A Skinner box, or operant chamber, is a(n) :
A) type of puzzle box used to investigate the law of effect and trial and error learning.
B) experimental apparatus used to study the relationship between active behaviors and their consequences.
C) maze with a ''start'' box and a ''goal'' box used to study the formation of cognitive maps and latent learning.
D) room with one way-mirrors used in observational learning research.
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