When a program throws an exception, you always have to deal with it.
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Q9: You can create your own exceptions.
Q10: Using a traditional error-handling method to avoid
Q11: _ is thrown when an arithmetic operation
Q12: A _ is one that sends an
Q13: In object-oriented terminology, you "_" a segment
Q15: Dividing by 0 is an error in
Q16: Probably the most often used error-handling solution
Q17: A catch block consists of four different
Q18: In Java, an ArithmeticException is a type
Q19: You can only place one statement within
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