Deck 17: Introduction to Concepts of Game Development Using Object Oriented Programming
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Deck 17: Introduction to Concepts of Game Development Using Object Oriented Programming
1
18.Sounds:
A)Are expected by players
B)Are used in the background
C)Are used when something happens
D)All of the above
E)None of the above
A)Are expected by players
B)Are used in the background
C)Are used when something happens
D)All of the above
E)None of the above
D
2
14.Resources of a game include:
A)Objects
B)An environment
C)Sprites
D)Backgrounds
E)All of the above
A)Objects
B)An environment
C)Sprites
D)Backgrounds
E)All of the above
E
3
4.Users do not expect rewards when playing a game.
False
4
3.Games need a goal
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5
9.Games use multiple types of input devices.
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6
13.Games:
A)Need a story line
B)Need resources
C)Should have a goal
D)Should have a reward
E)All of the above
A)Need a story line
B)Need resources
C)Should have a goal
D)Should have a reward
E)All of the above
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7
11.Games use the following as input devices:
A)Joysticks
B)Keyboard
C)Mouse
D)All of the above
A)Joysticks
B)Keyboard
C)Mouse
D)All of the above
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8
7.Scripts are the set of instructions which are given to an object or a sprite.
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9
6.Sprites are used as background images and music in a game.
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10
2.Games need a story line.
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11
12.When planning a game you should keep in mind:
A)The players
B)The developers
C)The sellers
D)None of the above
A)The players
B)The developers
C)The sellers
D)None of the above
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12
8.It takes very little time to develop a game because of the new languages that are used.
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13
1.It is not important to make a plan before starting the development stage.
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14
10.Games use only the keyboard to direct the flow of the instructions.
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15
16.Timelines:
A)Are part of the scripts
B)Guide objects
C)Specify when something happens
D)None of the above
A)Are part of the scripts
B)Guide objects
C)Specify when something happens
D)None of the above
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16
5.Objects are the entities of a game>
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