In an experiment by Bushman and Anderson, participants who were playing violent video games took five times longer to respond to a victim of a physical attack in an adjacent room than participants who were playing a nonviolent video game. Follow-up research found that the violent video game players:
A) were distracted by the game and missed the calls for help
B) interpreted the incident as "less serious" compared to the nonviolent game players
C) were people who were predisposed to enjoy the pain and suffering of others
D) didn't want to stop game play because they were close to leveling up at the time of the incident in the adjacent room
Correct Answer:
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