Deck 8: Usability and Design Principles

Full screen (f)
exit full mode
Question
The resources expanded in relation to the accuracy and completeness of goals achieved is called ______________  

A)satisfaction
B)effectiveness
C)efficiency
D)usability
Use Space or
up arrow
down arrow
to flip the card.
Question
The accuracy and completeness with which specified users can achieve specified goals in particular environments is called _____________   

A)satisfaction
B)effectiveness
C)efficiency
D)usability
Question
Usability testing is conducted in early phases of design.
Question
Which of the following is not a component of the usability

A)effectiveness
B)efficiency
C)satisfaction
D)completeness
Question
In which type of design rationale preserves order of deliberation and decision-making

A)process- oriented
B)structure- oriented
C)psychology oriented
Question
Which of the following checks if we are designing the right product?

A)verification
B)validation
C)testing
D)debugging
Question
Which of the following checks if we are designing the product right

A)verification
B)validation
C)testing
D)debugging
Question
The goal of interactive systems design is

A)reducing the cost
B)designing for maximum usability
C)working within the constraints
D)none of the above
Question
What are the components of usability?

A)efficiency, flexibility, effectiveness
B)efficiency, effectiveness , satisfaction
C)satisfaction, essentiality, flexibility
D)satisfaction, essentiality, effectiveness
Question
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have?

A)design space analysis
B)psychological design
C)issue based information system
D)none of these
Question
The principles that gives the framework to develop universal design

A)equitable use
B)flexibility
C)simple and intuitive to use
D)all the above
Question
Which of the following is not a principle of learnability?

A)predictability
B)customizabil ity
C)synthesizability
D)familiarity
Question
Consistency is a principle of _______________

A)usability
B)learnability
C)flexibility
D)robustness
Question
---------- is the degree to which system services support all the user's task

A)task migratability
B)observability
C)task conformance
D)robustness
Question
Which determines effect of future actions based on past interaction history

A)synthesizabil ity
B)predictability
C)familiarity
D)consistency
Question
Which of the following principle of usability addresses multithreading?

A)learnability
B)flexibility
C)robustness
D)none of the above
Question
The multiplicity of ways the user and system exchange information.

A)flexibility
B)robustness
C)learnability
D)usability
Question
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ----------------

A)predictability
B)generalizabil ity
C)synthesizability
D)none of the above
Question
Which of the following is not a characteristics of design patterns?

A)capture design practice
B)capture essential properties
C)simplify tasks
D)represent design knowledge
Question
Which evaluation technique is said to "Discount Usability technique"?

A)review-based
B)heuristic evaluation
C)cognitive walkthrough
D)none of these
Question
__________________________ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique

A)heuristic evaluation
B)model based evaluation
C)cognitive walkthrough
D)review based
Question
Universal design which means designing for diversity includes

A)people of same age group
B)people with sensory, physical or cognitive impairment
C)people from same cultures and backgrounds
D)none of the above
Question
It is the intervention, part of the goal and constraints when creating a software.

A)navigation
B)design
C)users
D)scenario
Question
Aim of Evaluation is to test _____________ 

A)functionality
B)usability of the design
C)acceptability
D)all of the above
Question
Who proposed heuristic evaluation?

A)nielson and molich
B)allen newell
C)thomas p.moron
D)stuart k.card
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/25
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 8: Usability and Design Principles
1
The resources expanded in relation to the accuracy and completeness of goals achieved is called ______________  

A)satisfaction
B)effectiveness
C)efficiency
D)usability
efficiency
2
The accuracy and completeness with which specified users can achieve specified goals in particular environments is called _____________   

A)satisfaction
B)effectiveness
C)efficiency
D)usability
effectiveness
3
Usability testing is conducted in early phases of design.
False
4
Which of the following is not a component of the usability

A)effectiveness
B)efficiency
C)satisfaction
D)completeness
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
5
In which type of design rationale preserves order of deliberation and decision-making

A)process- oriented
B)structure- oriented
C)psychology oriented
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
6
Which of the following checks if we are designing the right product?

A)verification
B)validation
C)testing
D)debugging
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
7
Which of the following checks if we are designing the product right

A)verification
B)validation
C)testing
D)debugging
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
8
The goal of interactive systems design is

A)reducing the cost
B)designing for maximum usability
C)working within the constraints
D)none of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
9
What are the components of usability?

A)efficiency, flexibility, effectiveness
B)efficiency, effectiveness , satisfaction
C)satisfaction, essentiality, flexibility
D)satisfaction, essentiality, effectiveness
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
10
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have?

A)design space analysis
B)psychological design
C)issue based information system
D)none of these
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
11
The principles that gives the framework to develop universal design

A)equitable use
B)flexibility
C)simple and intuitive to use
D)all the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
12
Which of the following is not a principle of learnability?

A)predictability
B)customizabil ity
C)synthesizability
D)familiarity
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
13
Consistency is a principle of _______________

A)usability
B)learnability
C)flexibility
D)robustness
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
14
---------- is the degree to which system services support all the user's task

A)task migratability
B)observability
C)task conformance
D)robustness
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
15
Which determines effect of future actions based on past interaction history

A)synthesizabil ity
B)predictability
C)familiarity
D)consistency
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
16
Which of the following principle of usability addresses multithreading?

A)learnability
B)flexibility
C)robustness
D)none of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
17
The multiplicity of ways the user and system exchange information.

A)flexibility
B)robustness
C)learnability
D)usability
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
18
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ----------------

A)predictability
B)generalizabil ity
C)synthesizability
D)none of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
19
Which of the following is not a characteristics of design patterns?

A)capture design practice
B)capture essential properties
C)simplify tasks
D)represent design knowledge
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
20
Which evaluation technique is said to "Discount Usability technique"?

A)review-based
B)heuristic evaluation
C)cognitive walkthrough
D)none of these
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
21
__________________________ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique

A)heuristic evaluation
B)model based evaluation
C)cognitive walkthrough
D)review based
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
22
Universal design which means designing for diversity includes

A)people of same age group
B)people with sensory, physical or cognitive impairment
C)people from same cultures and backgrounds
D)none of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
23
It is the intervention, part of the goal and constraints when creating a software.

A)navigation
B)design
C)users
D)scenario
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
24
Aim of Evaluation is to test _____________ 

A)functionality
B)usability of the design
C)acceptability
D)all of the above
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
25
Who proposed heuristic evaluation?

A)nielson and molich
B)allen newell
C)thomas p.moron
D)stuart k.card
Unlock Deck
Unlock for access to all 25 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 25 flashcards in this deck.