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Psychology
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Psychology Themes and Variations Study Set 3
Quiz 15: Language and Thought Part 1
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Question 201
Multiple Choice
Mayra wants to generate a set of anagrams for a contest in the campus paper. To generate the anagrams, she starts with the words that the contestants need to come up with to win the contest, and then scrambles the letters. In this case, Mayra's method of solving the problem is consistent with the problem-solving heuristic known as
Question 202
Multiple Choice
Observing the similarities between a new problem to be solved and one you've successfully solved in the past is called
Question 203
Multiple Choice
Seventeen-year-old Ashley is driving her brother's car when she has her first-ever flat tire. She realizes that she needs to find where the spare tire and the jack and other tools are stored in the car, remove the flat tire and install the spare tire. Ashley is approaching the problem by
Question 204
Multiple Choice
Hill climbing is a good problem-solving strategy to use when
Question 205
Multiple Choice
Diagrams sometimes facilitate problem-solving because they
Question 206
Multiple Choice
Which of the following is NOT a common heuristic for problem-solving?
Question 207
Multiple Choice
Working backward is a good strategy to follow when
Question 208
Multiple Choice
The hill-climbing heuristic involves
Question 209
Multiple Choice
A methodical, step-by-step procedure for trying all possible alternatives in searching for a solution to a problem is
Question 210
Multiple Choice
If you solve a current problem using the solution to a previous, similar problem, which heuristic are you applying?
Question 211
Multiple Choice
In which case would working backward to solve a problem be an effective strategy?
Question 212
Multiple Choice
When Graham is printing copies from the computer in the computer classroom, the paper keeps jamming in the machine. He takes the paper out of the paper tray, fans it, and then flips it over, so the other side of the paper feeds first. This is the way he solves similar problems on the photocopy machine at the office where he works. In this case, Graham's method of solving the problem is consistent with the problem-solving heuristic known as
Question 213
Multiple Choice
When working on complex problems, a useful strategy to use is to
Question 214
Multiple Choice
A shortcut, "rule of thumb," or guiding principle used in solving problems or making decisions is
Question 215
Multiple Choice
A strategy that is especially useful when a problem has a well-specified end point is
Question 216
Multiple Choice
Salvador hates to work through the problems on his calculus assignments step-by-step, and he often tries shortcuts that might save him some time. It appears that Salvador prefers to use
Question 217
Multiple Choice
Esmeralda wants to use her roommate's computer to work on her term paper. However, the roommate has password protection on the computer's boot sequence. Rather than starting at "a" and systematically testing every possible word in the English language, Esmeralda makes some educated guesses about the passwords, based on what she knows about her roommate. In this case, Esmeralda is using
Question 218
Multiple Choice
Brandon works for a courier service. In creating his route each day he starts by selecting the address closest to the dispatch office. Once he makes that delivery he checks the remaining addresses and picks the one closest to his current location. He follows this process for all his remaining deliveries for the day. Brandon's strategy for building his daily delivery route is closest to
Question 219
Multiple Choice
In a video game there are a number of instances where players must retrace their steps in order to reach the final solution for the game. In this situation, one of the WORST problem-solving heuristics to use would be