Deck 10: Human Computer Interaction Layer Design

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Question
Which of the following interface evaluation techniques involves a highly structured assessment of the users' interaction with the system?
A) heuristic evaluation
A) interactive evaluation
A) metaphor prototyping
A) usability testing

A) walk-through evaluation
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Question
Novice users prefer _____ while expert users prefer _____.

A) ease of use, ease of learning
B) ease of use, good layout
C) consistency, ease of learning
D) ease of learning, ease of use
E) ease of learning, consistency
Question
The user interface design principle that places an emphasis on the user's ability to always know where he / she is in the system and what information is being displayed is _____.
A) aesthetics
A) consistency
A) content awareness
A) layout

A) user experience
Question
As an addition to a regular report, a(n) _____ report may help the user understand the change in comparison values over time or show proportions that are relative to the whole.

A) detailed
B) graph
C) media
D) summary
E) turnaround
Question
If real-time information is required by the information system, then the appropriate input processing mechanism is _____.

A) back room processing
B) batch processing
C) off-line processing
D) on-line processing
E) real-time processing
Question
Moving files by dragging and dropping is an example of _____ navigation controls.

A) command language
B) direct manipulation
C) menu
D) natural language
E) UNIX
Question
A(n) _____ shows how all the screens, forms and reports are related, and how the user moves from one to another.
A) data flow diagram
A) interface standard design
A) storyboard
A) use scenario

A) window navigation diagram
Question
Which of the following is the most important principle of input design?

A) capture input electronically as close to the source as possible
B) minimize keystrokes
C) never use on-line processing
D) use batch processing when appropriate
E) use on-line processing when appropriate
Question
Which of the following ways of enabling users to communicate with the system is most commonly used?

A) Command languages
B) Direct manipulation
C) Menus
D) Natural languages
E) All of the above are about the same
Question
A(n) _____ check ensures that the numeric data entered is within the correct minimum or maximum values.

A) check digit
B) completeness
C) consistency
D) format
E) range
Question
Juan is designing a user interface for the data-entry clerks in the marketing department. In an interview with the department manager, Juan has learned that the department has frequent turnover and that there is very little money for training. What two interface design principles would you recommend Juan emphasize in his design?
A) aesthetics and consistency
A) aesthetics and layout
A) content awareness and aesthetics
A) content awareness and minimal user effort

A) user experience and consistency
Question
The user interface design principle that places an emphasis on the intuitive flow of the interface (i.e. left to right and top to bottom) to minimize the user's movements is _____.
A) aesthetics
A) consistency
A) content awareness
A) layout

A) user experience
Question
A(n) _____ defines the general appearance of all screens in the information system.
A) interface design prototype
A) interface standard design
A) interface structure diagram
A) interface template

A) use scenario
Question
In user interface design, use scenarios will _____.
A) describe all possible paths through the system
A) describe the most frequent paths taken through the use cases
A) provide the designer with detailed descriptions of the interface design elements
A) repeat the content of the system's data models

A) repeat the content of the system's process models
Question
The interface standard that specifies the pictures that will appear on command buttons as well as in reports and forms to highlight important information is(are) the _____.
A) interface actions
A) interface icons
A) interface metaphor
A) interface objects

A) interface templates
Question
A(n) _____ check is a type of input validation that determines if several fields have been entered before the form can be processed.

A) check digit
B) completeness
C) consistency
D) format
E) range
Question
The fundamental part of the user interface that permits the system to capture information is the _____ mechanism.
A) description
A) input
A) interface
A) navigation

A) output
Question
Laura sorts the information on all of her reports into alphabetical order, which makes it very hard to notice the X, Y, or Z. By sorting the information in this way Laura has introduced _____ into the manager's decision process.

A) bias
B) information availability
C) information overload
D) real-time reporting
E) report usage
Question
The fundamental part of the user interface that provides information from the system to the user is the _____ mechanism.
A) input
A) interface
A) layout
A) navigation

A) output
Question
_____ assures the interface will act as the users expect, while _____ assures it will look pleasing.

