Deck 10: Unity Too

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Question
What does Native Mode in Unity mean?

A) That it will not touch the format of the audio file and simply play it back as it was imported
B) That it will compress the audio assets as Ogg
C) That it will compress the audio assets as MP3
D) That it will re-compress the audio
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Question
After selecting Compressed Audio Loading Modes, what will Unity do with Decompress On Load mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompression of the file when loading it
Question
What will Unity do with Compressed Memory mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
Question
What will Unity do with Stream From Disc mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
Question
What will Unity do with 3D vs 2D Sound mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
Question
What will Unity do with Convert to Mono mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Will take any stereo file and convert it, especially in 3D contexts
Question
For what is the Mute control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Question
For what is the Bypass Effects control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Question
For what is the Play On Awake control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Question
For what is the Loop control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to repeat continuously, so it is useful for background sounds
Question
Explain Min Distance.

A) Measured in the imperial unit system
B) Determines the space between objects
C) The place at which the sound will be at its maximum volume
D) The distance at which the sound will be perceived at all
Question
Explain Max Distance.

A) Measured in the imperial unit system
B) Determines the space between objects
C) The place at which the sound will be at its maximum volume
D) The distance at which the sound will be perceived at all
Question
Which mode is considered more realistic to the way the human ear hears sound?

A) Linear
B) Logarithmic
C) Non-Linear
D) Non-logarithmic
Question
Describe the Spread control.

A) It governs how well the stereo sound is perceived from the Audio Source within the 3D Game space
B) Most useful for surround configurations such as 5/1 or 7.1 surround systems
C) It changes pitch and not phase
D) A static control that changes the pitch of a sound based on the velocity of the Listener or the Source\
Question
Describe the Pan control.

A) It governs how well the stereo sound is perceived from the Audio Source within the 3D Game space
B) Most useful for surround configurations such as 5/1 or 7.1 surround systems
C) It changes pitch and not phase
D) A static control that changes the pitch of a sound based on the velocity of the Listener or the Source\
Question
When analyzing a variable known as Sound in the trigger script, the colon after Sound means?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Question
When analyzing a variable known as OnTriggerEnter() in the trigger script, what does the opening and closing curly brace mean?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Question
When analyzing a variable known as OnTriggerEnter() in the trigger script, what will the audio.PlayOneShot(Sound )command do?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Question
When analyzing a variable known as OnTriggerEnter() in the trigger script, what will the closing curly brace mean?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Question
How would you define the variable: Play()?

A) Will play whatever audio clip has been selected
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Question
How would you define the variable: myAudioSource.Play();?

A) Will play whatever audio clip has been selected
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Question
How would you define the variable: audio.Play();?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Question
What could you say about the variable: audio.PlayOneShot();?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) Is preferred for any layered sound effects you wish to create
Question
What could you say about the variable: audio.PlayClipAtPoint(,initial volume: volume)?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Is somewhat similar to audio.PlayOneShot, but will create an Audio Source and play the AudioClip at a specified physical location
D) Is preferred for any layered sound effects you wish to create
Question
What could you say about the variable audio.PlayScheduled()?

A) Allows much better scheduling of an AudioClip, in combination with a separate absolute sample time
B) Will play continuous sounds like music or background ambiences
C) Is somewhat similar to audio.PlayOneShot, but will create an Audio Source and play the AudioClip at a specified physical location
D) Is preferred for any layered sound effects you wish to create
Question
One of the significant features that come with the Unity Pro version is the Dark Visual Theme. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
Question
One of the significant features that come with the Unity Pro version is Profiling. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
Question
One of the significant features that come with the Unity Pro version is Audio. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
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Deck 10: Unity Too
1
What does Native Mode in Unity mean?

A) That it will not touch the format of the audio file and simply play it back as it was imported
B) That it will compress the audio assets as Ogg
C) That it will compress the audio assets as MP3
D) That it will re-compress the audio
A
2
After selecting Compressed Audio Loading Modes, what will Unity do with Decompress On Load mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompression of the file when loading it
D
3
What will Unity do with Compressed Memory mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
A
4
What will Unity do with Stream From Disc mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
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5
What will Unity do with 3D vs 2D Sound mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Decompress the file when loading it
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
6
What will Unity do with Convert to Mono mode?

