Deck 1: Introduction to Computers and Programming
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/161
Play
Full screen (f)
Deck 1: Introduction to Computers and Programming
1
A programmer, or software developer, is a person with the training and skills necessary to ____________ computer programs.
A) design
B) create
C) test
D) All of the above
A) design
B) create
C) test
D) All of the above
D
2
The ____________ is the part of a computer's hardware that executes each instruction in a program.
A) CPU
B) software
C) main memory
D) programming language
A) CPU
B) software
C) main memory
D) programming language
A
3
The ____________ is considered by many to be the world's first programmable electronic computer.
A) UNIVAC
B) ENIAC
C) Apple II
D) Harvard MARK I
A) UNIVAC
B) ENIAC
C) Apple II
D) Harvard MARK I
B
4
Programs are commonly referred to as ____________.
A) applications
B) simulations
C) software
D) firmware
A) applications
B) simulations
C) software
D) firmware
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
5
In the ____________ numbering system, all numeric values are written as sequences of the digits 0 and 1.
A) hexadecimal
B) decimal
C) octal
D) binary
A) hexadecimal
B) decimal
C) octal
D) binary
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
6
Programs that make a computer useful for everyday tasks are known as ____________.
A) operating systems
B) utility programs
C) application software
D) system software
A) operating systems
B) utility programs
C) application software
D) system software
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
7
____________ is a set of 128 numeric codes that represent the English letters, various punctuation marks, and other characters.
A) UTF-8
B) Unicode
C) ASCII
D) IEEE
A) UTF-8
B) Unicode
C) ASCII
D) IEEE
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
8
A(n) ____________ is a set of instructions that a computer follows to perform a task.
A) algorithm
B) program
C) formula
D) method
A) algorithm
B) program
C) formula
D) method
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
9
In a binary systems, a zero bit represents a switch in the ____ position, and a one bit represents a switch in the ____ position.
A) on, off
B) off, on
C) neutral, binary
D) positive, negative
A) on, off
B) off, on
C) neutral, binary
D) positive, negative
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
10
____________ is a type of memory that can hold data for long periods of time, even when there is no power to the computer.
A) RAM
B) Secondary storage, or static RAM
C) Application software
D) Main memory
A) RAM
B) Secondary storage, or static RAM
C) Application software
D) Main memory
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
11
A computer's memory is divided into tiny storage locations known as ____________.
A) sectors
B) arrays
C) cells
D) bytes
A) sectors
B) arrays
C) cells
D) bytes
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
12
The term bit stands for ____________.
A) binary digit
B) basic integer
C) Boolean interchange type
D) big-endian format
A) binary digit
B) basic integer
C) Boolean interchange type
D) big-endian format
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
13
Today, CPUs are small chips known as ____________.
A) parallel processors
B) microprocessors
C) mini-CPUs
D) super computers
A) parallel processors
B) microprocessors
C) mini-CPUs
D) super computers
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
14
A(n) ____________ stores data by magnetically encoding it onto a circular disk.
A) CPU
B) output device
C) program
D) disk drive
A) CPU
B) output device
C) program
D) disk drive
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
15
A ____________ drive stores data on a simulated disk drive, but has no moving parts.
A) USB drive
B) hard drive
C) solid state
D) both Answers (a) and (c)
A) USB drive
B) hard drive
C) solid state
D) both Answers (a) and (c)
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
16
One ____________ of memory is large enough to store only a letter of the alphabet or a small number.
A) bit
B) byte
C) sector
D) word ?
A) bit
B) byte
C) sector
D) word ?
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
17
Each byte is divided into eight smaller storage locations known as ____________.
A) nibbles
B) pixels
C) bits
D) words
A) nibbles
B) pixels
C) bits
D) words
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
18
____________ refers to all the physical devices, or components, of which a computer is made.
A) Hardware
B) Workstation
C) Machine
D) System
A) Hardware
B) Workstation
C) Machine
D) System
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
19
When a computer is performing the tasks that a program tells it to do, we say the computer is running, or ____________ the program.
A) compiling
B) processing
C) executing
D) reading
A) compiling
B) processing
C) executing
D) reading
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
20
Applications that programmers use to create, modify, and test software are referred to as ____________.
A) utility programs
B) software development tools
C) device drivers
D) application software
A) utility programs
B) software development tools
C) device drivers
D) application software
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
21
Computers are able to store negative numbers in memory by using a technique known as ____________.