A) layout, aesthetics
B) aesthetics, consistency
C) consistency, aesthetics
D) consistency, layout
E) aesthetics, layout
Question
The three fundamental parts of the system interface are the navigation mechanism, the input mechanism, and the output mechanism, all of which are closely intertwined.
Question
The first step in the user interface design process is "interface design prototyping."
Question
Steve Krug provides us with a set of guiding principles for web usability. Find one of the principles in the following list

A) The user should never have to think about how to navigate the user interface.
B) Using more clicking instead of typing.
C) Using more texts in the interface
D) Using more voice recognition feature as possible.
E) Be consistent to other similar applications
Question
All forms and reports need a minimal amount of white space that is intentionally left blank.
Question
Most user interface designers follow the minimal user effort principle by permitting users to go from the main menu of the system to the information or action need in no more than five mouse clicks or five keystrokes.
Question
Using the word "client" repeatedly, instead of interchanging it with the word "customer" is an example of the interface design principle for minimal user effort.
Question
A few rule you should follow to design multilingual user interfaces. Which one in the following list is NOT one of the rules?

A) Keep the writing short and simple.
B) Avoid humor, jargon, slang, clichés, puns, analogies, and metaphors.
C) Use good grammar.
D) Use large fonts.
Question
A(n) _____ check ensures that combinations of data are valid, for example, does the zip code of an address correspond to the correct state name.

A) completeness
B) consistency
C) database
D) format
E) range
Question
Probably the single most important factor in making a system simple to use is consistency because it enables users to predict what will happen; once they can interact with one part of the system, they will know how to interact with the rest.
Question
The use of screen and frame titles, well-defined areas on reports and forms, and good field labels apply to the interface design principle of content awareness.
Question
An interface metaphor is a concept from the real world that is used as a model to help the user understand the system and enable the user to predict what features the interface might provide.
Question
All parts of the interface, whether navigation, input, or output, should provide as much content awareness as possible, but it is particularly important for forms or reports that are used quickly or irregularly.
Question
Krug's three design principles are also important to design the user interfaces of mobile computing systems, especially the first one: ________________ .

A) give the mobile context
B) remove all "fluff" from the site
C) try to linearize the content of the application
D) using the unique features from the device
E) "Don't make me think"!
Question
The _____ design principle requires that a report not provide all the available information, only the information that is needed.

A) understand report usage
B) minimize bias
C) manage information load
D) real-time reporting
E) none of the above
Question
Guidelines for aesthetics require that as much information as possible be squeezed onto a page or a screen with a minimum of white space; this will make the form or report pleasing to the eye and extremely functional.
Question
A use scenario is an outline of the steps that the users perform to accomplish some part of their work.
Question
Novice and expert users are both usually most concerned with "ease of use" of a new system.
Question
Interfaces should be designed primarily for the inexperienced users who are usually most concerned with ease of use; experienced users will be able to quickly pass over the simpler aspects of the new system.
Question
One of the guidelines for designing user interfaces for social media website is to make sure you understand the difference between push and pull approaches. The push-based approach is __________.

