Deck 10: Prototyping Approaches, Interface Design Rules, User Evaluation Methods, and More: Exploring Human-Computer Interaction

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Question
Which are the main approaches to prototyping (Choose all the correct answers)

A)throw-away prototyping
B)extreme prototyping
C)incremental prototyping
D)evolutionary prototyping
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Question
Select the Shneiderman's Golden Rules of Interface Design. (choose all the correct options)

A)strive for consistency
B)offer informative feedback for every user action
C)offer error prevention and simple error handling
D)reduce short- term memory load
Question
List the approaches which involves user in evaluation (Choose all the correct options)

A)experimental methods
B)observational methods
C)review methods
D)query methods
Question
User-Centered Design is important because: (Choose all the correct options)

A)the users need to be taught to use the design
B)the design should be intuitive enough for users
C)the design should cater specifically to the needs of the users
D)it is necessary to know the user environment while building a design
Question
Which of the following is/are a step in the waterfall strategy? (Choose all the correct options)

A)requirement s specification
B)prototyping
C)integration and testing
D)coding
Question
GOMS stands for:

A)goals, operation, methods and selection rules
B)goals, objects, models and selection rules
C)goals, operations, methods and state rules
D)goals, operations, models and state rules
Question
The aim of hierarchical task analysis is to produce

A)load balancing
B)task simplification
C)factoring
D)task decompositions
Question
The description of the user's goals is based on a GOMS-like goal hierarchy, but is expressed primarily using

A)pattern matching
B)production rules.
C)knowledge
D)inference
Question
The production rule 'program' is written ________________language.

A)c++
B)c
C)lisp
D)java
Question
Root definitions are described in terms of specific elements, summarized using the acronym.

A)catwoe
B)ctweoa
C)coeatw
D)cotwea
Question
Groupware systems strive so hard to make the participants' views the same maintaining

A)wyswig
B)wysiwis
C)wiswys
D)wigwys
Question
The pace of a conversation reduces, there is a tendency for the __ to increase.

A)chunks
B)granularity
C)small
D)units
Question
________approach helps in distinguishing different types of stakeholders.

A)osta
B)ustm
C)direct
D)custom
Question
KSLM stands for?

A)keystroke- level model
B)key stroke listen model
C)kay stack large mission
D)key level model
Question
______________  has different timing constants for different devices.

A)ergonomics
B)fitts' law
C)predictive model
D)paul fitts
Question
____________ is based on very detailed recording of the interactions between people and between people and their environment

A)society
B)environment
C)ethnography
D)civilization
Question
a rough idea of a user's activities can be presented via

A)story board
B)drawing
C)images
D)animation
Question
Participatory design has three main characteristics

A)work focused
B)collaboration
C)iterative
D)all the three
Question
Sessions in which users and designers generate a range of ideas which are developed without judgement.

A)brainstorming
B)thinking
C)advising
D)suggesting
Question
A mechanism for learning about complex or ill-defined problems by drawing detailed ("rich") representations of them.

A)image
B)photo
C)rich picture
D)painting
Question
The use of gestures or other means of pointing to specify an ambiguous utterance, for instance pointing at a place in a map is

A)orientation
B)direction
C)mention
D)dietic reference
Question
____________is the process by which the roles of speaker and listener are exchanged.

A)different
B)alternate
C)turn-taking
D)round robin
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Deck 10: Prototyping Approaches, Interface Design Rules, User Evaluation Methods, and More: Exploring Human-Computer Interaction
1
Which are the main approaches to prototyping (Choose all the correct answers)

A)throw-away prototyping
B)extreme prototyping
C)incremental prototyping
D)evolutionary prototyping
throw-away prototyping
2
Select the Shneiderman's Golden Rules of Interface Design. (choose all the correct options)

A)strive for consistency
B)offer informative feedback for every user action
C)offer error prevention and simple error handling
D)reduce short- term memory load
strive for consistency
3
List the approaches which involves user in evaluation (Choose all the correct options)

A)experimental methods
B)observational methods
C)review methods
D)query methods
experimental methods
4
User-Centered Design is important because: (Choose all the correct options)

A)the users need to be taught to use the design
B)the design should be intuitive enough for users
C)the design should cater specifically to the needs of the users
D)it is necessary to know the user environment while building a design
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
5
Which of the following is/are a step in the waterfall strategy? (Choose all the correct options)

A)requirement s specification
B)prototyping
C)integration and testing
D)coding
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
6
GOMS stands for:

A)goals, operation, methods and selection rules
B)goals, objects, models and selection rules
C)goals, operations, methods and state rules
D)goals, operations, models and state rules
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
7
The aim of hierarchical task analysis is to produce

A)load balancing
B)task simplification
C)factoring
D)task decompositions
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
8
The description of the user's goals is based on a GOMS-like goal hierarchy, but is expressed primarily using

A)pattern matching
B)production rules.
C)knowledge
D)inference
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Unlock Deck
k this deck
9
The production rule 'program' is written ________________language.

A)c++
B)c
C)lisp
D)java
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
10
Root definitions are described in terms of specific elements, summarized using the acronym.

A)catwoe
B)ctweoa
C)coeatw
D)cotwea
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
11
Groupware systems strive so hard to make the participants' views the same maintaining

A)wyswig
B)wysiwis
C)wiswys
D)wigwys
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
12
The pace of a conversation reduces, there is a tendency for the __ to increase.

A)chunks
B)granularity
C)small
D)units
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Unlock Deck
k this deck
13
________approach helps in distinguishing different types of stakeholders.

A)osta
B)ustm
C)direct
D)custom
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Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
14
KSLM stands for?

A)keystroke- level model
B)key stroke listen model
C)kay stack large mission
D)key level model
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Unlock Deck
k this deck
15
______________  has different timing constants for different devices.

A)ergonomics
B)fitts' law
C)predictive model
D)paul fitts
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
16
____________ is based on very detailed recording of the interactions between people and between people and their environment

A)society
B)environment
C)ethnography
D)civilization
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
17
a rough idea of a user's activities can be presented via

A)story board
B)drawing
C)images
D)animation
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Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
18
Participatory design has three main characteristics

A)work focused
B)collaboration
C)iterative
D)all the three
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Unlock Deck
k this deck
19
Sessions in which users and designers generate a range of ideas which are developed without judgement.

A)brainstorming
B)thinking
C)advising
D)suggesting
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Unlock Deck
k this deck
20
A mechanism for learning about complex or ill-defined problems by drawing detailed ("rich") representations of them.

A)image
B)photo
C)rich picture
D)painting
Unlock Deck
Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
21
The use of gestures or other means of pointing to specify an ambiguous utterance, for instance pointing at a place in a map is

A)orientation
B)direction
C)mention
D)dietic reference
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Unlock for access to all 22 flashcards in this deck.
Unlock Deck
k this deck
22
____________is the process by which the roles of speaker and listener are exchanged.

A)different
B)alternate
C)turn-taking
D)round robin
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Unlock Deck
k this deck
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