Quiz 11: Designing Interfaces and Dialogues
Computing
Free
True False
True
Q 2Q 2
The participatory design approach is the most widely used approach for designing interfaces and dialogues.
Free
True False
False
Q 3Q 3
The major deliverable from system interface and dialogue design is user acceptance testing results.
Free
True False
False
Free
True False
Free
True False
Q 6Q 6
Command language interaction refers to a human-computer interaction method where a list of system options is provided and a specific command is invoked by user selection of a menu option.
Free
True False
Q 7Q 7
The variations in menu design are often related to the capabilities of the development environment,the skills of the developer,and the size and complexity of the system.
Free
True False
Q 8Q 8
A pop-up menu is a menu positioning method that places a menu near the current cursor position.
Free
True False
Q 9Q 9
A linear menu is a menu positioning method that places the access point of the menu near the top line of the display.
Free
True False
Q 10Q 10
One guideline for menu design is making sure that command verbs clearly and specifically describe operations.
Free
True False
Q 11Q 11
Context-sensitive interaction is a highly intuitive human-computer interaction method whereby data fields are formatted in a manner similar to paper-based forms.
Free
True False
Q 12Q 12
Object-based interaction is the most commonly used method for data entry and retrieval in business-based systems.
Free
True False
Free
True False
Free
True False
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True False
Q 16Q 16
A trackball is a small vertical lever mounted on a base that steers the cursor on a computer display.
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True False
Q 17Q 17
When using a touch screen,usability problems may occur in the areas of visual blocking,user fatigue and movement scaling.
Free
True False
Q 18Q 18
When using a light pen,usability problems may occur in the areas of movement scaling,durability,and adequate feedback.
Free
True False
Q 19Q 19
When using a mouse,usability problems may occur in the areas of movement scaling and adequate feedback.
Free
True False
Free
True False
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True False
Q 22Q 22
Data entry displays should be consistently formatted across applications to speed data entry and reduce errors.
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True False
Q 23Q 23
Referencing interface layout guidelines,the standard screen navigation that users use to move between fields should be from left-to-right and top-to-bottom.
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True False
Q 24Q 24
Referencing interface layout guidelines,data fields should be grouped into logical categories with labels describing the contents of the category.
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True False
Q 25Q 25
Referencing interface layout guidelines,users should not be able to access areas of the screen not used for data entry or commands.
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True False
Q 26Q 26
When designing the navigation procedures within a system,the primary concerns are dialogue flow and the instructional features.
Free
True False
Q 27Q 27
Referencing interface layout guidelines,data should not be permanently saved by the system until the user makes an explicit request to do so.
Free
True False
Q 28Q 28
Functional capabilities for providing smooth and easy navigation within a form include cursor-control,editing,exit,and help capabilities.
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Q 37Q 37
A reasonableness validation test checks to see if a social security number is exactly nine digits.
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True False
Q 38Q 38
An expected values validation test checks to see if there is a quantity field on each line item of a customer order.
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Free
True False
Q 44Q 44
Transition diagramming is a formal method for designing and representing human-computer dialogues using box and line diagrams.
Free
True False
Free
True False
Q 46Q 46
When designing interfaces for Internet-based electronic commerce applications,the lack of maturity of Web scripting and programming languages and the limitations in commonly used Web GUI component libraries create problems for interface designers.
Free
True False
Q 47Q 47
Placing a menu in the same location on every Web page helps customers to more quickly become familiar with a Website and more rapidly navigate through the site.
Free
True False
Q 48Q 48
When designing the interface and dialogues of Websites,complex URLs,orphan pages,and lack of navigation support are common errors.
Free
True False
Q 49Q 49
Web tabbing is a technique for showing users where they are in a Website by placing a series of "tabs" on a Web page that shows the users where they are and where they have been.
Free
True False
Q 50Q 50
Cookie crumbs allow users to navigate to a point previously visited and will assure that they are not lost.
