Deck 5: Technology Digital Media and Curriculum Integration

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Question
<strong>  ____ is a fundamental element used in all multimedia and digital media applications like those in the accompanying figure.</strong> A) Graphics B) Text C) Animation D) Audio <div style=padding-top: 35px> ____ is a fundamental element used in all multimedia and digital media applications like those in the accompanying figure.

A) Graphics
B) Text
C) Animation
D) Audio
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Question
<strong>  Documents that describe curriculum standards and benchmarks for learning like those in the accompanying figure are called ____.</strong> A) curriculum guides B) learning objectives C) curriculum benchmarks D) curriculum integration <div style=padding-top: 35px> Documents that describe curriculum standards and benchmarks for learning like those in the accompanying figure are called ____.

A) curriculum guides
B) learning objectives
C) curriculum benchmarks
D) curriculum integration
Question
____ is having the technology in the classroom at the teachers' and students' fingertips.

A) Point of instruction
B) Point of no return
C) Teachable moment
D) Teachable instruction
Question
Anchored instruction also includes the component of ____, in which students use background (anchor) information to begin to solve and understand complex problems or concepts.

A) problem-based instruction
B) anchor-based instruction
C) participatory-based instruction
D) all of the above
Question
Individuals who are ____ learn concepts faster or retain a higher percentage of material if they see the information presented graphically.

A) tactile learners
B) graphic learners
C) visual learners
D) auditory learners
Question
<strong>  As shown in the accompanying figure, ____ is a digital media application that accepts input from the user and performs some action in response.</strong> A) interactive digital media B) hypertext C) the Web D) computer-based training <div style=padding-top: 35px> As shown in the accompanying figure, ____ is a digital media application that accepts input from the user and performs some action in response.

A) interactive digital media
B) hypertext
C) the Web
D) computer-based training
Question
<strong>  As shown in the accompanying figure, a curriculum ____ defines what a student is expected to know at certain stages of education.</strong> A) endorsement B) program C) benchmark D) standard <div style=padding-top: 35px> As shown in the accompanying figure, a curriculum ____ defines what a student is expected to know at certain stages of education.

A) endorsement
B) program
C) benchmark
D) standard
Question
For students to understand new concepts, they must have background information or a knowledge base on which to build; this is called ____ instruction.

A) participatory
B) anchored
C) authentic
D) accurate
Question
Research has shown that when a student has a chance to hear, see, and interact with a learning environment, he or she can retain as much as ____ percent of the information.

A) 20
B) 30
C) 50
D) 80
Question
____ is the combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning.

A) Technology integration
B) Information literacy
C) Computer literacy
D) Science integration
Question
<strong>  As shown in the accompanying figure, a benchmark is a(n) ____.</strong> A) indicator not tied to the curriculum B) measurable learning outcome tied to a curriculum standard C) evaluation tool D) measurable understanding <div style=padding-top: 35px> As shown in the accompanying figure, a benchmark is a(n) ____.

A) indicator not tied to the curriculum
B) measurable learning outcome tied to a curriculum standard
C) evaluation tool
D) measurable understanding
Question
A(n) ____ refers to how individuals learn, including how they prefer to receive information, express themselves, and process information.

A) learning curve
B) instructional style
C) learning style
D) education type
Question
<strong>  In a digital media application like the kind shown in the accompanying figure, the following clickable object can function as a link: ____.</strong> A) text B) graphics C) video D) all of the above <div style=padding-top: 35px> In a digital media application like the kind shown in the accompanying figure, the following clickable object can function as a link: ____.

A) text
B) graphics
C) video
D) all of the above
Question
Teachers should promote ____ learning, in which students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions.

A) authentic
B) applied
C) accurate
D) participatory
Question
Discovery learning is a(n) ____.

A) disclosure-based way for teaching and learning
B) authenticity-based form of instruction
C) inquiry-based method for teaching and learning
D) analyst-based form of teaching and learning
Question
____ experiences are instructional experiences that demonstrate real-life connections by providing an association between the concepts taught and a real-life activity or event.

A) Authentic association
B) Active instruction
C) Authentic learning
D) Active learning
Question
The term ____ refers to visual frames played back at speeds of 15 to 60 frames per second.

A) hyperlink
B) animation
C) video
D) simulation
Question
When teachers have an open window of opportunity for the information to be comprehended in greater detail by students, this is called a ____.

A) point of instruction
B) teachable instruction
C) point of teaching
D) teachable moment
Question
A(n) ____ motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.

A) facilitator of teaching
B) facilitator of learning
C) instructional facility
D) instructional educator
Question
____ are a digital representation of nontext information such as a drawing or photograph.

A) Graphics
B) Hotwords
C) Hyperlinks
D) Interactive links
Question
____ learning refers to a method of instruction where students work collaboratively in groups to achieve learning objectives and goals.

A) Discovery
B) Participatory
C) Cooperative
D) Authentic
Question
A(n) ____ is an outline that specifies the school district's procedures for purchasing equipment and software and training teachers to use and then integrate technology into their classroom curriculum.

