Deck 1: Production Pipeline and Pre-Production

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Question
The first step in Pre-production involves working on the computer to create your model.
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Question
A rendering can be thought of as a visually-narrated script.
Question
In a typical feature film, the 1.5 or 2 hours of movie that you see in a theater have actually been edited from a hundred thousand feet of film.
Question
Digital animation and modeling today have borrowed immensely from the traditional crafts such as opera, play, theater, puppetry, etc.
Question
The more detailed a storyboard, the clearer the communication.
Question
You do not need to be an artist to be good at storyboarding.
Question
A storyboards consists of a sequence of static images displayed with a simultaneous musical score or sound track.
Question
An animatic, also known as a story reel, is also used to pitch an idea to a client.
Question
The production pipeline represents the basic framework used to develop the animation.
Question
According to SMART, at the very simplest form, an animation would typically require a style, monitor, animation, rendering, and test reel.
Question
Normally, a long shot shows the face or the head of the character in clear view.
Question
Camera Location refers to the angle or the direction in which the camera is facing.
Question
Segment is the last step in the 5S breakdown
Question
Framing height (or camera framing) is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.
Question
The basic idea behind thumbnails is to flush out ideas and explore.
Question
Modeling is the process of creating or recreating the physical form of an object.
Question
A full shot (FS) or wide shots (WS) is used for staging or establishing the scene.
Question
Long shots portray a character from the thigh or the waist and above.
Question
Extreme Close Ups can be used even on inanimate objects to intensify specific features.
Question
Zoom lines are used to explain the zoom in or zoom out process.
Question
__________ represents the acronym discussed in this chapter that stands for the processes that typically constitute the making an animation.

A) SMART
B) MARS
C) SORT
D) STAR
E) None of the above
Question
Behind every great animation is a great

A) Rendering Engine
B) Computer
C) Display
D) Story
E) None of the above
Question
The _________ refers to the degree or the amount of the scene (the environment) that can be viewed at a particular instance

A) Camera Location
B) Orientation
C) Field of view
D) Spectrum
E) None of the above
Question
_______________ is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.

A) Framing Height
B) Frame width
C) Lens Height
D) Angle of view
E) None of the above
Question
_______ shots portray a character from the waist and above.

A) Long
B) Wide
C) Close
D) Medium
E) None of the above
Question
Normally, a _______ shot shows the face or the head of the character in clear view.

A) Long
B) Wide
C) Close up
D) Medium
E) None of the above
Question
_______ close-up shots can be thought of as constricted close-up shots

A) Long
B) Wide
C) Extreme
D) Medium
E) None of the above
Question
Storyboard _________ refer to descriptive comments or explanations added to the storyboard.

A) Plots
B) Annotations
C) Arrows
D) Boxes
E) None of the above
Question
An animatic is also known as a_________.

A) Model sketch
B) Story reel
C) Rendering
D) Anime
E) None of the above
Question
______ are the basic building blocks of an animation video.

A) Sequences
B) Shots
C) Segments
D) Streams
E) None of the above
Question
In the 5S mnemonic explained in the chapter, the third S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
Question
Long shots are also referred to as

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Full Shots
E) None of the above
Question
Which of the following offers a close, but not that close of a view of the subject?

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Full Shots
E) None of the above
Question
In the 5S mnemonic explained in the chapter, the fifth S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
Question
In the 5S mnemonic explained in the chapter, the second S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
Question
Modeling can be used in which of the following areas?

A) Architecture
B) Video Games
C) Motion Picture
D) Education
E) All the above
Question
Long shots are also referred to as

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Wide Shots
E) None of the above
Question
___________ is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.

A) Extreme height
B) Framing height
C) Camera height
D) Full height
E) None of the above
Question
FOV stands for

A) Film view
B) Field of view
C) Full view
D) Frontal View
E) All the above
Question
The S in the SMART mnemonic stands for

