Which of the following is NOT one of the needs playing video games satisfy according to Przyblski et al. (2010) ?
A) control
B) social connection
C) competence
D) dominance
Correct Answer:
Verified
Q115: Which of the following is an example
Q116: Research by Gesch et al. (2002) showed
Q117: In the context of culture change and
Q118: From a social learning perspective, how should
Q119: According to Sivarajasingam et al. (2005), why
Q121: Given that television and other forms of
Q122: What is relative deprivation and how is
Q123: Review the research on aggression cues and
Q124: Explain the social learning approach to controlling
Q125: Define both hostile and instrumental aggression, and
Unlock this Answer For Free Now!
View this answer and more for free by performing one of the following actions
Scan the QR code to install the App and get 2 free unlocks
Unlock quizzes for free by uploading documents