The more surfaces that an object has, the less interesting the 3D effect will be.
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Q2: The range for blend steps is 0-100.
Q3: With diffuse shading, the object reflects light
Q4: With blend steps, higher numbers produce smoother
Q5: The surface shading will update whenever you
Q6: You cannot apply the Revolve effect to
Q8: Ambient Light controls the strength of the
Q9: The Turn cap off for solid appearance
Q10: Revolving an object from its right edge
Q11: The surface of an object to which
Q12: By default, an object is revolved around
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