Deck 5: Technology Digital Media and Curriculum Integration
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Deck 5: Technology Digital Media and Curriculum Integration
1

A) Graphics
B) Text
C) Animation
D) Audio
B
2

A) curriculum guides
B) learning objectives
C) curriculum benchmarks
D) curriculum integration
A
3
____ is having the technology in the classroom at the teachers' and students' fingertips.
A) Point of instruction
B) Point of no return
C) Teachable moment
D) Teachable instruction
A) Point of instruction
B) Point of no return
C) Teachable moment
D) Teachable instruction
A
4
Anchored instruction also includes the component of ____, in which students use background (anchor) information to begin to solve and understand complex problems or concepts.
A) problem-based instruction
B) anchor-based instruction
C) participatory-based instruction
D) all of the above
A) problem-based instruction
B) anchor-based instruction
C) participatory-based instruction
D) all of the above
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5
Individuals who are ____ learn concepts faster or retain a higher percentage of material if they see the information presented graphically.
A) tactile learners
B) graphic learners
C) visual learners
D) auditory learners
A) tactile learners
B) graphic learners
C) visual learners
D) auditory learners
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6

A) interactive digital media
B) hypertext
C) the Web
D) computer-based training
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7

A) endorsement
B) program
C) benchmark
D) standard
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8
For students to understand new concepts, they must have background information or a knowledge base on which to build; this is called ____ instruction.
A) participatory
B) anchored
C) authentic
D) accurate
A) participatory
B) anchored
C) authentic
D) accurate
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9
Research has shown that when a student has a chance to hear, see, and interact with a learning environment, he or she can retain as much as ____ percent of the information.
A) 20
B) 30
C) 50
D) 80
A) 20
B) 30
C) 50
D) 80
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10
____ is the combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning.
A) Technology integration
B) Information literacy
C) Computer literacy
D) Science integration
A) Technology integration
B) Information literacy
C) Computer literacy
D) Science integration
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11

A) indicator not tied to the curriculum
B) measurable learning outcome tied to a curriculum standard
C) evaluation tool
D) measurable understanding
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12
A(n) ____ refers to how individuals learn, including how they prefer to receive information, express themselves, and process information.
A) learning curve
B) instructional style
C) learning style
D) education type
A) learning curve
B) instructional style
C) learning style
D) education type
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13

