'Escape rooms' are games in which players have to interpret clues and solve puzzles to move through, or 'escape' from, a series of rooms. You decide to go to one with some friends. Your team is unable to complete the last puzzle and 'give up', leaving the game without finding out the solution. Later that night, without intending to think about the puzzle, a possible solution occurs to you. What could explain your behaviour?
A) belief bias
B) surface structure
C) incubation
D) displacement
E) deep structure
Correct Answer:
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