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Computing
Study Set
Technology In Action Complete Study Set 1
Quiz 1: Using Technology to Change the World
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Question 61
True/False
Examples of information technology careers are telecommunication and software deployment.
Question 62
True/False
Information technology is the study of managing, processing, and the automatic retrieval of information.
Question 63
True/False
Affective computing is a field of study focused on the managing, processing, and automatic retrieval of information.
Question 64
True/False
Mastery of software programs, such as Adobe Illustrator and Corel Painter, is essential to creating digital art.
Question 65
True/False
VeriMed can be used to keep Alzheimer's patients safe.
Question 66
True/False
The National Center for the Analysis of Violent Crime database enables detectives to analyze information about similarities between crimes.
Question 67
True/False
Data warehousing is the process of searching large datasets to find patterns.
Question 68
True/False
Hospitals use nonimplant versions of identity chips on the wristbands of all patients.
Question 69
True/False
Computer forensics analyzes computer systems in gathering potential legal evidence.
Question 70
Matching
Match each of the following terms to its meaning:
Premises:
Responses:
crisis-mapping tools
solicits small donations from a large number of people
crowdsourcing
used by marketers to solicit online consumer input
crowdfunding
facilitates exchange of ideas
Premises:
crisis-mapping tools
crowdsourcing
crowdfunding
Responses:
solicits small donations from a large number of people
used by marketers to solicit online consumer input
facilitates exchange of ideas
Question 71
Matching
Match each of the following terms to its meaning:
Premises:
Responses:
collaborative consumption
understanding the capabilities and limitations of computers
computer literacy
hosts a link to online information and video content
affective computing
computing that simulates emotion
Premises:
collaborative consumption
computer literacy
affective computing
Responses:
understanding the capabilities and limitations of computers
hosts a link to online information and video content
computing that simulates emotion