Describe a hardware space budget.
A) Physical memory for a game
B) Every sound that occurs in a game
C) Road map to keep on track during the development process
D) A game design
Correct Answer:
Verified
Q10: What are open, uncompressed audio file formats?
A)
Q11: What are interleaving audio file formats?
A) Linear
Q12: What are open, compressed audio file formats?
A)
Q13: Which is the best description of WMA
Q14: Which is the best description of AAC
Q16: Describe an asset list.
A) Physical memory for
Q17: A One Shot file could be described
Q18: What is the purpose of a codec?
A)
Q19: To what does reverberation refer?
A) Results from
Q20: To what does sound layering refer?
A) Results
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