A design pattern is a common solution to a given problem in a given context.
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Q24: In actor collaboration, the use case scenarios
Q25: Two overarching goals of object-oriented design are
Q26: Cohesion is the degree to which one
Q27: Ideally, object classes created for one information
Q28: Reusability is why operating system-specific code and
Q30: One advantage of using design patterns is
Q31: GOF behavioral patterns provide guidance on the
Q32: GOF creational patterns provide guidance for designing
Q33: GOF structural patterns provide guidance on how
Q34: GOF structural patterns provide guidance on the
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