A) you have to click buttons to get information
B) the server sends information to users periodically
C) the user has to come to the social media website to find information
D) the user setup an agent program to get information from the website
E) the server collects information for the user and store in the server and the user can access it at any time.
Question
The user interface includes three parts; the input mechanism, the output mechanism, and the reporting mechanism.
Question
A significant drawback of a printed report is the inability of the information to be further manipulated (i.e., sorted).
Question
The final step in the user interface design process, interface evaluation, usually does not yield any improvements, because by that stage of the design process, all of the "bugs" will normally have been removed from the system.
Question
Messages are the way in which the system responds to a user and informs him or her of the status of the interaction; they should be clear, concise, complete, grammatically correct, free of unfamiliar jargon, and avoid confusing negatives.
Question
The advantage of direct manipulation is that it permits the user to enter extensive data by keystroke and allows the user to size objects within three keystrokes.
Question
In order for managers to receive all the information needed to support the task for which it was designed, the report should provide all the information available on the subject and allow the managers to select that which they wish to use.
Question
A tool bar is a list of commands at the top of the screen that are always present on the interface and may drop down immediately below another menu and disappear after one use.
Question
Input design means designing the screens used to enter the information, as well as any forms on which users write or type information (e.g., time cards, expense claims).
Question
Interface evaluation should be performed while the system is being designed so that any major design problems can be identified and corrected before the time and cost of programming has been spent on a weak design.
Question
The ideal computer system permits users to enter invalid data into the system. This data is later inexpensively identified and someone is notified to resolve the information problem.
Question
The goal of the output mechanism is to simply and easily capture accurate information for the system, typically by using on-line or batch processing, capturing data at the source, and minimizing keystrokes.
Question
The goal of the navigation system is to make the system as simple as possible to use; a good navigation component is one the user never really notices because it functions the way the user expects.
Question
The grammar order of the navigation controls may be random (object-action or action-object) throughout an application.
Question
A heuristic evaluation involves members of the project team individually working through the interface design prototype to examine each interface to see that it satisfies each design principle on a formal checklist.
Question
The goal of the input mechanism is to present information to users so they can accurately understand it with the least effort, usually by understanding how reports will be used and designing them to minimize information overload and bias.
Question
The interface standards, the basic design elements that are common across the individual screens, forms, and reports within the system, must be identical for different parts of the system, hence the name "standards."
Question
Analysts must assume that users have read the manual, have attended the training classes, and have external help nearby.
Question
A menu bar is often a second-level menu that pops up, floats over the screen, and disappears after one use.
Question
Analysts often set out to introduce bias into the design of a report by sorting the information alphabetically or chronologically.
Question
The interface standard that describes the general appearance of all the screens in the information system and the paper-based forms and reports that are used / developed by the system is the interface templates.
Question
A drop-down box displays selected items in a one-line box that opens to reveal a list of choices. Common applications include a list of the 50 states and the selection of a printer from a list of 12 available.
Question
You should only consider whether customers could find materials in your social media website but not search engines.
Question
Ease of use and ease of learning are important interrelated aspects of the user experience design principle.
Question
Quarters, Inc. is a company that sells maps of the U.S.A. that have pre-fitted holes corresponding to the recently released quarters with state emblems on the back. The maps are display cases and collectors guides for families or individuals participating in the program. The marketing manager would like to increase sales of the maps over the Internet. Currently the company has a web presence, but it is not able to handle purchases. As the IS manager you have been assigned the new "selling maps over the Internet project." Describe the three types of interface design prototypes and make a recommendation on the appropriate prototyping technique you would use.
Question
Content awareness is the user interface design principle that recognizes that if the user is experienced and well aware of the content on the screens, then the design of the screen can be simplified to take advantage of that awareness.
Question
Describe the typical layout areas for a standard screen, a Web screen, and a report screen.
Question
What are the three interface design prototyping techniques? Identify the three techniques, define each, and determine what conditions or situation would be best suited for each.
Question
Use scenarios are developed and used during the evaluation of the interface as a check on what could go wrong.
Question
When designing user interface for mobile computing applications, you should not reuse patterns that have been used for mobile devices.
Question
One of the rules for designing multilingual user interface is to keep the writing short and straightforward.
Question
Messages should require the user to acknowledge them, rather than being displayed for a few seconds and then disappearing, with the exception of delay in processing messages, which should disappear once the delay has passed.
Question
What are the six User Interface Design Principles? Identify each principle and provide a description for each.
Question
Pull-based approach can be used together with push-based approach for designing social media websites.
Question
Of all the interface prototype designs, HTML prototypes are the most detailed.
Question
One of the rules for designing multilingual user interface is to use humor language in the interface.
Question
Quarters, Inc. is a company that sells maps of the U.S.A. that have pre-fitted holes corresponding to the recently release quarters with state emblems on the back. The maps are display cases and collectors guides for families or individuals participating in the program. Six months ago the marketing manager requested a new system that would allow retailers of the maps to order them in packs of fifty over the Internet. Three retailers are local and have volunteered to participate in a half-day evaluation of the new system. The new web-based system is almost complete. As the IS testing manager you have been assigned the task of testing the new system. Describe the four methods for interface evaluation and make a recommendation on the appropriate method or methods that would best fit the system described.
Question
One of the challenges of designing user interface for mobile computing applications is that the device may be used everywhere.
Question
With batch processing (sometimes called transaction processing), each input item is entered into the system individually, usually at the same time as the event or transaction prompting the input.
Question
One of the principles for common sense based user interface design is "Don't make me think!"
Question
Content awareness is the user interface design principle that requires that the screen design make it clear to the user what content is being displayed.
Question
Research suggests that in an ideal world, any one menu should contain no more than eight items, and it should take no more than two mouse clicks or keystrokes from any menu to perform an action (three from the main menu starting a system).
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Deck 10: Human Computer Interaction Layer Design
1
Which of the following interface evaluation techniques involves a highly structured assessment of the users' interaction with the system?
A) heuristic evaluation
A) interactive evaluation
A) metaphor prototyping
A) usability testing

A) walk-through evaluation
D
2
Novice users prefer _____ while expert users prefer _____.

