Object oriented programming:
A) Has modules just like procedural programming.
B) Does not have to process all modules.
C) Looks at parts of the problem in terms of data,its properties,its responsibilities and how they interact with other parts.
D) All of the above.
E) None of the above.
Correct Answer:
Verified
Q1: An example of a class might be:
A)A
Q2: Once a class is defined:
A)It may be
Q3: Developing the various functions is developing a
Q4: Interactivity requires:
A)Events.
B)Navigational tools.
C)Functions.
D)All of the above.
E)None of
Q6: A class is a collection of objects.
Q7: An event in a computer may be:
A)A
Q8: In a solution developed using object-oriented programming:
A)There
Q9: An object is an instruction in the
Q10: An example of a navigational tool is:
A)Mouse
Q11: Interactivity is developed to move from one
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