When designing software, how to manage the creation and the destruction of a large number of objects in an application is a ________ problem.
A) one time
B) unusual
C) repeated
D) common
Correct Answer:
Verified
Q1: Understanding that many problems are repeated and,
Q3: Patterns also hold the promise of _.
A)
Q4: A systematic way to describe patterns and
Q5: There are _ potential patterns for developing
Q6: Which of the the following professions requires
Q7: How to manage the creation, the lifetime,
Q8: An expert will have the ability to
Q9: Patterns allows us to reuse past experience
Q10: Pattern describes a problem that occurs over
Q11: Alexander's book entitled A Pattern Language: Towns,
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