A) ease of use, ease of learning
B) ease of use, good layout
C) consistency, ease of learning
D) ease of learning, ease of use
E) ease of learning, consistency
D
3
The user interface design principle that places an emphasis on the user's ability to always know where he / she is in the system and what information is being displayed is _____.
A) aesthetics
A) consistency
A) content awareness
A) layout

A) user experience
C
4
As an addition to a regular report, a(n) _____ report may help the user understand the change in comparison values over time or show proportions that are relative to the whole.

A) detailed
B) graph
C) media
D) summary
E) turnaround
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
5
If real-time information is required by the information system, then the appropriate input processing mechanism is _____.

A) back room processing
B) batch processing
C) off-line processing
D) on-line processing
E) real-time processing
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Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
6
Moving files by dragging and dropping is an example of _____ navigation controls.

A) command language
B) direct manipulation
C) menu
D) natural language
E) UNIX
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
7
A(n) _____ shows how all the screens, forms and reports are related, and how the user moves from one to another.
A) data flow diagram
A) interface standard design
A) storyboard
A) use scenario

A) window navigation diagram
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
8
Which of the following is the most important principle of input design?

A) capture input electronically as close to the source as possible
B) minimize keystrokes
C) never use on-line processing
D) use batch processing when appropriate
E) use on-line processing when appropriate
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
9
Which of the following ways of enabling users to communicate with the system is most commonly used?

A) Command languages
B) Direct manipulation
C) Menus
D) Natural languages
E) All of the above are about the same
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
10
A(n) _____ check ensures that the numeric data entered is within the correct minimum or maximum values.

A) check digit
B) completeness
C) consistency
D) format
E) range
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
11
Juan is designing a user interface for the data-entry clerks in the marketing department. In an interview with the department manager, Juan has learned that the department has frequent turnover and that there is very little money for training. What two interface design principles would you recommend Juan emphasize in his design?
A) aesthetics and consistency
A) aesthetics and layout
A) content awareness and aesthetics
A) content awareness and minimal user effort

A) user experience and consistency
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
12
The user interface design principle that places an emphasis on the intuitive flow of the interface (i.e. left to right and top to bottom) to minimize the user's movements is _____.
A) aesthetics
A) consistency
A) content awareness
A) layout

A) user experience
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
13
A(n) _____ defines the general appearance of all screens in the information system.
A) interface design prototype
A) interface standard design
A) interface structure diagram
A) interface template

A) use scenario
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Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
14
In user interface design, use scenarios will _____.
A) describe all possible paths through the system
A) describe the most frequent paths taken through the use cases
A) provide the designer with detailed descriptions of the interface design elements
A) repeat the content of the system's data models

A) repeat the content of the system's process models
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Unlock for access to all 94 flashcards in this deck.
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k this deck
15
The interface standard that specifies the pictures that will appear on command buttons as well as in reports and forms to highlight important information is(are) the _____.
A) interface actions
A) interface icons
A) interface metaphor
A) interface objects

A) interface templates
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
16
A(n) _____ check is a type of input validation that determines if several fields have been entered before the form can be processed.

A) check digit
B) completeness
C) consistency
D) format
E) range
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
17
The fundamental part of the user interface that permits the system to capture information is the _____ mechanism.
A) description
A) input
A) interface
A) navigation

A) output
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
18
Laura sorts the information on all of her reports into alphabetical order, which makes it very hard to notice the X, Y, or Z. By sorting the information in this way Laura has introduced _____ into the manager's decision process.

A) bias
B) information availability
C) information overload
D) real-time reporting
E) report usage
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
19
The fundamental part of the user interface that provides information from the system to the user is the _____ mechanism.
A) input
A) interface
A) layout
A) navigation

A) output
Unlock Deck
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Unlock Deck
k this deck
20
_____ assures the interface will act as the users expect, while _____ assures it will look pleasing.

