Deck 15: Concepts of Object Oriented Programming

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Question
21.An example of a class might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)One client.
D)All of the above.
E)None of the above.
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Question
18.Once a class is defined:

A)It may be referenced as a single variable.
B)A sub class may be defined.
C)An object may be defined.
D)All of the above.
E)None of the above.
Question
7.Developing the various functions is developing a module in a procedural language.
Question
20.Interactivity requires:

A)Events.
B)Navigational tools.
C)Functions.
D)All of the above.
E)None of the above.
Question
11.Object oriented programming:

A)Has modules just like procedural programming.
B)Does not have to process all modules.
C)Looks at parts of the problem in terms of data,its properties,its responsibilities and how they interact with other parts.
D)All of the above.
E)None of the above.
Question
8.A class is a collection of objects.
Question
12.An event in a computer may be:

A)A logical decision.
B)An instruction.
C)An interaction such as mouse-down,key-down,etc.
D)The opening of a table.
Question
17.In a solution developed using object-oriented programming:

A)There may be some modules that are never executed.
B)All modules must be executed.
C)
C)Different modules may be executed every time the solution is processed.
D)a and
Question
4.An object is an instruction in the computer.
Question
16.An example of a navigational tool is:

A)Mouse up or down.
B)Button on the screen.
C)A key that is pressed.
D)All of the above.
E)None of the above.
Question
10.Interactivity is developed to move from one screen to another.
Question
6.An event is when something happens in the computer.
Question
14.Interactivity:

A)Is the interaction between the computer parts and is not seen by the user.
B)Requires the user to do something in order for the computer to react,such as click a button.
C)Is only used in procedural programming.
D)Is only accomplished through the use of a mouse.
Question
13.A GUI:

A)Is a Graphic User Interface.
B)Can only use a pointing device to activate it.
C)Uses only icons for interaction.
D)All of the above.
Question
15.A class:

A)Is a group of objects.
B)Has a set of properties associated with it.
C)Is the same thing as a single variable.
D)Has no relationship with other classes,sub-classes,or super-classes.
Question
2.A GUI uses icons to allow for easy interaction between the user and the computer.
Question
1.Object oriented programming is the same as procedural programming.
Question
9.Object oriented programming lends itself to programming today because of the GUI.
Question
3.An event-driven program reacts to something happening in the computer,in response to a direction from the user.
Question
5.Navigational tools allow the user to interact with the computer.
Question
24.An example of an object in an event driven object-oriented programming language might be:

A)A book.
B)A graphic on the screen.
C)A group of clients.
D)All of the above.
E)None of the above.
Question
23.An example of a sub-class might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)Books by a single author.
D)All of the above.
E)None of the above.
Question
22.An example of an object in an object-oriented program might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)A group of clients.
D)All of the above.
E)None of the above.
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Deck 15: Concepts of Object Oriented Programming
1
21.An example of a class might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)One client.
D)All of the above.
E)None of the above.
B
2
18.Once a class is defined:

A)It may be referenced as a single variable.
B)A sub class may be defined.
C)An object may be defined.
D)All of the above.
E)None of the above.
D
3
7.Developing the various functions is developing a module in a procedural language.
True
4
20.Interactivity requires:

A)Events.
B)Navigational tools.
C)Functions.
D)All of the above.
E)None of the above.
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5
11.Object oriented programming:

A)Has modules just like procedural programming.
B)Does not have to process all modules.
C)Looks at parts of the problem in terms of data,its properties,its responsibilities and how they interact with other parts.
D)All of the above.
E)None of the above.
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6
8.A class is a collection of objects.
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7
12.An event in a computer may be:

A)A logical decision.
B)An instruction.
C)An interaction such as mouse-down,key-down,etc.
D)The opening of a table.
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8
17.In a solution developed using object-oriented programming:

A)There may be some modules that are never executed.
B)All modules must be executed.
C)
C)Different modules may be executed every time the solution is processed.
D)a and
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9
4.An object is an instruction in the computer.
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10
16.An example of a navigational tool is:

A)Mouse up or down.
B)Button on the screen.
C)A key that is pressed.
D)All of the above.
E)None of the above.
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11
10.Interactivity is developed to move from one screen to another.
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12
6.An event is when something happens in the computer.
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13
14.Interactivity:

A)Is the interaction between the computer parts and is not seen by the user.
B)Requires the user to do something in order for the computer to react,such as click a button.
C)Is only used in procedural programming.
D)Is only accomplished through the use of a mouse.
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14
13.A GUI:

A)Is a Graphic User Interface.
B)Can only use a pointing device to activate it.
C)Uses only icons for interaction.
D)All of the above.
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15
15.A class:

A)Is a group of objects.
B)Has a set of properties associated with it.
C)Is the same thing as a single variable.
D)Has no relationship with other classes,sub-classes,or super-classes.
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16
2.A GUI uses icons to allow for easy interaction between the user and the computer.
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17
1.Object oriented programming is the same as procedural programming.
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18
9.Object oriented programming lends itself to programming today because of the GUI.
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19
3.An event-driven program reacts to something happening in the computer,in response to a direction from the user.
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20
5.Navigational tools allow the user to interact with the computer.
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21
24.An example of an object in an event driven object-oriented programming language might be:

A)A book.
B)A graphic on the screen.
C)A group of clients.
D)All of the above.
E)None of the above.
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22
23.An example of a sub-class might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)Books by a single author.
D)All of the above.
E)None of the above.
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23
22.An example of an object in an object-oriented program might be:

A)A single transaction in a bank.
B)Paintings in a museum.
C)A group of clients.
D)All of the above.
E)None of the above.
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