Deck 12: Computer Programming
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Deck 12: Computer Programming
1
A class can produce any number of unique objects.
True
2
Pseudocode is a mixture of English and a programming language.
True
3
A predictive methodology requires extensive planning and documentation up front.
True
4
One of the causes of buffer overflow is sloppy C and C++ programming.
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5
Java offers a more structured programming environment than C and C++.
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6
Another name for threat modeling is risk analysis.
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7
You should perform a walkthrough to verify that your algorithm works.
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8
Algorithms are usually written in a format specific to the language to be used.
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9
Polymorphism allows for information hiding.
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10
The declarative paradigm attempts to describe problems without specifying exactly how to arrive at a solution.
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11
COBOL and Fortran are considered second-generation languages.
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12
OO programmers often use flowcharts to plan the classes to be programmed.
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13
A single high-level command does the work of multiple low-level commands.
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14
One type of control structure is directing.
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15
Among the most popular languages for game programming are C and C++.
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16
Signed certificates assure users that the original software is free of viruses and bugs.
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17
It is easy for most consumers to fix a problem that occurs at run-time,which is why the box appears asking if you want to debug.
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18
Attack trees are used by security analysts.
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19
Much of the power and flexibility of the Prolog language stems from its ability to sift through facts.
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20
Polymorpism provides OO programs with easy extensibility and can help simplify program code.
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21
A class attribute defines the characteristics of a set of objects._________________________
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22

In the instruction in the accompanying figure,Box A points to a(n)____.
A) instruction
B) keyword
C) parameter
D) detail
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23
Machine languages are second-generation languages._________________________
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24
In object-oriented programming,a method is activated by a(n)message,which is included as a line of code._________________________
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25
In the context of programming,a(n)program statement defines certain elements that must be manipulated to achieve a result or goal._________________________
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26
Control structures are instructions that specify the sequence in which a program is written._________________________
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27
Software engineers tend to focus on ____.
A) designing
B) coding
C) developing
D) engineering
A) designing
B) coding
C) developing
D) engineering
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28
Prolog uses a process called upwelling to satisfy goals._________________________
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29
The input predicate of Prolog gathers data entered by the user._________________________
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30
C is a(n)high-level language._________________________
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31
A(n)subroutine (or procedure or function)is a section of code that is part of a program but is not included in the main sequential execution path._________________________
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32
Software engineering is a development process that uses ____ techniques to reduce cost and complexity of a computer program.
A) mathematical
B) engineering
C) management
D) all of the above
A) mathematical
B) engineering
C) management
D) all of the above
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33
A computer program is typically stored as a file and transferred into ____ when needed.
A) RAM
B) ROM
C) RUM
D) REM
A) RAM
B) ROM
C) RUM
D) REM
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34
Programmers can offer a(n)patch to fix a defect in a software package that is already in the hands of consumers._________________________
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35
The core of a(n)OO diagram is a box that contains information about a class._________________________
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36
Signed code ensures that the software will not run if even one bit of the source code is changed._________________________
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37
You can express an algorithm as pseudocode._________________________
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38
A single programmer can,on average,write,test,and document only ____ lines of code per day.
A) 10
B) 15
C) 20
D) 25
A) 10
B) 15
C) 20
D) 25
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39
One defensive programming technique is to rewrite code to decrease its complexity._________________________
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40
Something you accept as true in order to proceed with program planning is referred to as known information._________________________
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41
Languages which most closely resemble natural human languages are ____-generation languages.
A) second
B) third
C) fourth
D) fifth
A) second
B) third
C) fourth
D) fifth
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42
In gaming programming,explosions,flares,and fairy dust are accomplished by a(n)____.
A) FX subroutine
B) particle renderer
C) pathfinder
D) animatron
A) FX subroutine
B) particle renderer
C) pathfinder
D) animatron
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43
Assembly languages are considered ____-generation languages.
A) first
B) second
C) third
D) fourth
A) first
B) second
C) third
D) fourth
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44

In the accompanying figure,A represents ____.
A) start or end
B) input or output
C) calculation
D) connector
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45
When high-level languages were originally conceived in the 1950s,they were dubbed ____-generation languages.
A) first
B) second
C) third
D) fourth
A) first
B) second
C) third
D) fourth
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46
A computer programming language based on a declarative programming paradigm is a ____-generation language.
A) second
B) third
C) fourth
D) fifth
A) second
B) third
C) fourth
D) fifth
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47
Within the context of programming,a(n)____ is defined as an action associated with a form or control.
A) form
B) class
C) event
D) control
A) form
B) class
C) event
D) control
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48
The first computers were programmed using ____.
A) low-level languages
B) high-level languages
C) rewired circuitry
D) assembler language
A) low-level languages
B) high-level languages
C) rewired circuitry
D) assembler language
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49
A ____ error occurs when an instruction does not follow the grammar of the programming language.
A) syntax
B) logic
C) runtime
D) grammar
A) syntax
B) logic
C) runtime
D) grammar
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50
A ____ language typically includes commands specific to a particular CPU or microprocessor family.
A) high-level
B) low-level
C) third-generation
D) modular programming
A) high-level
B) low-level
C) third-generation
D) modular programming
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51
The traditional approach to programming uses a(n)____ paradigm.
A) procedural
B) programming
C) multi-paradigm
D) object-oriented
A) procedural
B) programming
C) multi-paradigm
D) object-oriented
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52

