How could background ambience be described?
A) Individual sounds that occur when a character moves around or encounters objects
B) Sounds that the player uses to view status
C) Sounds that the player uses to change settings
D) Sound that creates the setting and mood in which the action takes place
Correct Answer:
Verified
Q2: What is Diegetic sound?
A) Sound from sources
Q3: An example of Non-diegetic sound is?
A) Character
Q4: How would you describe dynamic audio?
A) A
Q5: How would you describe interactive audio?
A) A
Q6: How would you describe adaptive audio?
A) A
Q8: How could foreground sounds be described?
A) Individual
Q9: How could interface sounds be described?
A) Individual
Q10: What are open, uncompressed audio file formats?
A)
Q11: What are interleaving audio file formats?
A) Linear
Q12: What are open, compressed audio file formats?
A)
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