Deck 6: Beyond the Ordinary: Teaching and Learning With Representational Instructional Resources

Full screen (f)
exit full mode
Question
Webquest is a

A) game for students to play on the Internet.
B) strategy for effectively integrating the web into the classroom.
C) resource only available to computer programmers.
D) website that contains only print material.
Use Space or
up arrow
down arrow
to flip the card.
Question
______________ is a communication tool that combines video, graphics, animation and text.

A) weblinks
B) hypermedia
C) google
D) domain software
Question
Computer assisted instruction is designed to teach and may include

A) drill-and-practice.
B) educational games.
C) simulation.
D) all of the above.
Question
Digital projectors, interactive whiteboards, and wireless devices are examples of

A) digital peripherals.
B) digital displays.
C) digital software.
D) digital processes.
Question
Resources and learning materials provided at learning centers are planned using

A) the best materials the teacher can find.
B) recommendations from the teacher's manual.
C) goals and standards of instruction.
D) stimulating items found throughout the home.
Question
Three categories of learning centers are

A) reinforcement, enrichment, and exploratory.
B) reinforcement, interactive, and experimental.
C) enrichment, interactive, and supplemental.
D) interactive, reinforcement, and enrichment.
Question
Providing specific details about what is being observed is an example of the

A) inferential level of picture interpretation.
B) visual understanding.
C) literal level of picture interpretation.
D) critical level of picture interpretation.
Question
NCSS Technology Position Statement and Guidelines (2006) state "…We need to capitalize on many students' ubiquitous, yet social, use of …technology and demonstrate…technology's power as a tool for learning" (p.330). With this in mind, describe effective ways to use technology in the classroom when studying social studies content.
Question
Describe the different types of learning centers identified in the textbook and explain the value of using learning centers in the classroom.
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/9
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 6: Beyond the Ordinary: Teaching and Learning With Representational Instructional Resources
1
Webquest is a

A) game for students to play on the Internet.
B) strategy for effectively integrating the web into the classroom.
C) resource only available to computer programmers.
D) website that contains only print material.
strategy for effectively integrating the web into the classroom.
2
______________ is a communication tool that combines video, graphics, animation and text.

A) weblinks
B) hypermedia
C) google
D) domain software
hypermedia
3
Computer assisted instruction is designed to teach and may include

A) drill-and-practice.
B) educational games.
C) simulation.
D) all of the above.
all of the above.
4
Digital projectors, interactive whiteboards, and wireless devices are examples of

A) digital peripherals.
B) digital displays.
C) digital software.
D) digital processes.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
5
Resources and learning materials provided at learning centers are planned using

A) the best materials the teacher can find.
B) recommendations from the teacher's manual.
C) goals and standards of instruction.
D) stimulating items found throughout the home.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
6
Three categories of learning centers are

A) reinforcement, enrichment, and exploratory.
B) reinforcement, interactive, and experimental.
C) enrichment, interactive, and supplemental.
D) interactive, reinforcement, and enrichment.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
7
Providing specific details about what is being observed is an example of the

A) inferential level of picture interpretation.
B) visual understanding.
C) literal level of picture interpretation.
D) critical level of picture interpretation.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
8
NCSS Technology Position Statement and Guidelines (2006) state "…We need to capitalize on many students' ubiquitous, yet social, use of …technology and demonstrate…technology's power as a tool for learning" (p.330). With this in mind, describe effective ways to use technology in the classroom when studying social studies content.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
9
Describe the different types of learning centers identified in the textbook and explain the value of using learning centers in the classroom.
Unlock Deck
Unlock for access to all 9 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 9 flashcards in this deck.