A) ASCII
B) two's complement
C) bit block transfer
D) Unicode
A) ASCII
B) two's complement
C) bit block transfer
D) Unicode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
22
The compact disc (CD) and digital versatile disc (DVD) are known as ____________ devices.
A) optical
B) binary
C) legacy
D) encoded
A) optical
B) binary
C) legacy
D) encoded
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
23
A(n) ____________ performs a specialized task that enhances the computer's operation or safeguards data.
A) utility program
B) secondary storage device
C) USB drive
D) operating system
A) utility program
B) secondary storage device
C) USB drive
D) operating system
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
24
_____________ is an extensive encoding scheme that is compatible with ASCII and can also represent the characters of many of the world's languages.
A) Baudot code
B) EBCDIC
C) ANSEL
D) Unicode
A) Baudot code
B) EBCDIC
C) ANSEL
D) Unicode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
25
Before a computer can store a real number in memory, it must be encoded in ____________.
A) floating-point notation
B) hexadecimal
C) EBCDIC
D) decimal mode
A) floating-point notation
B) hexadecimal
C) EBCDIC
D) decimal mode
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
26
Digital images are composed of tiny dots of color known as ____________.
A) halftone cells
B) pixels
C) light-emitting diodes
D) raster elements
A) halftone cells
B) pixels
C) light-emitting diodes
D) raster elements
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
27
When a CPU executes each instruction in a program, it uses a process known as the ____________.
A) fetch-decode-execute cycle
B) ready-set-go phase
C) code assembly process
D) compilation sequence
A) fetch-decode-execute cycle
B) ready-set-go phase
C) code assembly process
D) compilation sequence
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
28
____________ is the term used for any data stored in binary.
A) Bitwise data
B) Electronic information
C) Digital data
D) Biometric data
A) Bitwise data
B) Electronic information
C) Digital data
D) Biometric data
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
29
Data produced by a computer is sent to a(n) ____________, which formats and presents it.
A) input device
B) output device
C) storage device
D) program
A) input device
B) output device
C) storage device
D) program
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
30
A(n) ____________ is the most fundamental set of programs on a computer.
A) application suite
B) device driver
C) operating system
D) Web browser
A) application suite
B) device driver
C) operating system
D) Web browser
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
31
A computer's CPU can only execute instructions written in ____________.
A) main memory
B) mnemonics
C) assembly language
D) machine language
A) main memory
B) mnemonics
C) assembly language
D) machine language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
32
The computer component that collects data and sends it to the computer is called a(n) ____________.
A) storage device
B) output device
C) sending unit
D) input device
A) storage device
B) output device
C) sending unit
D) input device
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
33
The term ____________ can be used to describe anything that uses binary numbers.
A) electronic
B) digital
C) organic
D) computer
A) electronic
B) digital
C) organic
D) computer
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
34
The programs that control and manage the basic operations of a computer are generally referred to as ____________.
A) application software
B) RAM
C) system software
D) output devices
A) application software
B) RAM
C) system software
D) output devices
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
35
A digital song is broken into small pieces known as ____________.
A) tones
B) samples
C) pulses
D) waves
A) tones
B) samples
C) pulses
D) waves
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
36
____________ are small devices that plug into a computer's USB port and appear to the system as disk drives.
A) Virtual disk drives
B) Universal Serial Bus (USB) drives
C) Floppy disk drives
D) External disk drives
A) Virtual disk drives
B) Universal Serial Bus (USB) drives
C) Floppy disk drives
D) External disk drives
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
37
The entire set of instructions a CPU can execute is known as the CPU's ____________.
A) instruction set
B) command list
C) programming language
D) interpreted set
A) instruction set
B) command list
C) programming language
D) interpreted set
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
38
A(n) ____________ is any device that works with binary data.
A) electronic module
B) digital device
C) binary machine
D) computational tool
A) electronic module
B) digital device
C) binary machine
D) computational tool
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
39
____________ is a term used for data a computer collects from users and other devices.
A) telemetry
B) input
C) information
D) storage
A) telemetry
B) input
C) information
D) storage
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
40
____________ is any data the computer produces and sends to another device, such as a video display or speaker.
A) Output
B) Software
C) Firmware
D) Media
A) Output
B) Software
C) Firmware
D) Media
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
41
Programmers commonly use the term ____________ to describe any hypothetical person that might be using a computer and its programs.
