In C++ and other object-oriented programming languages, ADTs are normally implemented as classes.
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Q19: Accessors are sometimes called _ functions and
Q20: A class must have exactly one constructor.
Q21: A structure variable is similar to a
Q22: The bundling of an object's data and
Q23: A constructor must have the same name
Q25: A class declaration creates an object.
Q26: When an object or structure variable is
Q27: When a member function is defined outside
Q28: A C++ member function that sets or
Q29: A class may have _ default constructor(s)
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