For a prototype to be effective,it must communicate what our ideas would look like,behave like,and work like.
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Q49: Sean is thinking about creating an automatic
Q50: When storyboarding,using a _ can provide a
Q51: A prototype is often created before a
Q52: Sean is thinking about creating an automatic
Q53: If the experiment fails to deliver the
Q55: Observations are not acceptable data in an
Q56: Conducting feedback interviews in conjunction with experimentation
Q57: Experiments do not have to have a
Q58: One of the disadvantages of storyboarding is
Q59: Sean has created an automatic cat feeder
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