A common pattern from the early days of computers and data processing is the three-part program, expressed like this:
1) Prepare (declare and initialize variables, display headings and messages)
2) Process data (until end of input)
3) Delete data (display totals, summaries, and closing messages)
Correct Answer:
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Q2: The purpose of a program is to:
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Q3: Programs are built with a combination of
Q4: Decision tables are used to show the
Q5: If you need odd or even numbers
Q6: Hierarchy charts used to give users choices
Q7: A decision table is used to prevent
Q8: Menus are used to keep lists of
Q9: A repeating menu is implemented in a
Q10: Menus usually use sentinel values to exit.
Q11: A hierarchy chart is usually written in
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