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True False
Q 51Q 51
Interface design focuses on:
A)how information is provided and captured from users
B)the design of forms and reports
C)the logical design of system files and databases
D)turning design specifications into working computer code
Free
Multiple Choice
Q 52Q 52
The deliverable and outcome from system interface and dialogue design is:
A)structured descriptions and diagrams that outline the logic contained within each DFD process
B)the creation of a design specification
C)an updated baseline project plan that details the work necessary to turn the selected design strategy into the desired replacement information system
D)a set of coherent,interrelated data flow diagrams
Free
Multiple Choice
Q 53Q 53
A method by which users interact with information systems defines:
A)dialogue
B)discussion
C)interface
D)session
Free
Multiple Choice
Q 54Q 54
A human-computer interaction method where explicit statements are entered into a system to invoke operations refers to:
A)command language interaction
B)natural language interaction
C)machine language interaction
D)object-based interaction
Free
Multiple Choice
Q 55Q 55
A human-computer interaction method where a list of system options is provided and a specific command is invoked by user selection of a menu option is:
A)natural language interaction
B)menu interaction
C)form interaction
D)object-based interaction
Free
Multiple Choice
Q 56Q 56
The most widely used interface method is:
A)object-based interaction
B)natural language interaction
C)menu interaction
D)command language interaction
Free
Multiple Choice
Q 57Q 57
The variation of menu design is most often related to:
A)the capabilities of the development environment
B)the skills of the developer
C)the size and complexity of the system
D)all of the above
Free
Multiple Choice
Q 58Q 58
The menu positioning method that places a menu near the current cursor position is the:
A)pop-up menu
B)drop-down menu
C)box menu
D)cursor menu
Free
Multiple Choice
Q 59Q 59
This type of menu positioning method places the access point of the menu near the top line of the display; when accessed,menus open by dropping down onto the display.
A)pop-up menu
B)drop-down menu
C)box menu
D)cursor menu
Free
Multiple Choice
Q 60Q 60
Which of the following is not a menu design guideline?
A)Command verbs should clearly and specifically describe operations.
B)Menu items should be displayed in all upper-case letters and have a clear,unambiguous interpretation.
C)A consistent organizing principle should be used that relates to the tasks the intended users perform.
D)The number of menu choices should not exceed the length of the screen.
Free
Multiple Choice
Q 61Q 61
Grouping related options together and requiring the same option to have the same wording and codes each time it appears refers to the:
A)wording guideline for menu design
B)selection guideline for menu design
C)organization guideline for menu design
D)highlighting guideline for menu design
Free
Multiple Choice
Q 62Q 62
The premise of allowing users to "fill in the blanks" when working with a system refers to:
A)form interaction
B)fill-in-the-blank interaction
C)field entry interaction
D)command language interaction
Free
Multiple Choice
Q 63Q 63
An effectively designed form:
A)minimizes the need to scroll windows
B)provides default values when practical
C)displays data in appropriate field lengths
D)does all of the above
Free
Multiple Choice
Q 64Q 64
The most commonly used method for data entry and retrieval in business-based systems is:
A)object-based interaction
B)command language interaction
C)form interaction
D)menu interaction
Free
Multiple Choice
Q 65Q 65
A highly intuitive human-computer interaction method where data fields are formatted in a manner similar to paper-based forms defines:
A)form interaction
B)menu interaction
C)object-based interaction
D)command language interaction
Free
Multiple Choice
Q 66Q 66
A human-computer interaction method where symbols are used to represent commands or functions defines:
A)form interaction
B)menu interaction
C)object-based interaction
D)command language interaction
Free
Multiple Choice
Q 67Q 67
An icon is:
A)a small vertical lever mounted on a base that steers the cursor on a computer display
B)a graphical picture that reflects specific functions within a system
C)a button on the mouse that tells the system when an item is selected
D)a sphere mounted on a fixed base that steers the cursor on a computer display
Free
Multiple Choice
Q 68Q 68
Which of the following methods is the least viable interaction style?
A)form interaction
B)natural language interaction
C)command language interaction
D)object-based interaction
Free
Multiple Choice
Q 69Q 69
A human-computer interaction method where inputs to and outputs from a computer-based application are in a conventional spoken language such as English refers to:
A)natural language interaction
B)command language interaction
C)native language interaction
D)assembly language interaction
Free
Multiple Choice
Q 70Q 70
The selection of devices that the users will use for interaction is made during:
A)analysis
B)implementation
C)design
D)initiation and planning
Free
Multiple Choice
Q 71Q 71
The most fundamental and widely used hardware device used to support system interaction is the:
A)mouse
B)trackball
C)keyboard
D)light pen
Free
Multiple Choice
Q 72Q 72
A sphere mounted on a fixed base that steers the cursor on a computer display is a:
A)trackball
B)mouse
C)light pen
D)joystick
Free
Multiple Choice
Q 73Q 73
Potentially high usability problems for some applications exist for keyboards in all of the following areas except:
A)adequate feedback
B)speed
C)movement scaling
D)visual blocking
Free
Multiple Choice
Q 74Q 74
Little or no usability problems exist for light pens in all of the following areas except:
A)movement scaling
B)pointing accuracy
C)durability
D)speed
Free
Multiple Choice
Q 75Q 75
The most preferred input device for text correction is the:
A)mouse
B)keyboard
C)trackball
D)light pen
Free
Multiple Choice
Q 76Q 76
The input device that is most accurate for text selection is the:
A)mouse
B)keyboard
C)trackball
D)light pen
Free
Multiple Choice
Q 77Q 77
When designing the navigation procedures within your system,the primary concerns are:
A)the design of between-field navigation and the ability to provide feedback
B)grouping data fields into logical categories and assigning group labels
C)flexibility and consistency
D)accuracy and reliability
Free
Multiple Choice
Q 78Q 78
Which of the following functional requirements are required for providing smooth and easy navigation within a form?
