Deck 1: Introduction to E-Marketing
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Question
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/11
Play
Full screen (f)
Deck 1: Introduction to E-Marketing
1
Gaming platforms like PlayStation, Nintendo or Xbox can not be used as channels of communication with customers
False
2
Word of Mouth (WoM) is an example of:
A)Owned Media
B)Earned Media
C)Paid Media
D)Mass Media
E)Outdoor Media
A)Owned Media
B)Earned Media
C)Paid Media
D)Mass Media
E)Outdoor Media
B
3
What of the following forms of partnership does not belong to online partnerships?
A)Affiliate Marketing
B)Link building
C)Customer advocacy
D)Online sponsoring
E)Co-branding
A)Affiliate Marketing
B)Link building
C)Customer advocacy
D)Online sponsoring
E)Co-branding
C
4
eBay is ab example of an online business in the domain of .... marketing
A)B2B
B)C2B
C)C2C
D)content
E)B2C
A)B2B
B)C2B
C)C2C
D)content
E)B2C
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
5
The description better fitting to the TACTICS stage of the SOSTAC model is:
A)Summarizes how to fulfill objectives
B)Refers to action plans and project management skills
C)Reflects the company vision for the long term
D)Identifies the short term tools and the details of the marketing mix
E)Reflects the company's vision on value
A)Summarizes how to fulfill objectives
B)Refers to action plans and project management skills
C)Reflects the company vision for the long term
D)Identifies the short term tools and the details of the marketing mix
E)Reflects the company's vision on value
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
6
The PRACE framework is structured around
A)Customer service activities
B)Customer lifecycle activities
C)Customer acquisition activities
D)Customer advocacy issues
E)Customer lifetime value issues
A)Customer service activities
B)Customer lifecycle activities
C)Customer acquisition activities
D)Customer advocacy issues
E)Customer lifetime value issues
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
7
The Social Media are suitable for C2C, B2C and B2B communication
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
8
The average conversion rates of tranactional sites is around 10% (according to Smart Insights)
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
9
The SOSTAC method is an approach used for selecting online audiences
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
10
Moving from "giving attention" to "getting attention" is necessary for advertisers in order to survive the changes in the advertising model under the influence of online developments
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck
11
ROPO conventioally stands for Research Offline, Purchase Online
Unlock Deck
Unlock for access to all 11 flashcards in this deck.
Unlock Deck
k this deck