Deck 8: Usability and Design Principles
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Deck 8: Usability and Design Principles
1
The resources expanded in relation to the accuracy and completeness of goals achieved is called ______________
A)satisfaction
B)effectiveness
C)efficiency
D)usability
A)satisfaction
B)effectiveness
C)efficiency
D)usability
efficiency
2
The accuracy and completeness with which specified users can achieve specified goals in particular environments is called _____________
A)satisfaction
B)effectiveness
C)efficiency
D)usability
A)satisfaction
B)effectiveness
C)efficiency
D)usability
effectiveness
3
Usability testing is conducted in early phases of design.
False
4
Which of the following is not a component of the usability
A)effectiveness
B)efficiency
C)satisfaction
D)completeness
A)effectiveness
B)efficiency
C)satisfaction
D)completeness
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5
In which type of design rationale preserves order of deliberation and decision-making
A)process- oriented
B)structure- oriented
C)psychology oriented
A)process- oriented
B)structure- oriented
C)psychology oriented
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6
Which of the following checks if we are designing the right product?
A)verification
B)validation
C)testing
D)debugging
A)verification
B)validation
C)testing
D)debugging
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7
Which of the following checks if we are designing the product right
A)verification
B)validation
C)testing
D)debugging
A)verification
B)validation
C)testing
D)debugging
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8
The goal of interactive systems design is
A)reducing the cost
B)designing for maximum usability
C)working within the constraints
D)none of the above
A)reducing the cost
B)designing for maximum usability
C)working within the constraints
D)none of the above
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9
What are the components of usability?
A)efficiency, flexibility, effectiveness
B)efficiency, effectiveness , satisfaction
C)satisfaction, essentiality, flexibility
D)satisfaction, essentiality, effectiveness
A)efficiency, flexibility, effectiveness
B)efficiency, effectiveness , satisfaction
C)satisfaction, essentiality, flexibility
D)satisfaction, essentiality, effectiveness
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10
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have?
A)design space analysis
B)psychological design
C)issue based information system
D)none of these
A)design space analysis
B)psychological design
C)issue based information system
D)none of these
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11
The principles that gives the framework to develop universal design
A)equitable use
B)flexibility
C)simple and intuitive to use
D)all the above
A)equitable use
B)flexibility
C)simple and intuitive to use
D)all the above
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12
Which of the following is not a principle of learnability?
A)predictability
B)customizabil ity
C)synthesizability
D)familiarity
A)predictability
B)customizabil ity
C)synthesizability
D)familiarity
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13
Consistency is a principle of _______________
A)usability
B)learnability
C)flexibility
D)robustness
A)usability
B)learnability
C)flexibility
D)robustness
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14
---------- is the degree to which system services support all the user's task
A)task migratability
B)observability
C)task conformance
D)robustness
A)task migratability
B)observability
C)task conformance
D)robustness
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15
Which determines effect of future actions based on past interaction history
A)synthesizabil ity
B)predictability
C)familiarity
D)consistency
A)synthesizabil ity
B)predictability
C)familiarity
D)consistency
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16
Which of the following principle of usability addresses multithreading?
A)learnability
B)flexibility
C)robustness
D)none of the above
A)learnability
B)flexibility
C)robustness
D)none of the above
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17
The multiplicity of ways the user and system exchange information.
A)flexibility
B)robustness
C)learnability
D)usability
A)flexibility
B)robustness
C)learnability
D)usability
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18
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ----------------
A)predictability
B)generalizabil ity
C)synthesizability
D)none of the above
A)predictability
B)generalizabil ity
C)synthesizability
D)none of the above
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19
Which of the following is not a characteristics of design patterns?
A)capture design practice
B)capture essential properties
C)simplify tasks
D)represent design knowledge
A)capture design practice
B)capture essential properties
C)simplify tasks
D)represent design knowledge
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20
Which evaluation technique is said to "Discount Usability technique"?
A)review-based
B)heuristic evaluation
C)cognitive walkthrough
D)none of these
A)review-based
B)heuristic evaluation
C)cognitive walkthrough
D)none of these
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21
__________________________ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique
A)heuristic evaluation
B)model based evaluation
C)cognitive walkthrough
D)review based
A)heuristic evaluation
B)model based evaluation
C)cognitive walkthrough
D)review based
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22
Universal design which means designing for diversity includes
A)people of same age group
B)people with sensory, physical or cognitive impairment
C)people from same cultures and backgrounds
D)none of the above
A)people of same age group
B)people with sensory, physical or cognitive impairment
C)people from same cultures and backgrounds
D)none of the above
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23
It is the intervention, part of the goal and constraints when creating a software.
A)navigation
B)design
C)users
D)scenario
A)navigation
B)design
C)users
D)scenario
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24
Aim of Evaluation is to test _____________
A)functionality
B)usability of the design
C)acceptability
D)all of the above
A)functionality
B)usability of the design
C)acceptability
D)all of the above
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25
Who proposed heuristic evaluation?
A)nielson and molich
B)allen newell
C)thomas p.moron
D)stuart k.card
A)nielson and molich
B)allen newell
C)thomas p.moron
D)stuart k.card
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