A)cursor control capabilities
B)editing capabilities
C)exit capabilities
D)all of the above
Free
Multiple Choice
Q 79Q 79
Which of the following is not a rule for structuring data entry fields?
A)Never require the user to enter information that is already available within the system.
B)Users should not be required to enter information that can be easily computed by the system.
C)Require users to specify the dimensional units of a particular value.
D)All data entered onto a screen should automatically justify in a standard format.
Free
Multiple Choice
Q 80Q 80
Movement to another screen requires the functional requirement of:
A)cursor control capabilities
B)editing capabilities
C)exit capabilities
D)help capabilities
Free
Multiple Choice
Q 81Q 81
Which of the following is not a rule for structuring data entry fields?
A)Never require data that is already on-line or that can be computed.
B)Always provide default values when appropriate.
C)Never justify data entries.
D)Always place a caption adjacent to fields.
Free
Multiple Choice
Q 82Q 82
Reversing the sequence of one or more characters in a field is called:
A)transposing
B)transcripting
C)appending
D)truncating
Free
Multiple Choice
Q 83Q 83
Entering invalid data into a field describes:
A)transposing
B)transcripting
C)appending
D)truncating
Free
Multiple Choice
Q 84Q 84
Testing to assure that data is of proper type is the purpose of the:
A)expected values validation test
B)range validation test
C)class or composition validation test
D)values validation test
Free
Multiple Choice
Q 85Q 85
Testing to assure that data conforms to a standard format is the purpose of the:
A)missing data validation test
B)pictures templates validation test
C)reasonableness validation test
D)size validation test
Free
Multiple Choice
Q 86Q 86
"Please wait while I open the file" is an example of:
A)status information
B)a remark
C)a warning message
D)a prompting cue
Free
Multiple Choice
Q 87Q 87
Using lists to break information into manageable pieces conforms to the SOS guideline of:
A)shortcuts
B)organize
C)simplicity
D)show
Free
Multiple Choice
Q 88Q 88
The ability to provide field-level help is often referred to as:
A)context-sensitive help
B)screen-level help
C)systems-level help
D)application-level help
Free
Multiple Choice
Q 89Q 89
The sequence of interaction between a user and a system refers to:
A)interface
B)discussion
C)dialogue
D)session
Free
Multiple Choice
Q 90Q 90
The three major steps for designing dialogues include each of the following except:
A)assessing usability
B)designing the dialogue sequence
C)building a prototype
D)implementing the dialogue
Free
Multiple Choice
Q 91Q 91
All dialogue design rules are mitigated by the:
A)feedback guideline
B)consistency guideline
C)ease guideline
D)control guideline
Free
Multiple Choice
Q 92Q 92
The guideline specifying that dialogues be logically grouped and have a beginning,middle,and end is:
A)closure
B)shortcuts and sequence
C)consistency
D)control
Free
Multiple Choice
Q 93Q 93
The guideline specifying that dialogues be simple for users to enter information and navigate between screens is:
A)navigation
B)ease
C)shortcuts and sequence
D)reversal
Free
Multiple Choice
Q 94Q 94
The technique where users must confirm their intention twice before being allowed to proceed is called:
A)double-confirmation
B)double-checking
C)replacement confirmation
D)validity confirmation
Free
Multiple Choice
Q 95Q 95
A formal method for designing and representing human-computer dialogues using box and line diagrams is referred to as:
A)interface design
B)dialogue diagramming
C)state-transition diagramming
D)entity-relationship diagramming
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Multiple Choice
Q 96Q 96
The first step to becoming an effective GUI designer requires:
A)being able to program competently using a third-generation language
B)becoming an expert user of the GUI environment
C)understanding the available resources and how they can be used
D)both B and C
Free
Multiple Choice
Q 97Q 97
The common property of windows and forms in a graphical user interface environment that requires users to resolve the request for information before proceeding is:
A)maximize
B)movable
C)modality
D)system menu
Free
Multiple Choice
Q 98Q 98
How can you avoid a hidden links error?
