What is true about ambient backgrounds as one use for looping techniques?
A) Triggers the loop to play indefinitely, such as for bullets rapidly firing
B) The use of outdoor locations or tailored indoor acoustic environments to avoid a sense of repetition
C) Necessary because in many games, producers want a lot of music, but just don't have the audio budget available
D) The use of quick stinger effects to cover up transitions between gameplay
Correct Answer:
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