Native apps are inexpensive to develop because they use the capabilities of the mobile device.
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Q39: End-user development is useful primarily for creating:
A)
Q43: Identify and describe the main five systems
Q44: Object-oriented modeling is based on the concepts
Q47: Identify four types of rapid-cycle systems development.
Q48: In one form of outsourcing, a company
Q49: End-user-developed solutions take longer to complete than
Q49: What is the difference between a mobile
Q50: In an object-oriented development framework for a
Q51: Why is developing applications for mobile platforms
Q52: An entire information system is broken down
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