A)Make sure users can use the back button to return to prior pages.
B)Make sure your pages conform to users expectations by providing commonly used icon links.
C)Make sure users know which links are internal anchor points versus external links and indicate if a link brings up a separate browser window from those that do not.
D)Make sure you leave a border around images that are links,do not change link colors from normal defaults,and avoid embedding links within long blocks of text.
Free
Multiple Choice
Q 99Q 99
A technique for showing a user where they are in a Web site by placing a series of "tabs" on a Web page that shows a user where they are and where they have been best describes:
A)icons
B)lightweight images
C)cookie crumbs
D)MPEG files
Free
Multiple Choice
Free
Short Answer
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Short Answer
Q 102Q 102
__________ refers to a human-computer interaction method where users enter explicit statements into a system to invoke operations.
Free
Short Answer
Q 103Q 103
__________ refers to a human-computer interaction method where a list of system options is provided and a specific command is invoked by user selection of a menu option.
Free
Short Answer
Q 104Q 104
A __________ is a menu positioning method that places a menu near the current cursor position.
Free
Short Answer
Q 105Q 105
A __________ is a menu positioning method that places the access point of the menu near the top line of the display; when accessed,menus open by dropping down onto the display.
Free
Short Answer
Q 106Q 106
__________ is a highly intuitive human-computer interaction method whereby data fields are formatted in a manner similar to paper-based forms.
Free
Short Answer
Q 107Q 107
__________ is a human-computer interaction method where symbols are used to represent commands or functions.
Free
Short Answer
Q 108Q 108
__________ refers to graphical pictures that represent specific functions within a system.
Free
Short Answer
Q 109Q 109
__________ is a human-computer interaction method whereby inputs to and outputs from a computer-based application are in a conventional speaking language such as English.
Free
Short Answer
Q 110Q 110
When designing the navigation procedures within your system,__________ and __________ are primary concerns.
Free
Short Answer
Free
Short Answer
Free
Short Answer
Free
Short Answer
Q 114Q 114
A __________ data error occurs when the sequence of one or more characters in a field is reversed.
Free
Short Answer
Q 115Q 115
A __________ validation test checks to see if the value combinations of two or more data fields are appropriate or make sense.
Free
Short Answer
Q 116Q 116
A __________ validation test checks for the existence of data items in all fields of a record.
Free
Short Answer
Free
Short Answer
Q 118Q 118
A __________ validation test is a test where an extra digit is added to a numeric field in which its value is derived using a standard formula.
Free
Short Answer
Free
Short Answer
Free
Essay
Free
Short Answer
Q 122Q 122
__________ is a formal method for designing and representing human-computer dialogues using box and line diagrams.
Free
Short Answer
Q 123Q 123
The __________ common property of windows and forms in a graphical user interface environment requires users to resolve the request for information before proceeding.
Free
Short Answer
Q 124Q 124
__________ is a technique for showing users where they are in a Web site by placing a series of "tabs" on a Web page that shows users where they are and where they have been.
Free
Short Answer
Q 125Q 125
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Making sure that hyphens are in the right places for a student ID number.
Free
Short Answer
Q 126Q 126
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Making sure that the pay rate for a specific type of employee is within reason.
Free
Short Answer
Q 127Q 127
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Determining if the social security number contains exactly nine digits.
Free
Short Answer
Q 128Q 128
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Determining if the state abbreviation is from the set of standard two-letter state codes.
Free
Short Answer
Q 129Q 129
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Determining if the student's grade point average is between 0 and 4.0.
Free
Short Answer
Q 130Q 130
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Determining if there is a quantity field on each line item of a customer order.
Free
Short Answer
Q 131Q 131
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Matching data with existing customer names.
Free
Short Answer
Q 132Q 132
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Evaluating the quantity sold to determine if it makes sense given the type of product.
Free
Short Answer
Q 133Q 133
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Making sure that all data are numeric as opposed to alphabetic.
Free
Short Answer
Q 134Q 134
Match each of the following validation tests and techniques with corresponding examples.
a.class or composition
b.combinations
c.expected values
d.missing data
e.pictures templates
f.range
g.reasonableness
h.self-checking digits
i.size
j.values
-Using a standard formula to derive and add an extra digit to a part number.
