Which of the following is NOT a design principle for effective e-learning materials?
A) Select a realistic problem
B) Focus on only one of the senses to avoid confusing learners
C) Provide the simplest possible instructions
D) Try to incorporate both flexible and structured lessons.
Correct Answer:
Verified
Q44: Outdoor training includes:
A)Low ropes courses
B)High ropes activities
C)Wilderness
Q45: How does technology change the way HRD
Q46: Experiential training methods include all of the
Q47: Dynamic media would include:
A)Overheads
B)CD-ROMs
C)Handouts
D)Powerpoints
Q48: An effective discussion needs:
A)A skilled facilitator
B)Sufficient time
Q50: The physical environment of a training program:
A)Does
Q51: Experiential learning is:
A)Active learning - it engages
Q52: A problem with role plays is:
A)They take
Q53: Kaizen is:
A)The Japanese philosophy of continuous improvement
B)The
Q54: Research on the in-basket technique shows:
A)what the
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