In which middleware area is the sound designer working when he muffles sound that is supposed to come from behind a wall or blocked by other objects?
A) Occlusion
B) Obstruction
C) Environment morphing
D Volume and distance
Correct Answer:
Verified
Q8: What task does create 3D audio environments
Q9: What task does create compress sounds in
Q10: What is true about the use of
Q11: How is the term binaural configuration used
Q12: In which middleware area is the sound
Q14: In which middleware area is the sound
Q15: What is true about basic audio functionality?
A)
Q16: What is an Application Programming Interface?
A) A
Q17: What is FMOD?
A) A cross platform audio
Q18: What is the Wwise (Wave Works interactive
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