In the instruction in the accompanying figure,Box B points to ____.
A) instructions
B) keywords
C) parameters
D) commands
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53
A collection of language-specific programming tools that enable a programmer to develop applications for a specific computer platform is a(n)____.
A) SDK
B) IDK
C) API
D) LPT
A) SDK
B) IDK
C) API
D) LPT
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54
A ____ error occurs when a program fails to perform as intended due to an error in the design of the program.
A) syntax
B) logic
C) runtime
D) programming
A) syntax
B) logic
C) runtime
D) programming
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55
A ____ language uses command words and grammar based on human language.
A) high-level
B) low-level
C) machine
D) modular programming
A) high-level
B) low-level
C) machine
D) modular programming
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56
____ is a subset of the English language with a limited selection of sentence structures that reflect processing activities.
A) Pseudocode
B) Structured English
C) Sub English
D) Sub code
A) Pseudocode
B) Structured English
C) Sub English
D) Sub code
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57
A ____ provides programmers with tools to build substantial sections of a program by pointing and clicking.
A) text editor
B) program editor
C) code editor
D) VDE
A) text editor
B) program editor
C) code editor
D) VDE
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58
A logic error is a type of ____ error.
A) syntax
B) compile-time
C) runtime
D) interpolator
A) syntax
B) compile-time
C) runtime
D) interpolator
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59
Software specially designed for entering code for computer programs is a(n)____.
A) text editor
B) program editor
C) interpolator
D) VDE
A) text editor
B) program editor
C) interpolator
D) VDE
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60
When using a VDE,a ____ is a screen-based object whose behavior can be defined by the programmer.
A) control
B) property
C) form
D) grid
A) control
B) property
C) form
D) grid
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61
The ability to redefine a method in a subclass is called ____.
A) encapsulation
B) polymorphism
C) inheritance
D) instantiation
A) encapsulation
B) polymorphism
C) inheritance
D) instantiation
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62
____ refers to passing certain characteristics from one class to another class.
A) Extensibility
B) Objectification
C) Inheritance
D) Encapsulation
A) Extensibility
B) Objectification
C) Inheritance
D) Encapsulation
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63
The first computer language to work with objects,classes,inheritance,and methods was ____.
A) Java
B) C++
C) SIMULA
D) Smalltalk
A) Java
B) C++
C) SIMULA
D) Smalltalk
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64
____ attributes define the characteristics of a set of objects.
A) Class
B) Public
C) Private
D) Object
A) Class
B) Public
C) Private
D) Object
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65
A(n)____ attribute is available only to the routine in which it is defined.
A) class
B) public
C) private
D) object
A) class
B) public
C) private
D) object
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66
A ____ control structure changes the order in which instructions are carried out by directing the computer to execute an instruction elsewhere in the program.
A) sequence
B) selection
C) repetition
D) directing
A) sequence
B) selection
C) repetition
D) directing
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67
The first widely used,standardized procedural computer language was ____.
A) BASIC
B) C
C) Fortran
D) C++
A) BASIC
B) C
C) Fortran
D) C++
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68
A method is activated by a message which is included as a line of program code also referred to as a(n)____.
A) get
B) fetch
C) call
D) include
A) get
B) fetch
C) call
D) include
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69

In the accompanying figure,B represents ____.
A) start or end
B) input or output
C) calculation
D) connector
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70
A ____ control structure tells a computer what to do based on whether a condition is true or false.
A) sequence
B) selection
C) repetition
D) directing
A) sequence
B) selection
C) repetition
D) directing
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71
The advantages of polymorphism include ____.
A) easy extensibility
B) simplifying program code
C) the ability to dispense with procedural languages
D) both a and b
A) easy extensibility
B) simplifying program code
C) the ability to dispense with procedural languages
D) both a and b
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72

In the accompanying figure,C represents ____.
A) input or output
B) decision
C) calculation
D) connector
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73
A(n)____ attribute is available for use by any routine in the program.
A) class
B) public
C) private
D) object
A) class
B) public
C) private
D) object
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74
The computer begins executing a Java program by locating a standard method called ____.
A) start()
B) begin()
C) initiate()
D) main()
A) start()
B) begin()
C) initiate()
D) main()
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75
A(n)____ paradigm is based on the idea that the solution for a program can be visualized in terms of objects that interact with each other.
A) procedural
B) object-oriented
C) objective
D) declarative
A) procedural
B) object-oriented
C) objective
D) declarative
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76

In the accompanying figure,E represents ____.
A) flow line
B) decision
C) calculation
D) connector
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77

In the accompanying figure,F represents ____.
A) decision
B) flow line
C) calculation
D) connector
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78
A(n)____ is a unit of data that represents an abstraction or a real-world entity such as person,place,or thing.
A) class
B) object
C) attribute
D) variable
A) class
B) object
C) attribute
D) variable
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79
During ____ execution,the first instruction in the program is executed first,followed by the second.
A) conjunctive
B) sequential
C) parallel
D) functional
A) conjunctive
B) sequential
C) parallel
D) functional
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80

In the accompanying figure,D represents ____.
A) input or output
B) decision
C) calculation
D) connector
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