Deck 2: Is Everything an Object
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Deck 2: Is Everything an Object
1
Which of the following is NOT an example of a user interface object?
A) Buttons
B) Scroll bars
C) Drop down lists
D) Browser
A) Buttons
B) Scroll bars
C) Drop down lists
D) Browser
D
2
A general type of object is called a(n) __________.
A) Superclass
B) Class
C) Subclass
D) Abstraction
A) Superclass
B) Class
C) Subclass
D) Abstraction
A
3
Multimedia and document objects are referred to as __________objects.
Task-related
4
Which of the following is NOT a type of object in a computer system?
A) Task-related
B) Open source
C) User interface
D) Operating environment
A) Task-related
B) Open source
C) User interface
D) Operating environment
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5
Which of the following is an example of a problem domain object?
A) Airplane in a flight simulator
B) Video in a Power Point presentation
C) A word document
D) None of the above
A) Airplane in a flight simulator
B) Video in a Power Point presentation
C) A word document
D) None of the above
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6
The relevant features and behaviors of an object is a(n) __________ of the real object.
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7
__________ object(s) are things computer applications deal with or creates.
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8
__________ object(s) physically appear on the computer screen.
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9
A type of object is referred to as a(n) __________.
A) Superclass
B) Class
C) Subclass
D) Abstraction
A) Superclass
B) Class
C) Subclass
D) Abstraction
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10
When developers are using interface objects, they are typically developing a __________ system.
A) Command line
B) LINUX
C) Graphical user interface
D) Database
A) Command line
B) LINUX
C) Graphical user interface
D) Database
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11
A type of object is referred to as a __________.
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12
Which of the following is NOT a task related object?
A) World Wide Web
B) Word document
C) Power Point presentation
D) Windows 2000
A) World Wide Web
B) Word document
C) Power Point presentation
D) Windows 2000
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13
Generalization/specialization hierarchy is often described as a series of __________.
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14
Which of the following is a(n) example of a widget or control?
A) Drop down list
B) Check box
C) Radio button
D) All the above
A) Drop down list
B) Check box
C) Radio button
D) All the above
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15
Data modeling methods are beginning to refer to data entities as _________.
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16
Naturally recognizing that things can be divided into parts is called __________.
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17
A specific object is called a(n) _________.
A) Superclass
B) Class
C) Subclass
D) Abstraction
A) Superclass
B) Class
C) Subclass
D) Abstraction
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18
A client/server architecture is an example of a(n) __________ object.
A) Task oriented
B) Operating environment
C) User interface
D) Problem domain
A) Task oriented
B) Operating environment
C) User interface
D) Problem domain
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19
Organizing information into classes and hierarchies of general classes and more specialized subclasses is called __________ hierarchies.
A) Generalization/Specialization
B) Whole-part
C) Aggregation
D) Abstraction
A) Generalization/Specialization
B) Whole-part
C) Aggregation
D) Abstraction
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20
An object that is in a computer network or is controlled by the operating system of the computer is called a(n) __________ object.
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21
User Interface objects directly interact with the user.
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22
Graphical user interfaces is an application of object-oriented technology.
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23
Whole-part hierarchy is also referred to as __________ hierarchy.
A) Aggregation
B) Generalization/Specialization
C) Abstraction
D) Pyramid
A) Aggregation
B) Generalization/Specialization
C) Abstraction
D) Pyramid
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24
Document objects and multimedia objects are usually referred to as problem domain objects.
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25
The relevant features and behaviors of an object is often referred to as a(n) __________ of real objects.
A) Superclass
B) Class
C) Subclass
D) Abstraction
A) Superclass
B) Class
C) Subclass
D) Abstraction
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26
Everything can be an object.
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27
Processing orders whether regular or special for all customers is an example of which hierarchy?
A) Generalization/Specialization
B) Whole-part
C) Aggregation
D) Relationship
A) Generalization/Specialization
B) Whole-part
C) Aggregation
D) Relationship
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28
Organizing information into classes and hierarchies of general classes and more specialized subclasses is called generalizations/ specialization hierarchies.
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29
Whole-part hierarchies are where objects have aggregated indivisible parts.
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30
There are very few objects in a computer system, which makes them easy to identify.
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31
Visualizing real-world objects as objects in a computer system is referred to as __________.
A) Object modeling
B) Object think
C) Data modeling
D) Object visualization
A) Object modeling
B) Object think
C) Data modeling
D) Object visualization
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32
Feature and behaviors of a general class are inferred, or inherited by specialized subclasses.
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33
Task related objects are controlled by the operating system of the computer.
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34
Objects can only be classified as general types in a superclass.
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