Deck 3: Interactive Technologies
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Deck 3: Interactive Technologies
1
Input devices are machines designed to:
A) feed food to animals
B) water plants
C) provide power supply
D) feed data into a computer
E) contain food for cooking
A) feed food to animals
B) water plants
C) provide power supply
D) feed data into a computer
E) contain food for cooking
feed data into a computer
2
A task that can be done using input devices is:
A) measuring room temperature
B) entering data into a database
C) sing a song
D) printing a project report
E) stopping a sneeze
A) measuring room temperature
B) entering data into a database
C) sing a song
D) printing a project report
E) stopping a sneeze
entering data into a database
3
Interactive input devices pertains to human sensory perception in:
A) convenience, speed and happiness
B) sweet, sour and bitter
C) vision, audition and touch
D) color, light, space
E) distance, movement, and destination
A) convenience, speed and happiness
B) sweet, sour and bitter
C) vision, audition and touch
D) color, light, space
E) distance, movement, and destination
vision, audition and touch
4
Input devices are designed to feed data into computers relying on human senses such as vision, audition and ___.
A) smell
B) taste
C) nature
D) height
E) touch
A) smell
B) taste
C) nature
D) height
E) touch
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5
Which of the following statements about keyboard is correct?
A) A keyboard is a typewriter that is placed together with a computer;
B) One HCI concern with keyboard design is to minimize finger movement during use;
C) There is only one keyboard layout that has been designed in the world;
D) A standard computer keyboard only has keys for letters and numbers;
E) A keyboard can be used to receive audio information.
A) A keyboard is a typewriter that is placed together with a computer;
B) One HCI concern with keyboard design is to minimize finger movement during use;
C) There is only one keyboard layout that has been designed in the world;
D) A standard computer keyboard only has keys for letters and numbers;
E) A keyboard can be used to receive audio information.
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6
On a common computer keyboard, you can see the key of:
A) "power level"
B) "Menu"
C) "backspace"
D) "mode"
E) "calendar"
A) "power level"
B) "Menu"
C) "backspace"
D) "mode"
E) "calendar"
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7
Which of the following tasks can be performed by pointing devices:
A) selecting an object
B) playing music
C) displaying a picture
D) cooking food
E) typing text
A) selecting an object
B) playing music
C) displaying a picture
D) cooking food
E) typing text
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8
Pointing devices are designed to:
A) record sound information
B) receive electronic files
C) control cursor movement on a display screen
D) magnifying the dots in a picture
E) control the network speed
A) record sound information
B) receive electronic files
C) control cursor movement on a display screen
D) magnifying the dots in a picture
E) control the network speed
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9
Pointing devices can be used to:
A) displaying a picture
B) positioning the cursor
C) lighting a room
D) typing text
E) playing music
A) displaying a picture
B) positioning the cursor
C) lighting a room
D) typing text
E) playing music
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10
Among all the following tasks, ___ can be done by pointing devices.
A) typing text
B) cooking food
C) scrolling a Web page
D) lighting a room
E) displaying a chart
A) typing text
B) cooking food
C) scrolling a Web page
D) lighting a room
E) displaying a chart
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11
An example of pointing devices is:
A) keyboard
B) speaker
C) touch pad
D) scanner
E) microphone
A) keyboard
B) speaker
C) touch pad
D) scanner
E) microphone
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12
Speech recognition devices has the ability to:
A) talk
B) pronounce a word
C) imitate human speech
D) recognize and understand human speech
E) modify human speech
A) talk
B) pronounce a word
C) imitate human speech
D) recognize and understand human speech
E) modify human speech
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13
Speech recognition devices are designed to narrow the gap between HCI and HHI, where HHI stands for:
A) hardware-hardware interaction
B) human-hardware interaction
C) human-hardware interface
D) human-human interface
E) human-human interaction
A) hardware-hardware interaction
B) human-hardware interaction
C) human-hardware interface
D) human-human interface
E) human-human interaction
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14
In the development of successful speech recognition interfaces, an important job for HCI developers is to know and understand:
A) user characteristics (e.g. age, education level, etc.)
B) speed of the computer that he/she will use in designing the interface
C) the person(s) he/she will work with
D) the deadline for completing the interface development
E) the budget for developing the speech recognition interfaces
A) user characteristics (e.g. age, education level, etc.)
B) speed of the computer that he/she will use in designing the interface
C) the person(s) he/she will work with
D) the deadline for completing the interface development
E) the budget for developing the speech recognition interfaces
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15
Speech recognition devices utilize human sense of ___ to help realize the interaction between human and computer.
A) vision
B) audition
C) touch
D) smell
E) taste
A) vision
B) audition
C) touch
D) smell
E) taste
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16
Which of the following tasks performed by human beings are supported by speech recognition devices?