A) Keep these files compressed until playback when they will be decompressed
B) Use for continuous sounds like music soundtracks
C) Treat every newly imported file as a 3DE AudioClip
D) Will take any stereo file and convert it, especially in 3D contexts
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
7
For what is the Mute control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
8
For what is the Bypass Effects control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
9
For what is the Play On Awake control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to loop continuously, so it is useful for background sounds
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
10
For what is the Loop control used?

A) Temporarily shuts off all effects that have been applied to the sound such as reverberation or other filters
B) To isolate a particular sound from others
C) Immediately plays the sound as soon as the scene is loaded
D) Causes the Audio Source to repeat continuously, so it is useful for background sounds
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
11
Explain Min Distance.

A) Measured in the imperial unit system
B) Determines the space between objects
C) The place at which the sound will be at its maximum volume
D) The distance at which the sound will be perceived at all
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
12
Explain Max Distance.

A) Measured in the imperial unit system
B) Determines the space between objects
C) The place at which the sound will be at its maximum volume
D) The distance at which the sound will be perceived at all
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
13
Which mode is considered more realistic to the way the human ear hears sound?

A) Linear
B) Logarithmic
C) Non-Linear
D) Non-logarithmic
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
14
Describe the Spread control.

A) It governs how well the stereo sound is perceived from the Audio Source within the 3D Game space
B) Most useful for surround configurations such as 5/1 or 7.1 surround systems
C) It changes pitch and not phase
D) A static control that changes the pitch of a sound based on the velocity of the Listener or the Source\
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
15
Describe the Pan control.

A) It governs how well the stereo sound is perceived from the Audio Source within the 3D Game space
B) Most useful for surround configurations such as 5/1 or 7.1 surround systems
C) It changes pitch and not phase
D) A static control that changes the pitch of a sound based on the velocity of the Listener or the Source\
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
16
When analyzing a variable known as Sound in the trigger script, the colon after Sound means?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
17
When analyzing a variable known as OnTriggerEnter() in the trigger script, what does the opening and closing curly brace mean?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
18
When analyzing a variable known as OnTriggerEnter() in the trigger script, what will the audio.PlayOneShot(Sound )command do?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
19
When analyzing a variable known as OnTriggerEnter() in the trigger script, what will the closing curly brace mean?

A) "If an object enters the trigger, then do whatever is within the curly braces."
B) Will play an audio file one time completely
C) "is a type of"
D) Will end the function
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
20
How would you define the variable: Play()?

A) Will play whatever audio clip has been selected
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
21
How would you define the variable: myAudioSource.Play();?

A) Will play whatever audio clip has been selected
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
22
How would you define the variable: audio.Play();?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) The simplest playback method
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
23
What could you say about the variable: audio.PlayOneShot();?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Either drop the Game Object with the Source you wanted on it, or specify exactly which Game Object you want to use
D) Is preferred for any layered sound effects you wish to create
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
24
What could you say about the variable: audio.PlayClipAtPoint(,initial volume: volume)?

A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Is somewhat similar to audio.PlayOneShot, but will create an Audio Source and play the AudioClip at a specified physical location
D) Is preferred for any layered sound effects you wish to create
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
25
What could you say about the variable audio.PlayScheduled()?

A) Allows much better scheduling of an AudioClip, in combination with a separate absolute sample time
B) Will play continuous sounds like music or background ambiences
C) Is somewhat similar to audio.PlayOneShot, but will create an Audio Source and play the AudioClip at a specified physical location
D) Is preferred for any layered sound effects you wish to create
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
26
One of the significant features that come with the Unity Pro version is the Dark Visual Theme. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
27
One of the significant features that come with the Unity Pro version is Profiling. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
28
One of the significant features that come with the Unity Pro version is Audio. What does this feature do?

A) Analyzes the performance of the engine, which is very vital
B) FMOD-derived effects like filtering, chorusing, delay, distortion
C) Good for working with projects in a low-contrast setting
D) Crippled and somewhat functional in terms of scripting and publishing
Unlock Deck
Unlock for access to all 28 flashcards in this deck.
Unlock Deck
k this deck
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Unlock Deck
Unlock for access to all 28 flashcards in this deck.