A) Shot
B) Segment
C) Segment.
D) Story
E) None of the above
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Deck 1: Production Pipeline and Pre-Production
1
The first step in Pre-production involves working on the computer to create your model.
True
2
A rendering can be thought of as a visually-narrated script.
False
Explanation:A storyboard can be thought of as a visually-narrated script.
3
In a typical feature film, the 1.5 or 2 hours of movie that you see in a theater have actually been edited from a hundred thousand feet of film.
True
4
Digital animation and modeling today have borrowed immensely from the traditional crafts such as opera, play, theater, puppetry, etc.
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5
The more detailed a storyboard, the clearer the communication.
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6
You do not need to be an artist to be good at storyboarding.
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7
A storyboards consists of a sequence of static images displayed with a simultaneous musical score or sound track.
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8
An animatic, also known as a story reel, is also used to pitch an idea to a client.
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9
The production pipeline represents the basic framework used to develop the animation.
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10
According to SMART, at the very simplest form, an animation would typically require a style, monitor, animation, rendering, and test reel.
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11
Normally, a long shot shows the face or the head of the character in clear view.
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12
Camera Location refers to the angle or the direction in which the camera is facing.
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13
Segment is the last step in the 5S breakdown
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14
Framing height (or camera framing) is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.
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15
The basic idea behind thumbnails is to flush out ideas and explore.
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16
Modeling is the process of creating or recreating the physical form of an object.
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17
A full shot (FS) or wide shots (WS) is used for staging or establishing the scene.
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18
Long shots portray a character from the thigh or the waist and above.
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19
Extreme Close Ups can be used even on inanimate objects to intensify specific features.
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20
Zoom lines are used to explain the zoom in or zoom out process.
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21
__________ represents the acronym discussed in this chapter that stands for the processes that typically constitute the making an animation.

A) SMART
B) MARS
C) SORT
D) STAR
E) None of the above
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Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
22
Behind every great animation is a great

A) Rendering Engine
B) Computer
C) Display
D) Story
E) None of the above
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k this deck
23
The _________ refers to the degree or the amount of the scene (the environment) that can be viewed at a particular instance

A) Camera Location
B) Orientation
C) Field of view
D) Spectrum
E) None of the above
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k this deck
24
_______________ is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.

A) Framing Height
B) Frame width
C) Lens Height
D) Angle of view
E) None of the above
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Unlock Deck
k this deck
25
_______ shots portray a character from the waist and above.

A) Long
B) Wide
C) Close
D) Medium
E) None of the above
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Unlock Deck
k this deck
26
Normally, a _______ shot shows the face or the head of the character in clear view.

A) Long
B) Wide
C) Close up
D) Medium
E) None of the above
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k this deck
27
_______ close-up shots can be thought of as constricted close-up shots

A) Long
B) Wide
C) Extreme
D) Medium
E) None of the above
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k this deck
28
Storyboard _________ refer to descriptive comments or explanations added to the storyboard.

A) Plots
B) Annotations
C) Arrows
D) Boxes
E) None of the above
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Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
29
An animatic is also known as a_________.

A) Model sketch
B) Story reel
C) Rendering
D) Anime
E) None of the above
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Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
30
______ are the basic building blocks of an animation video.

A) Sequences
B) Shots
C) Segments
D) Streams
E) None of the above
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
31
In the 5S mnemonic explained in the chapter, the third S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
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Unlock Deck
k this deck
32
Long shots are also referred to as

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Full Shots
E) None of the above
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33
Which of the following offers a close, but not that close of a view of the subject?

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Full Shots
E) None of the above
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Unlock Deck
k this deck
34
In the 5S mnemonic explained in the chapter, the fifth S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
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Unlock Deck
k this deck
35
In the 5S mnemonic explained in the chapter, the second S stands for ______

A) Shot
B) Scene
C) Sequence
D) Segment
E) Story
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
36
Modeling can be used in which of the following areas?

A) Architecture
B) Video Games
C) Motion Picture
D) Education
E) All the above
Unlock Deck
Unlock for access to all 40 flashcards in this deck.
Unlock Deck
k this deck
37
Long shots are also referred to as

A) Extreme Close Up Shots
B) Medium Shots
C) Medium Close Up Shots
D) Wide Shots
E) None of the above
Unlock Deck
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Unlock Deck
k this deck
38
___________ is the distance between the camera and the character, and is actually more about how much of the character is viewed by or shown to the audience.

A) Extreme height
B) Framing height
C) Camera height
D) Full height
E) None of the above
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Unlock Deck
k this deck
39
FOV stands for

A) Film view
B) Field of view
C) Full view
D) Frontal View
E) All the above
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Unlock Deck
k this deck
40
The S in the SMART mnemonic stands for

A) Shot
B) Segment
C) Segment.
D) Story
E) None of the above
Unlock Deck
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Unlock Deck
k this deck
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