A) taking a picnic in a park on a weekend
B) watching a movie in a theater
C) taking a walk in the neighborhood
D) transcribing a speech transcript into a digital file
E) observing the growth of a small tree planted in front of a house
A) taking a picnic in a park on a weekend
B) watching a movie in a theater
C) taking a walk in the neighborhood
D) transcribing a speech transcript into a digital file
E) observing the growth of a small tree planted in front of a house
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17
The interface design of a speech recognition device depends on many factors, for example:
A) organizational structure of a company
B) wage rate of the device designers
C) materials used in manufacturing the device
D) advertising investment on promoting the device
E) age of the device users
A) organizational structure of a company
B) wage rate of the device designers
C) materials used in manufacturing the device
D) advertising investment on promoting the device
E) age of the device users
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18
Speech recognition technology helps make human computer interaction:
A) easier
B) slower
C) more expensive
D) more cumbersome
E) more painful
A) easier
B) slower
C) more expensive
D) more cumbersome
E) more painful
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19
An appropriate statement about speech recognition in the following is:
A) Speech recognition relies on visual information;
B) Speech recognition devices are used for delivering output of a computer;
C) Speech recognition systems can receive input from human body movement;
D) The physical and social context of use for speech recognition systems is an important HCI concern in the design of such systems;
E) Speech recognition devices can be used to modify users' speech.
A) Speech recognition relies on visual information;
B) Speech recognition devices are used for delivering output of a computer;
C) Speech recognition systems can receive input from human body movement;
D) The physical and social context of use for speech recognition systems is an important HCI concern in the design of such systems;
E) Speech recognition devices can be used to modify users' speech.
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20
Haptic devices rely on human sensory perception of:
A) vision
B) audition
C) touch
D) taste
E) smell
A) vision
B) audition
C) touch
D) taste
E) smell
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21
A haptic feedback can be:
A) taste of food
B) smoky smell
C) a scenery picture
D) full-body interaction
E) a scratchy sound
A) taste of food
B) smoky smell
C) a scenery picture
D) full-body interaction
E) a scratchy sound
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22
A feedback from haptic devices can be provided in the format of:
A) a pleasing song
B) a beautiful drawing
C) a disgusting smell
D) an yummy taste
E) a tactile (touch) display
A) a pleasing song
B) a beautiful drawing
C) a disgusting smell
D) an yummy taste
E) a tactile (touch) display
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23
Output devices are used to:
A) feed data into a computer
B) deliver digital file between computers
C) realize remote communications without using wires
D) represent data from a computer
E) transfer analog signals into digital signals
A) feed data into a computer
B) deliver digital file between computers
C) realize remote communications without using wires
D) represent data from a computer
E) transfer analog signals into digital signals
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24
An example of output devices is:
A) a track ball
B) a graph
C) a microphone
D) a keyboard
E) a haptic device
A) a track ball
B) a graph
C) a microphone
D) a keyboard
E) a haptic device
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25
A visual format utilized by visual display devices is:
A) flavor
B) sound
C) text
D) weight
E) rigidity
A) flavor
B) sound
C) text
D) weight
E) rigidity
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26
Response time of a visual-display output device is:
A) the time that a file is transferred from one computer to another;
B) the time that a command is sent from a user to a computer's CPU;
C) the time that a Web page is loaded into a browser;
D) the time that a user must wait for a computer response following a command;
E) the time that a failure in visual display can be recovered.
A) the time that a file is transferred from one computer to another;
B) the time that a command is sent from a user to a computer's CPU;
C) the time that a Web page is loaded into a browser;
D) the time that a user must wait for a computer response following a command;
E) the time that a failure in visual display can be recovered.
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27
An important aspect of visual-display output is:
A) response time
B) sound volume
C) CPU temperature
D) network speed
E) desk height
A) response time
B) sound volume
C) CPU temperature
D) network speed
E) desk height
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28
One HCI concern in designing a visual display-output device is:
A) price
B) response time
C) weight
D) size
E) CPU speed
A) price
B) response time
C) weight
D) size
E) CPU speed
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29
A user's experience with a visual-display output device can be affected by:
A) CPU temperature
B) sound volume
C) response speed
D) price of the device
E) shape of the desk
A) CPU temperature
B) sound volume
C) response speed
D) price of the device
E) shape of the desk
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30
Visual display devices are a kind of:
A) sporting devices
B) delivering devices
C) input devices
D) output devices
E) positioning devices
A) sporting devices
B) delivering devices
C) input devices
D) output devices
E) positioning devices
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31
In the interaction with a visual display unit, a user may be frustrated by:
A) no indication of the progress during the wait for system response
B) exciting music
C) a pleasing picture rendered in the display unit
D) a dynamic status bar that keeping changing to indicate the unit's working progress
E) a sound indicating the active condition of the unit
A) no indication of the progress during the wait for system response
B) exciting music
C) a pleasing picture rendered in the display unit
D) a dynamic status bar that keeping changing to indicate the unit's working progress
E) a sound indicating the active condition of the unit
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32
For a laser printer, "ppm" is an index for its:
A) printing speed
B) purchased price
C) predefined property
D) primary performance
E) poor performance
A) printing speed
B) purchased price
C) predefined property
D) primary performance
E) poor performance
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33
Which of the following parts is a component in laser printers:
A) ionized ink
B) drum
C) magnetized plates
D) color tape
E) daisy wheel
A) ionized ink
B) drum
C) magnetized plates
D) color tape
E) daisy wheel
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34
What does CMYK stand for?