A) layout, aesthetics
B) aesthetics, consistency
C) consistency, aesthetics
D) consistency, layout
E) aesthetics, layout
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Unlock for access to all 94 flashcards in this deck.
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21
The three fundamental parts of the system interface are the navigation mechanism, the input mechanism, and the output mechanism, all of which are closely intertwined.
Unlock Deck
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22
The first step in the user interface design process is "interface design prototyping."
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23
Steve Krug provides us with a set of guiding principles for web usability. Find one of the principles in the following list

A) The user should never have to think about how to navigate the user interface.
B) Using more clicking instead of typing.
C) Using more texts in the interface
D) Using more voice recognition feature as possible.
E) Be consistent to other similar applications
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Unlock Deck
k this deck
24
All forms and reports need a minimal amount of white space that is intentionally left blank.
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25
Most user interface designers follow the minimal user effort principle by permitting users to go from the main menu of the system to the information or action need in no more than five mouse clicks or five keystrokes.
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26
Using the word "client" repeatedly, instead of interchanging it with the word "customer" is an example of the interface design principle for minimal user effort.
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Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
27
A few rule you should follow to design multilingual user interfaces. Which one in the following list is NOT one of the rules?

A) Keep the writing short and simple.
B) Avoid humor, jargon, slang, clichés, puns, analogies, and metaphors.
C) Use good grammar.
D) Use large fonts.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
28
A(n) _____ check ensures that combinations of data are valid, for example, does the zip code of an address correspond to the correct state name.

A) completeness
B) consistency
C) database
D) format
E) range
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
29
Probably the single most important factor in making a system simple to use is consistency because it enables users to predict what will happen; once they can interact with one part of the system, they will know how to interact with the rest.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
30
The use of screen and frame titles, well-defined areas on reports and forms, and good field labels apply to the interface design principle of content awareness.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
31
An interface metaphor is a concept from the real world that is used as a model to help the user understand the system and enable the user to predict what features the interface might provide.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
32
All parts of the interface, whether navigation, input, or output, should provide as much content awareness as possible, but it is particularly important for forms or reports that are used quickly or irregularly.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
33
Krug's three design principles are also important to design the user interfaces of mobile computing systems, especially the first one: ________________ .

A) give the mobile context
B) remove all "fluff" from the site
C) try to linearize the content of the application
D) using the unique features from the device
E) "Don't make me think"!
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
34
The _____ design principle requires that a report not provide all the available information, only the information that is needed.

A) understand report usage
B) minimize bias
C) manage information load
D) real-time reporting
E) none of the above
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
35
Guidelines for aesthetics require that as much information as possible be squeezed onto a page or a screen with a minimum of white space; this will make the form or report pleasing to the eye and extremely functional.
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Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
36
A use scenario is an outline of the steps that the users perform to accomplish some part of their work.
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37
Novice and expert users are both usually most concerned with "ease of use" of a new system.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
38
Interfaces should be designed primarily for the inexperienced users who are usually most concerned with ease of use; experienced users will be able to quickly pass over the simpler aspects of the new system.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
39
One of the guidelines for designing user interfaces for social media website is to make sure you understand the difference between push and pull approaches. The push-based approach is __________.