A) text
B) graphics
C) video
D) all of the above
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14
Teachers should promote ____ learning, in which students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions.
A) authentic
B) applied
C) accurate
D) participatory
A) authentic
B) applied
C) accurate
D) participatory
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15
Discovery learning is a(n) ____.
A) disclosure-based way for teaching and learning
B) authenticity-based form of instruction
C) inquiry-based method for teaching and learning
D) analyst-based form of teaching and learning
A) disclosure-based way for teaching and learning
B) authenticity-based form of instruction
C) inquiry-based method for teaching and learning
D) analyst-based form of teaching and learning
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16
____ experiences are instructional experiences that demonstrate real-life connections by providing an association between the concepts taught and a real-life activity or event.
A) Authentic association
B) Active instruction
C) Authentic learning
D) Active learning
A) Authentic association
B) Active instruction
C) Authentic learning
D) Active learning
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17
The term ____ refers to visual frames played back at speeds of 15 to 60 frames per second.
A) hyperlink
B) animation
C) video
D) simulation
A) hyperlink
B) animation
C) video
D) simulation
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18
When teachers have an open window of opportunity for the information to be comprehended in greater detail by students, this is called a ____.
A) point of instruction
B) teachable instruction
C) point of teaching
D) teachable moment
A) point of instruction
B) teachable instruction
C) point of teaching
D) teachable moment
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19
A(n) ____ motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.
A) facilitator of teaching
B) facilitator of learning
C) instructional facility
D) instructional educator
A) facilitator of teaching
B) facilitator of learning
C) instructional facility
D) instructional educator
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20
____ are a digital representation of nontext information such as a drawing or photograph.
A) Graphics
B) Hotwords
C) Hyperlinks
D) Interactive links
A) Graphics
B) Hotwords
C) Hyperlinks
D) Interactive links
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21
____ learning refers to a method of instruction where students work collaboratively in groups to achieve learning objectives and goals.
A) Discovery
B) Participatory
C) Cooperative
D) Authentic
A) Discovery
B) Participatory
C) Cooperative
D) Authentic
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22
A(n) ____ is an outline that specifies the school district's procedures for purchasing equipment and software and training teachers to use and then integrate technology into their classroom curriculum.
A) technology plan
B) technology integration
C) information drawing
D) computer lab
A) technology plan
B) technology integration
C) information drawing
D) computer lab
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23
The most important advantage of using a computer lab is that all students are provided with ____ using computer technology.
A) special needs software
B) musical experience
C) reference software
D) hands-on experience
A) special needs software
B) musical experience
C) reference software
D) hands-on experience
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24
The best strategy for curriculum ____ is to put the technology into the hands of trained teachers, make it easily accessible, and let them decide how best to use it in their classrooms at the point of instruction.
A) integration
B) awareness
C) literacy
D) perspective
A) integration
B) awareness
C) literacy
D) perspective
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25
A(n) ____ is a systematic guide for planning an instruction or a lesson.
A) instructional model
B) instructional chart
C) step-by-step instruction
D) learning objective
A) instructional model
B) instructional chart
C) step-by-step instruction
D) learning objective
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26
____ is included on new Apple computers and is designed for the digital media revolution.
A) HyperStudio
B) iLife
C) Authorware
D) Director
A) HyperStudio
B) iLife
C) Authorware
D) Director
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27
One important consideration is deciding on the most appropriate technology to achieve desired ____.
A) teacher management
B) learner outcomes
C) school outcomes
D) school management
A) teacher management
B) learner outcomes
C) school outcomes
D) school management
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28
A mentorship program teams new teachers with experienced teachers to encourage new teachers to learn to ____.
A) create software programs
B) integrate different forms of spelling
C) integrate technology resources
D) interact with technology programs
A) create software programs
B) integrate different forms of spelling
C) integrate technology resources
D) interact with technology programs
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29
A ____ is an instructional planning chart to assist a teacher in identifying curriculum objectives.
A) teaching chart
B) floating line chart
C) bar chart
D) KWL chart
A) teaching chart
B) floating line chart
C) bar chart
D) KWL chart
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30

A) information
B) data
C) foundation
D) qualities
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31

A) educational dilemma
B) educational equalizer
C) educational ailment
D) educational divide
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32
Teachers then can use an array of ____ to develop a learning environment in which students are encouraged to be independent learners and take responsibility for their own learning.
A) teaching symbols
B) teaching strategies
C) instructional beliefs
D) instructional philosophies
A) teaching symbols
B) teaching strategies
C) instructional beliefs
D) instructional philosophies
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33
The ____ Model is a procedural guide for planning and delivering instruction that integrates technologies and media into the teaching process.
A) COMPARE
B) ASSURE
C) REGG
D) ABSOLUTE
A) COMPARE
B) ASSURE
C) REGG
D) ABSOLUTE
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34
By bringing technology to the classroom at the point of instruction, a ____ can effectively integrate technology into the classroom.
A) wireless phone connection
B) wireless mobile lab
C) portable computer lab
D) moveable Internet lab
A) wireless phone connection
B) wireless mobile lab
C) portable computer lab
D) moveable Internet lab
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35
Digital media authoring software allows individuals to ____.
A) create interactive digital media applications
B) create virtual reality (VR)
C) capture and digitize video
D) digitize audio
A) create interactive digital media applications
B) create virtual reality (VR)
C) capture and digitize video
D) digitize audio
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36

A) multitude
B) multidisciplinary
C) multifunction
D) multimedia
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37
A ____ is designed to identify individual students' academic and technology skill levels and then create a starting point for developing instructional strategies.
A) skill developing card game
B) skill assessment survey
C) technology simulation
D) multimedia authoring program
A) skill developing card game
B) skill assessment survey
C) technology simulation
D) multimedia authoring program
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38
A KWHL chart adds the ____ component to the instructional planning tool.
A) Help
B) Hurry
C) How
D) Handy
A) Help
B) Hurry
C) How
D) Handy
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39
A(n) ____ turns a computer and data projector into a powerful tool for teaching and learning.
A) digital media board
B) interactive whiteboard
C) authoring board
D) projection board
A) digital media board
B) interactive whiteboard
C) authoring board
D) projection board
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40

