Deck 16: Object Oriented Program Design

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Question
24.When defining an object:

A)The navigational tools associated with the object should be defined.
B)The events associated with the object should be defined.
C)The name of the object should be defined.
D)All of the above.
E)None of the above.
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Question
13.The storyboards show:

A)The story line of a project.
B)The graphics on each screen.
C)The interaction and navigational tools on each screen.
D)All of the above.
Question
2.The environment is not an important consideration when developing an event driven program.
Question
14.In an event driven program,each object:

A)Definition is unimportant.
B)Must have a script attached to it.
C)Should be defined as to what it is,where it is found,and how it is used.
D)Should only be defined if it is a graphic.
Question
7.UML is a new method for storing data in a database
Question
10.Storyboards are optional in the design of an event-driven object-oriented program.
Question
17.When determining the input and output requirements for the design of an object oriented program

A)The classes of data should be developed at the same time.
B)Format of the data should be developed at the same time.
C)The output screen should be developed at the same time.
D)All of the above.
E)None of the above.
Question
6.The screen design is unimportant as long as all of the information and data is there.
Question
1.The instructions within a module in an object-oriented program are procedural.
Question
4.Use case diagrams describe how a system functions from the user's standpoint.
Question
11.A class diagram:

A)Is a list of classes used in the program.
B)Is a list of events used in the program.
C)Shows the classes and how they are processed.
D)Shows the data structure,attributes and methods of a class.
Question
3.There are three types of UML diagramming classifications,behavioral,interaction and structural:
Question
21.The element(s)of a screen design include:

A)Background.
B)Navigational tools.
C)Sound
D)Video.
E)All of the above.
Question
15.An event driven interactivity chart:

A)Is not important to the development of the project.
B)Should only be used if the project has very complicated interaction.
C)Should always be developed to show how the screens interact with each other.
D)Is only used by the user after the project is completed.
Question
12.The audience:

A)Should be incorporate into the design using Use Case Diagrams.
B)Is not important.
C)Should be considered but should not be an important aspect in the design of the project.
D)None of the above.
Question
9.Navigation design should be deigned with the developer and program design in mind.
Question
16.The first step in the design of an object-oriented program is to:

A)Determine the input.
B)Determine the output.
C)Determine the requirements of the program in terms of input,output,and needed data requirements.
D)All of the above.
E)None of the above.
Question
5.It is important to design the interaction before you develop the modules or scripts.
Question
22.In the design of an event-driven object oriented application

A)The audience should be considered.
B)The environment should be considered.
C)The terminology should be considered.
D)All of the above.
E)None of the above.
Question
8.Class Diagrams determine how the user interface interacts.
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Deck 16: Object Oriented Program Design
1
24.When defining an object:

A)The navigational tools associated with the object should be defined.
B)The events associated with the object should be defined.
C)The name of the object should be defined.
D)All of the above.
E)None of the above.
C
2
13.The storyboards show:

A)The story line of a project.
B)The graphics on each screen.
C)The interaction and navigational tools on each screen.
D)All of the above.
D
3
2.The environment is not an important consideration when developing an event driven program.
False
4
14.In an event driven program,each object:

A)Definition is unimportant.
B)Must have a script attached to it.
C)Should be defined as to what it is,where it is found,and how it is used.
D)Should only be defined if it is a graphic.
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5
7.UML is a new method for storing data in a database
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6
10.Storyboards are optional in the design of an event-driven object-oriented program.
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7
17.When determining the input and output requirements for the design of an object oriented program

A)The classes of data should be developed at the same time.
B)Format of the data should be developed at the same time.
C)The output screen should be developed at the same time.
D)All of the above.
E)None of the above.
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8
6.The screen design is unimportant as long as all of the information and data is there.
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9
1.The instructions within a module in an object-oriented program are procedural.
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10
4.Use case diagrams describe how a system functions from the user's standpoint.
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11
11.A class diagram:

A)Is a list of classes used in the program.
B)Is a list of events used in the program.
C)Shows the classes and how they are processed.
D)Shows the data structure,attributes and methods of a class.
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12
3.There are three types of UML diagramming classifications,behavioral,interaction and structural:
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13
21.The element(s)of a screen design include:

A)Background.
B)Navigational tools.
C)Sound
D)Video.
E)All of the above.
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14
15.An event driven interactivity chart:

A)Is not important to the development of the project.
B)Should only be used if the project has very complicated interaction.
C)Should always be developed to show how the screens interact with each other.
D)Is only used by the user after the project is completed.
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Unlock for access to all 20 flashcards in this deck.
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15
12.The audience:

A)Should be incorporate into the design using Use Case Diagrams.
B)Is not important.
C)Should be considered but should not be an important aspect in the design of the project.
D)None of the above.
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16
9.Navigation design should be deigned with the developer and program design in mind.
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17
16.The first step in the design of an object-oriented program is to:

A)Determine the input.
B)Determine the output.
C)Determine the requirements of the program in terms of input,output,and needed data requirements.
D)All of the above.
E)None of the above.
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18
5.It is important to design the interaction before you develop the modules or scripts.
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19
22.In the design of an event-driven object oriented application

A)The audience should be considered.
B)The environment should be considered.
C)The terminology should be considered.
D)All of the above.
E)None of the above.
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20
8.Class Diagrams determine how the user interface interacts.
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