Prototyping is a technique for quickly building a functioning, but incomplete model of the information system using rapid application development tools.
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Q28: Work flow is the flow of transactions
Q29: Software specifications represent the technical design of
Q30: Applications programs are language-based, machine-readable representations of
Q31: Prototyping is a very new and seldom
Q32: COTS stands for Computer Online Time Sharing,
Q34: Information systems must provide effective and efficient
Q35: Information systems must interface effectively and efficiently
Q36: From the system owner's perspective, communication requirements
Q37: System designers tend to focus on the
Q38: A user dialogue describes how the user
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