A) user
B) customer
C) patient
D) client
A) user
B) customer
C) patient
D) client
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
42
Words having a predefined meaning in a high-level language are known as ____________ or reserved words.
A) mnemonics
B) pseudonyms
C) keywords
D) semantics
A) mnemonics
B) pseudonyms
C) keywords
D) semantics
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
43
A(n) ____________, also known as a console interface, requires the user to type textual input
A) command prompt
B) console
C) command line interface
D) terminal
A) command prompt
B) console
C) command line interface
D) terminal
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
44
Each programming language has its own ____________, which is a set of rules that must be strictly followed when writing a program.
A) syntax
B) convention
C) conversion rules
D) structure
A) syntax
B) convention
C) conversion rules
D) structure
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
45
Programming languages have ____________ that perform various operations on data.
A) keywords
B) mnemonics
C) states
D) operators
A) keywords
B) mnemonics
C) states
D) operators
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
46
Because assembly language is so close in nature to machine language, it is referred to as a ____________.
A) high-level language
B) low-level language
C) machine-like language
D) linked language
A) high-level language
B) low-level language
C) machine-like language
D) linked language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
47
____________ was created in the early days of computing as an alternative to machine language.
A) FORTRAN
B) COBOL
C) assembly language
D) Pascal
A) FORTRAN
B) COBOL
C) assembly language
D) Pascal
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
48
A(n) ____________ is a mistake such as a misspelled keyword, a missing punctuation character, or the incorrect use of an operator.
A) parsed anomaly
B) syntax error
C) code bug
D) illegal operation
A) parsed anomaly
B) syntax error
C) code bug
D) illegal operation
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
49
A(n) ____________ is a program that translates a high-level language program into a separate machine language program.
A) parser
B) interpreter
C) compiler
D) assembler
A) parser
B) interpreter
C) compiler
D) assembler
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
50
Statements a programmer writes in a high-level language are called ____________, or simply code.
A) source code
B) high-level text
C) program font
D) simple script
A) source code
B) high-level text
C) program font
D) simple script
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
51
The individual instructions that you use to write a program in a high-level programming language are called ____________.
A) directives
B) commands
C) statements
D) orders
A) directives
B) commands
C) statements
D) orders
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
52
A computer's ____________ is the part of the computer with which the user interacts.
A) operating system
B) monitor
C) Input device
D) user interface
A) operating system
B) monitor
C) Input device
D) user interface
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
53
A(n) ____________, or GUI, allows the user to interact with the operating system and application programs through graphical elements on the screen.
A) general-purpose interface
B) graphical user interface
C) generic unified interface
D) graphics utility interface
A) general-purpose interface
B) graphical user interface
C) generic unified interface
D) graphics utility interface
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
54
The data stored in an object are commonly called fields, or ____________.
A) attributes
B) characteristics
C) properties
D) values
A) attributes
B) characteristics
C) properties
D) values
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
55
When you use a(n) ____________ language, you create programs by putting together a collection of objects.
A) object-oriented
B) object-based
C) collective
D) high-level
A) object-oriented
B) object-based
C) collective
D) high-level
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
56
Instead of using binary numbers for instructions, assembly language uses short words known as ____________.
A) mnemonics
B) keywords
C) operators
D) terms
A) mnemonics
B) keywords
C) operators
D) terms
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
57
A(n) _____________ is a program that simultaneously translates and executes each instruction in a high-level language program.
A) compiler
B) interpreter
C) assembler
D) lexical analyzer
A) compiler
B) interpreter
C) assembler
D) lexical analyzer
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
58
Because GUI programs must respond to the actions of the user, they are said to be ____________.
A) response-based
B) drag-and-drop
C) open-ended
D) event-driven
A) response-based
B) drag-and-drop
C) open-ended
D) event-driven
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
59
A(n) ____________ allows you to create powerful and complex programs without knowing how the CPU works and without writing large numbers of low-level instructions.
A) assembler
B) interpreter
C) high-level language
D) virtual language
A) assembler
B) interpreter
C) high-level language
D) virtual language
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
60
A special program known as a(n) ____________ is used to translate an assembly language program into a machine language program.
A) interpreter
B) assembler
C) translator
D) code conversion tool
A) interpreter
B) assembler
C) translator
D) code conversion tool
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
61
In object-oriented programming, a window displayed on the screen is called a ____________.
