Deck 12: Network Issues in Web Technology and Mobile Evolution
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Deck 12: Network Issues in Web Technology and Mobile Evolution
1
Select network issue in Web technology
A)fidelity
B)dependability
C)jitter
D)expectancy
A)fidelity
B)dependability
C)jitter
D)expectancy
jitter
2
How many dimensions inherent in Computer Supported Cooperative work system.
A)10
B)5
C)6
D)8
A)10
B)5
C)6
D)8
10
3
____________is a socio-technical approach, which attempts to describe what happens when a technical system is introduced
A)custom
B)hta
C)ssm
D)osta
A)custom
B)hta
C)ssm
D)osta
osta
4
What are the two phases of KLM task.
A)acquisition, execution
B)attainment, performance
C)achievement, finishing
D)accomplishment, completion
A)acquisition, execution
B)attainment, performance
C)achievement, finishing
D)accomplishment, completion
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5
_____________is one such approach to paper prototyping, which includes representative stakeholders in a video recorded design session.
A)fictive
B)pictive
C)lifehack
D)mspaint
A)fictive
B)pictive
C)lifehack
D)mspaint
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6
Name the two distinctions made between the 7 stages of SSM
A)laptop, tangible
B)computer reality
C)system, real world
D)conceptual, problem definition
A)laptop, tangible
B)computer reality
C)system, real world
D)conceptual, problem definition
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7
In Mobile technology has gone through many different evolutions called as "generations" or "G," which refers to the -- ---------
A)maturity of the actual cellular networks
B)capabilities of the actual cellular networks
C)both (a) and (b)
D)none
A)maturity of the actual cellular networks
B)capabilities of the actual cellular networks
C)both (a) and (b)
D)none
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8
The first era of mobile is called as -------------
A)candy bar era
B)brick era
C)feature phone era
D)none
A)candy bar era
B)brick era
C)feature phone era
D)none
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9
Candy bar phones included the --------------
A)voice and short message service
B)voice, short message service and play snake game
C)short message service and play snake game
D)voice and play snake game
A)voice and short message service
B)voice, short message service and play snake game
C)short message service and play snake game
D)voice and play snake game
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10
Use of internet Technology was introduced in -------------
A)candy bar era
B)brick era
C)feature phone era
D)smartphone era
A)candy bar era
B)brick era
C)feature phone era
D)smartphone era
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11
------------ combined a Palm OS-based PDA with a phone module to create PDA-style smartphones, which would later become the popular Treo line of smartphones
A)handspring
B)nokia 9000 communicator
C)ericsson r380
D)kyocera 6035
A)handspring
B)nokia 9000 communicator
C)ericsson r380
D)kyocera 6035
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12
There are ----------- layers of the mobile ecosystem
A)8
B)6
C)7
D)9
A)8
B)6
C)7
D)9
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13
Which is not in the layers of mobile eco system
A)operator
B)services
C)platform
D)context
A)operator
B)services
C)platform
D)context
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14
The base layer in the mobile ecosystem is __________________________
A)networks
B)operators
C)devices
D)applications
A)networks
B)operators
C)devices
D)applications
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15
Operators can be referred to as______________________
A)mobile network operators
B)mobile service providers
C)wireless carriers
D)all the above
A)mobile network operators
B)mobile service providers
C)wireless carriers
D)all the above
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16
__________________________ create and maintain a specific set of wireless services over a reliable cellular network
A)operators
B)networks
C)devices
D)applications
A)operators
B)networks
C)devices
D)applications
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17
Cellular technology is just a____________ _ that receives a signal from an antenna
A)sonic
B)radio
C)microwave
D)optical
A)sonic
B)radio
C)microwave
D)optical
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18
GPRS stands for _____________
A)generated packet radio service
B)general packet radio service
C)general pulse radio service
D)generated pulse radio service
A)generated packet radio service
B)general packet radio service
C)general pulse radio service
D)generated pulse radio service
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19
The greatest challenge the mobile ecosystem currently faces is _____________
A)provisioning
B)subsidization
C)customization
D)device fragmentation
A)provisioning
B)subsidization
C)customization
D)device fragmentation
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20
Mobile platform's are split into_________________________ _
A)licensed, proprietary, open source
B)licensed, open source
C)proprietary, open source
D)licensed, proprietary
A)licensed, proprietary, open source
B)licensed, open source
C)proprietary, open source
D)licensed, proprietary
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21
Which is not a licensed mobile platform?
A)java micro edition
B)binary runtime environment for wireless
C)linux-based mobile platform
D)palm
A)java micro edition
B)binary runtime environment for wireless
C)linux-based mobile platform
D)palm
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22
____________ platforms are designed and developed by device makers for use on their devices
A)licenced
B)proprietary
C)open source
D)none
A)licenced
B)proprietary
C)open source
D)none
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23
____________often have core services or toolkits that enable applications to talk to each other and share data or services
A)operators
B)devices
C)mobile platforms
D)operating systems
A)operators
B)devices
C)mobile platforms
D)operating systems
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24
Mobile devices without operating systems typically run ____________ that do not talk to anything else
A)walled application
B)open applications
C)both (a) and (b)
D)none
A)walled application
B)open applications
C)both (a) and (b)
D)none
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25
Which are the common Mobile OS____________
A)symbian
B)windows mobile
C)palm
D)all the above
A)symbian
B)windows mobile
C)palm
D)all the above
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