Multiple Choice
The demand for the Cyberpunk II arcade video game is modeled by the logistic curve where q ( t ) is the total number of units sold t months after the game s introduction. Use technology to estimate
. Assume that the manufacturers of Cyberpunk II sell each unit for $600. What is the company s marginal revenue,
? Use the chain rule to estimate the rate at which revenue is growing 5 months after the introduction of the video game. Please round each answer to the nearest whole number.
A)
B)
C)
D)
E)
Correct Answer:
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