A) window object
B) screen object
C) form object
D) frame object
A) window object
B) screen object
C) form object
D) frame object
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
62
Before beginning a new programming project, it is essential that you ____________.
A) design the program's logic
B) correct syntax errors
C) write the program's code
D) understand the program's purpose
A) design the program's logic
B) correct syntax errors
C) write the program's code
D) understand the program's purpose
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
63
A ____________object appears on a form as a clickable rectangle containing a caption written across its face.
A) Button
B) Banner
C) Checkbox
D) Frame
A) Button
B) Banner
C) Checkbox
D) Frame
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
64
A ____________ is a mistake that does not prevent the program from starting, but causes it to produce incorrect results.
A) syntax error
B) logic error
C) parse error
D) interpret error
A) syntax error
B) logic error
C) parse error
D) interpret error
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
65
A ____________ is code that describes a particular type of program object.
A) class
B) specification
C) blueprint
D) diagram
A) class
B) specification
C) blueprint
D) diagram
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
66
The operations that an object can perform are called ____________.
A) actions
B) events
C) behaviors
D) methods
A) actions
B) events
C) behaviors
D) methods
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
67
The ____________ is a collection of classes and other code that can be used, along with a programming language such as C#, to create programs for the Windows operating system.
A) MSDN Library
B) .NET Framework
C) Sync Framework
D) Windows SDK
A) MSDN Library
B) .NET Framework
C) Sync Framework
D) Windows SDK
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
68
A(n) ____________ describes a set of well-defined, logical steps that must be taken to perform a task.
A) flowchart
B) schematic
C) algorithm
D) outline
A) flowchart
B) schematic
C) algorithm
D) outline
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
69
The ____________ symbol marks the program's ending point in a flowchart.
A) output
B) processing
C) End terminal
D) Input
A) output
B) processing
C) End terminal
D) Input
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
70
A ____________ object displays text on a form.
A) Text
B) Font
C) Character
D) Label
A) Text
B) Font
C) Character
D) Label
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
71
An algorithm written out in plain English statements is called ____________.
A) prototyping
B) pseudocode
C) outlining
D) quick-code
A) prototyping
B) pseudocode
C) outlining
D) quick-code
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
72
A ____________ object appears as a rectangular region that accepts keyboard input from the user.
A) True-type
B) Textbox
C) Rectangle
D) Notepad
A) True-type
B) Textbox
C) Rectangle
D) Notepad
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
73
The entire process of creating a program is known as the ____________.
A) art of software development
B) program development cycle
C) computer science sequence
D) engineering cycle
A) art of software development
B) program development cycle
C) computer science sequence
D) engineering cycle
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
74
The oval shapes appearing at the top and bottom of a flowchart are called ____________.
A) input symbols
B) processing symbols
C) terminal symbols
D) output symbols
A) input symbols
B) processing symbols
C) terminal symbols
D) output symbols
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
75
In a flowchart, the ____________ symbol marks the program's starting point.
A) input
B) output
C) processing
D) Start terminal
A) input
B) output
C) processing
D) Start terminal
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
76
Once you clearly understand what a program is supposed to do, you can ____________.
A) test the program and correct logic errors
B) correct syntax errors
C) design the program's user interface
D) design the program's logic
A) test the program and correct logic errors
B) correct syntax errors
C) design the program's user interface
D) design the program's logic
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
77
A ____________ is a diagram that graphically depicts the steps of an algorithm.
A) flowchart
B) billboard
C) schematic
D) formulaic hierarchy chart
A) flowchart
B) billboard
C) schematic
D) formulaic hierarchy chart
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
78
In a flowchart, ____________ are used as input symbols and output symbols to represent the steps in which the program reads input or displays output.
A) Ovals
B) Rectangles
C) Parallelograms
D) Triangles
A) Ovals
B) Rectangles
C) Parallelograms
D) Triangles
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
79
In a flowchart, rectangles are used as ____________ to represent the steps in which the program performs some process on data, such as a mathematical calculation.
A) processing symbols
B) output symbols
C) input symbols
D) terminal symbols
A) processing symbols
B) output symbols
C) input symbols
D) terminal symbols
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck
80
Objects that are visible in a program's graphical user interface are commonly referred to as ____________.
A) opaque
B) interactive
C) controls
D) components
A) opaque
B) interactive
C) controls
D) components
Unlock Deck
Unlock for access to all 161 flashcards in this deck.
Unlock Deck
k this deck