Free
Short Answer
Q 135Q 135
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-keyboard
Free
Short Answer
Q 136Q 136
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-mouse
Free
Short Answer
Q 137Q 137
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-joystick
Free
Short Answer
Q 138Q 138
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-trackball
Free
Short Answer
Q 139Q 139
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-touch screen
Free
Short Answer
Q 140Q 140
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-light pen
Free
Short Answer
Q 141Q 141
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-graphics tablet
Free
Short Answer
Q 142Q 142
Match each of the input devices listed below to the areas where little or no usability problems exist for it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-voice
Free
Short Answer
Q 143Q 143
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-keyboard
Free
Short Answer
Q 144Q 144
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-mouse
Free
Short Answer
Q 145Q 145
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-joystick
Free
Short Answer
Q 146Q 146
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-trackball
Free
Short Answer
Q 147Q 147
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-touch screen
Free
Short Answer
Q 148Q 148
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-light pen
Free
Short Answer
Q 149Q 149
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-graphics tablet
Free
Short Answer
Q 150Q 150
Match each of the input devices listed below to the potentially high usability problems associated with it.(Answers may occur more than once.Questions may have multiple answers.)
a.visual blocking
b.user fatigue
c.movement scaling
d.durability
e.adequate feedback
f.speed
g.pointing accuracy
-voice
Free
Short Answer
Q 151Q 151
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Allow the user to look up the value in a table or automatically fill in the value once the user enters enough significant characters.
Free
Short Answer
Q 152Q 152
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Assume today's date for a new sales invoice,or use the standard product price unless overridden.
Free
Short Answer
Q 153Q 153
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Numbers are right justified and aligned on decimal points,and text is left justified.
Free
Short Answer
Q 154Q 154
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Captions are placed adjacent to fields.
Free
Short Answer
Q 155Q 155
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Automatically show standard embedded symbols,decimal points,credit symbol,or dollar sign.
Free
Short Answer
Q 156Q 156
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Provide a hot key,such as the F1 key,that opens the help system on an entry that is most closely related to where the cursor is on the display.
Free
Short Answer
Q 157Q 157
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-Quantity in tons,dozens,or pounds is clearly identified.
Free
Short Answer
Q 158Q 158
Match each of the following guidelines for structuring data entry fields with corresponding examples.
a.entry
b.defaults
c.units
d.replacement
e.captioning
f.format
g.justify
h.help
-The system calculates the extended order price.
Free
Short Answer
Q 159Q 159
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A highly intuitive human-computer interaction method whereby data fields are formatted in a manner similar to paper-based forms
Free
Short Answer
Q 160Q 160
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A technique for showing users where they are in a Web site by placing a series of "tabs" on a Web page that shows users where they are and where they have been
Free
Short Answer
Q 161Q 161
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A formal method for designing and representing human-computer dialogues using box and line diagrams.
Free
Short Answer
Q 162Q 162
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-The sequence of interaction between a user and a system.
Free
Short Answer
Q 163Q 163
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A human-computer interaction method where users enter explicit statements into a system to invoke operations.
Free
Short Answer
Q 164Q 164
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A menu-positioning method that places the access point of the menu near the top line of the display; when accessed,menus open by dropping down onto the display.
Free
Short Answer
Q 165Q 165
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A human-computer interaction method where a list of system options is provided and a specific command is invoked by user selection of a menu option.
Free
Short Answer
Q 166Q 166
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A human-computer interaction method whereby inputs to and outputs from a computer-based application are in a conventional speaking language such as English.
Free
Short Answer
Q 167Q 167
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-Graphical pictures that represent specific functions within a system.
Free
Short Answer
Q 168Q 168
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A human-computer interaction method where symbols are used to represent commands or functions.
Free
Short Answer
Q 169Q 169
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A menu-positioning method that places a menu near the current cursor position.
Free
Short Answer
Q 170Q 170
Match each of the following terms with its corresponding definition.
a.command language interaction
b.cookie crumbs
c.dialogue
d.dialogue diagramming
e.drop-down menu
f.form interaction
g.icon
h.interface
i.menu interaction
j.natural language interaction
k.object-based interaction
l.pop-up menu
-A method by which users interact with information systems.
Free
Short Answer
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Free
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Q 177Q 177
Identify nine common errors that might occur when designing the interface and dialogues of Web sites.
Free
Essay
Q 178Q 178
As a Website designer,how can you avoid errors caused by links that do not provide enough information?
Free
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Free
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Free
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