A) inquiry scaffold
B) house frame
C) cognitive scaffold
D) participatory learning platform
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41
Popular uses for networked school computer labs are for students to work through tutorial software and integrated learning systems software.
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42
Modified Multiple Choice For authentic learning to take place, teachers must involve students in the process of ____ information to make informed decisions.
A) gathering
B) ranking
C) using
D) analyzing
A) gathering
B) ranking
C) using
D) analyzing
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43
Research shows that using technology in the classroom motivates students, encourages them to become problem solvers, and creates new avenues to explore information.
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44
Using technology tools with students with varying abilities cannot assist in addressing the different learning styles.
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45

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46

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47
Motivating students to learn is one area that all educators constantly are trying to achieve.
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48
Welliver's Instructional Transformation Model describes six hierarchical stages of science integration through which all teachers must progress to use technology effectively.
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49

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50
A graphic, also called a picture or image, can contain movement or animation.
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51
After you have determined specific standards and related learning objectives and identified technologies appropriate for areas of the curriculum, you then can begin to develop innovative ways to teach.
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52
Modified Multiple Choice Technology helps teachers promote participatory learning and create authentic learning experiences by allowing students to ____.
A) create a wiki with results from a group science project
B) create a slide show for a history presentation
A) create a wiki with results from a group science project
B) create a slide show for a history presentation
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53
Modified Multiple Choice A teacher's manual is a booklet that contains ____.
A) information
B) rules and regulations
C) rights and responsibilities
D) policies and procedures
A) information
B) rules and regulations
C) rights and responsibilities
D) policies and procedures
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54
The curriculum should drive the technology; that is, teachers should use the appropriate technologies to enhance learning at the appropriate times.
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55
Point of instruction is having the technology in a technology lab.
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56
The use of technologies such as digital media and the Web is highly unlikely to help address learning styles typically neglected by traditional teaching methods.
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57
A facilitator of learning motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.
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58
Modified Multiple Choice Higher-order thinking skills include ____.
A) the ability to interpret and solve complex issues
B) memorization
A) the ability to interpret and solve complex issues
B) memorization
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59
Teachers and administrators can overcome integration barriers with effective leadership, proper training, planning, and a commitment to enhancing teaching and learning using technology.
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60
Modified Multiple Choice Curriculum frameworks usually include ____.
A) subject-specific goals
B) benchmarks
C) forms of evaluation
D) forms of estimate
A) subject-specific goals
B) benchmarks
C) forms of evaluation
D) forms of estimate
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61
The best strategy for technology integration is to put the technology into the hands of untrained teachers, make it inaccessible, and let them decide how best to use it in their classrooms at the point of instruction.
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62
A learning model refers to how individuals learn, including how they prefer to receive information, express themselves, and process information. _________________________
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63
Audio refers to a graphic that has the illusion of motion. _________________________
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64
The ActivBoard is activated not by an electronic pen, but by touch.
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65
Documents called ____________________ are provided to school districts by state education departments for the description of curriculum standards and benchmarks for learning.
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66
____________________ identify skills that must be mastered by a current grade level.
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67
____________________ refers to any computer-based presentation or application software that uses multimedia elements.
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68
Delineated learning is particularly appropriate when teaching to a wide variety of learning styles. _________________________
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69

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70
Many states contract with schools to purchase specific software applications at reduced prices and these are included on a district bid list.
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71
Providing a knowledge base on which students can build is called active instruction. _________________________
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72

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73
Teachers need not plan for the use and integration of computers and technologies in the classroom; today's technologies invite the effective spontaneous use thereof.
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74
Students need not be asked to reflect on their learning experiences, their perceptions on the content learned, or their evaluation of the learning process.
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75

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76
With a computer image projected onto a SMART Board, you can interact with a touch-sensitive surface to access and control any digital media application.
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77
Bringing different parts together to combine into a whole is ____________________.
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78
When you have unclear student objectives, you can select your materials and determine the focus and purpose of the lesson or project.
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79
An alternative version of the KWL chart, a KWHL chart is an instructional planning tool that adds the How students will learn component to selecting curriculum objectives.
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80
Virtual journeys allow you to walk through doorways, down halls, and let you see everything in a three-dimensional world via a computer as if you were there. _________________________
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