A) Common Mind Youth Knowledge
B) Constant Male Yard Keeper
C) A color model with four basic colors: cyan, magenta, yellow, and black
D) Cold-Minded Yard Keeper
E) Common Modern Youth Knowledge
A) Common Mind Youth Knowledge
B) Constant Male Yard Keeper
C) A color model with four basic colors: cyan, magenta, yellow, and black
D) Cold-Minded Yard Keeper
E) Common Modern Youth Knowledge
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35
A characteristic of nonspeech auditory output is:
A) unable to be detected by human ear
B) not relying on sound
C) unable to work together with visual output
D) not relying on any physical devices
E) not speech related
A) unable to be detected by human ear
B) not relying on sound
C) unable to work together with visual output
D) not relying on any physical devices
E) not speech related
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36
Which of the following is an example of nonspeech auditory output?
A) auditory icon
B) a recorded conversation between two people
C) pronunciation of a word played by a digital dictionary
D) a phone call
E) a chat made possible using an IM system
A) auditory icon
B) a recorded conversation between two people
C) pronunciation of a word played by a digital dictionary
D) a phone call
E) a chat made possible using an IM system
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37
Synthesized speech is helpful when:
A) a voice message is too long to be remembered;
B) ordinary visual displays are hard to be used;
C) a user is disabled in audition
D) technical support on a complicated problem is needed from a real human technician over the phone
E) information can only be rendered through visual manners
A) a voice message is too long to be remembered;
B) ordinary visual displays are hard to be used;
C) a user is disabled in audition
D) technical support on a complicated problem is needed from a real human technician over the phone
E) information can only be rendered through visual manners
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38
GPS is the abbreviation for:
A) Graphical Programming Systems
B) Global Positioning Systems
C) Global Positioning Services
D) Global Programming Services
E) Graphical Positioning Systems
A) Graphical Programming Systems
B) Global Positioning Systems
C) Global Positioning Services
D) Global Programming Services
E) Graphical Positioning Systems
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39
A device that can be utilized in wearable products is:
A) desktop computer
B) QWERTY keyboard
C) ink-jet printer
D) RFID tag
E) Graphics tablet
A) desktop computer
B) QWERTY keyboard
C) ink-jet printer
D) RFID tag
E) Graphics tablet
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40
A common characteristic of wearable devices is:
A) bulky
B) relying on wires to connect its parts
C) heavy
D) easy to be destroyed
E) durable
A) bulky
B) relying on wires to connect its parts
C) heavy
D) easy to be destroyed
E) durable
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41
A wearable device can be used to perform tasks such as:
A) environmental scanning
B) blueprint printing
C) fruit picking
D) pesticide spraying
E) car driving
A) environmental scanning
B) blueprint printing
C) fruit picking
D) pesticide spraying
E) car driving
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42
Wireless devices are connected to other devices through media such as:
A) cord
B) infrared signal
C) cable
D) phone line
E) optical fiber
A) cord
B) infrared signal
C) cable
D) phone line
E) optical fiber
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43
Virtual devices are devices that:
A) display visual signals
B) can intelligently design robots for human
C) support virtual reality interaction
D) help predict future weather with the help of computer
E) are connected with other devices without wires
A) display visual signals
B) can intelligently design robots for human
C) support virtual reality interaction
D) help predict future weather with the help of computer
E) are connected with other devices without wires
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44
Virtual reality is:
A) another name for true reality
B) the reality described in a movie
C) the reality only experience by a small group of people
D) a computer-generated artificial environment
E) the reality presented by a virtual computer
A) another name for true reality
B) the reality described in a movie
C) the reality only experience by a small group of people
D) a computer-generated artificial environment
E) the reality presented by a virtual computer
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45
An example of virtual devices is:
A) speaker
B) keyboard
C) mouse
D) monitor
E) virtual reality glove
A) speaker
B) keyboard
C) mouse
D) monitor
E) virtual reality glove
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46
A newly developed markup language for developing virtual reality systems is:
A) VRML
B) HTML
C) Java
D) ASP
E) Visual Basic
A) VRML
B) HTML
C) Java
D) ASP
E) Visual Basic
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47
VRML is the abbreviation for:
A) Very Real Markup Language
B) Virtual Reality Markup Language
C) Virtual Reference Markup Language
D) Virtual Reality Modeling Language
E) Virtual Reality Markup Line
A) Very Real Markup Language
B) Virtual Reality Markup Language
C) Virtual Reference Markup Language
D) Virtual Reality Modeling Language
E) Virtual Reality Markup Line
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