A) you have to click buttons to get information
B) the server sends information to users periodically
C) the user has to come to the social media website to find information
D) the user setup an agent program to get information from the website
E) the server collects information for the user and store in the server and the user can access it at any time.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
40
The user interface includes three parts; the input mechanism, the output mechanism, and the reporting mechanism.
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41
A significant drawback of a printed report is the inability of the information to be further manipulated (i.e., sorted).
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42
The final step in the user interface design process, interface evaluation, usually does not yield any improvements, because by that stage of the design process, all of the "bugs" will normally have been removed from the system.
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43
Messages are the way in which the system responds to a user and informs him or her of the status of the interaction; they should be clear, concise, complete, grammatically correct, free of unfamiliar jargon, and avoid confusing negatives.
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44
The advantage of direct manipulation is that it permits the user to enter extensive data by keystroke and allows the user to size objects within three keystrokes.
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Unlock for access to all 94 flashcards in this deck.
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k this deck
45
In order for managers to receive all the information needed to support the task for which it was designed, the report should provide all the information available on the subject and allow the managers to select that which they wish to use.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
46
A tool bar is a list of commands at the top of the screen that are always present on the interface and may drop down immediately below another menu and disappear after one use.
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47
Input design means designing the screens used to enter the information, as well as any forms on which users write or type information (e.g., time cards, expense claims).
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
48
Interface evaluation should be performed while the system is being designed so that any major design problems can be identified and corrected before the time and cost of programming has been spent on a weak design.
Unlock Deck
Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
49
The ideal computer system permits users to enter invalid data into the system. This data is later inexpensively identified and someone is notified to resolve the information problem.
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Unlock for access to all 94 flashcards in this deck.
Unlock Deck
k this deck
50
The goal of the output mechanism is to simply and easily capture accurate information for the system, typically by using on-line or batch processing, capturing data at the source, and minimizing keystrokes.
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51
The goal of the navigation system is to make the system as simple as possible to use; a good navigation component is one the user never really notices because it functions the way the user expects.
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52
The grammar order of the navigation controls may be random (object-action or action-object) throughout an application.
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53
A heuristic evaluation involves members of the project team individually working through the interface design prototype to examine each interface to see that it satisfies each design principle on a formal checklist.
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54
The goal of the input mechanism is to present information to users so they can accurately understand it with the least effort, usually by understanding how reports will be used and designing them to minimize information overload and bias.
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55
The interface standards, the basic design elements that are common across the individual screens, forms, and reports within the system, must be identical for different parts of the system, hence the name "standards."
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56
Analysts must assume that users have read the manual, have attended the training classes, and have external help nearby.
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57
A menu bar is often a second-level menu that pops up, floats over the screen, and disappears after one use.
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58
Analysts often set out to introduce bias into the design of a report by sorting the information alphabetically or chronologically.
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59
The interface standard that describes the general appearance of all the screens in the information system and the paper-based forms and reports that are used / developed by the system is the interface templates.
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60
A drop-down box displays selected items in a one-line box that opens to reveal a list of choices. Common applications include a list of the 50 states and the selection of a printer from a list of 12 available.
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61
You should only consider whether customers could find materials in your social media website but not search engines.
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62
Ease of use and ease of learning are important interrelated aspects of the user experience design principle.
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63
Quarters, Inc. is a company that sells maps of the U.S.A. that have pre-fitted holes corresponding to the recently released quarters with state emblems on the back. The maps are display cases and collectors guides for families or individuals participating in the program. The marketing manager would like to increase sales of the maps over the Internet. Currently the company has a web presence, but it is not able to handle purchases. As the IS manager you have been assigned the new "selling maps over the Internet project." Describe the three types of interface design prototypes and make a recommendation on the appropriate prototyping technique you would use.
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64
Content awareness is the user interface design principle that recognizes that if the user is experienced and well aware of the content on the screens, then the design of the screen can be simplified to take advantage of that awareness.
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65
Describe the typical layout areas for a standard screen, a Web screen, and a report screen.
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66
What are the three interface design prototyping techniques? Identify the three techniques, define each, and determine what conditions or situation would be best suited for each.
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67
Use scenarios are developed and used during the evaluation of the interface as a check on what could go wrong.
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68
When designing user interface for mobile computing applications, you should not reuse patterns that have been used for mobile devices.
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69
One of the rules for designing multilingual user interface is to keep the writing short and straightforward.
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70
Messages should require the user to acknowledge them, rather than being displayed for a few seconds and then disappearing, with the exception of delay in processing messages, which should disappear once the delay has passed.
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71
What are the six User Interface Design Principles? Identify each principle and provide a description for each.
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72
Pull-based approach can be used together with push-based approach for designing social media websites.
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73
Of all the interface prototype designs, HTML prototypes are the most detailed.
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74
One of the rules for designing multilingual user interface is to use humor language in the interface.
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75
Quarters, Inc. is a company that sells maps of the U.S.A. that have pre-fitted holes corresponding to the recently release quarters with state emblems on the back. The maps are display cases and collectors guides for families or individuals participating in the program. Six months ago the marketing manager requested a new system that would allow retailers of the maps to order them in packs of fifty over the Internet. Three retailers are local and have volunteered to participate in a half-day evaluation of the new system. The new web-based system is almost complete. As the IS testing manager you have been assigned the task of testing the new system. Describe the four methods for interface evaluation and make a recommendation on the appropriate method or methods that would best fit the system described.
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76
One of the challenges of designing user interface for mobile computing applications is that the device may be used everywhere.
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77
With batch processing (sometimes called transaction processing), each input item is entered into the system individually, usually at the same time as the event or transaction prompting the input.
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78
One of the principles for common sense based user interface design is "Don't make me think!"
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79
Content awareness is the user interface design principle that requires that the screen design make it clear to the user what content is being displayed.
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80
Research suggests that in an ideal world, any one menu should contain no more than eight items, and it should take no more than two mouse clicks or keystrokes from any menu to perform an action (three from the main menu starting a system).
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