A) technology plan
B) technology integration
C) information drawing
D) computer lab
Question
The most important advantage of using a computer lab is that all students are provided with ____ using computer technology.

A) special needs software
B) musical experience
C) reference software
D) hands-on experience
Question
The best strategy for curriculum ____ is to put the technology into the hands of trained teachers, make it easily accessible, and let them decide how best to use it in their classrooms at the point of instruction.

A) integration
B) awareness
C) literacy
D) perspective
Question
A(n) ____ is a systematic guide for planning an instruction or a lesson.

A) instructional model
B) instructional chart
C) step-by-step instruction
D) learning objective
Question
____ is included on new Apple computers and is designed for the digital media revolution.

A) HyperStudio
B) iLife
C) Authorware
D) Director
Question
One important consideration is deciding on the most appropriate technology to achieve desired ____.

A) teacher management
B) learner outcomes
C) school outcomes
D) school management
Question
A mentorship program teams new teachers with experienced teachers to encourage new teachers to learn to ____.

A) create software programs
B) integrate different forms of spelling
C) integrate technology resources
D) interact with technology programs
Question
A ____ is an instructional planning chart to assist a teacher in identifying curriculum objectives.

A) teaching chart
B) floating line chart
C) bar chart
D) KWL chart
Question
<strong>  The concept illustrated in the accompanying figure refers to giving students of all backgrounds, socioeconomic levels, learning styles, and learning abilities access to the same ____.</strong> A) information B) data C) foundation D) qualities <div style=padding-top: 35px> The concept illustrated in the accompanying figure refers to giving students of all backgrounds, socioeconomic levels, learning styles, and learning abilities access to the same ____.

A) information
B) data
C) foundation
D) qualities
Question
<strong>  As illustrated in the accompanying figure, the Internet and the World Wide Web have been called the ____.</strong> A) educational dilemma B) educational equalizer C) educational ailment D) educational divide <div style=padding-top: 35px> As illustrated in the accompanying figure, the Internet and the World Wide Web have been called the ____.

A) educational dilemma
B) educational equalizer
C) educational ailment
D) educational divide
Question
Teachers then can use an array of ____ to develop a learning environment in which students are encouraged to be independent learners and take responsibility for their own learning.

A) teaching symbols
B) teaching strategies
C) instructional beliefs
D) instructional philosophies
Question
The ____ Model is a procedural guide for planning and delivering instruction that integrates technologies and media into the teaching process.

A) COMPARE
B) ASSURE
C) REGG
D) ABSOLUTE
Question
By bringing technology to the classroom at the point of instruction, a ____ can effectively integrate technology into the classroom.

A) wireless phone connection
B) wireless mobile lab
C) portable computer lab
D) moveable Internet lab
Question
Digital media authoring software allows individuals to ____.

A) create interactive digital media applications
B) create virtual reality (VR)
C) capture and digitize video
D) digitize audio
Question
<strong>  The application shown in the accompanying figure is an example of an interactive ____ encyclopedia.</strong> A) multitude B) multidisciplinary C) multifunction D) multimedia <div style=padding-top: 35px> The application shown in the accompanying figure is an example of an interactive ____ encyclopedia.

A) multitude
B) multidisciplinary
C) multifunction
D) multimedia
Question
A ____ is designed to identify individual students' academic and technology skill levels and then create a starting point for developing instructional strategies.

A) skill developing card game
B) skill assessment survey
C) technology simulation
D) multimedia authoring program
Question
A KWHL chart adds the ____ component to the instructional planning tool.

A) Help
B) Hurry
C) How
D) Handy
Question
A(n) ____ turns a computer and data projector into a powerful tool for teaching and learning.

A) digital media board
B) interactive whiteboard
C) authoring board
D) projection board
Question
<strong>  Applications like those in the accompanying figure allow students to build a(n) ____, which is a mental bridge to build an understanding of complicated concepts.</strong> A) inquiry scaffold B) house frame C) cognitive scaffold D) participatory learning platform <div style=padding-top: 35px> Applications like those in the accompanying figure allow students to build a(n) ____, which is a mental bridge to build an understanding of complicated concepts.

A) inquiry scaffold
B) house frame
C) cognitive scaffold
D) participatory learning platform
Question
Popular uses for networked school computer labs are for students to work through tutorial software and integrated learning systems software.
Question
Modified Multiple Choice For authentic learning to take place, teachers must involve students in the process of ____ information to make informed decisions.

A) gathering
B) ranking
C) using
D) analyzing
Question
Research shows that using technology in the classroom motivates students, encourages them to become problem solvers, and creates new avenues to explore information.
Question
Using technology tools with students with varying abilities cannot assist in addressing the different learning styles.
Question
  Interactive digital media, like those in the accompanying figure, allows users to move through information at their own pace.<div style=padding-top: 35px> Interactive digital media, like those in the accompanying figure, allows users to move through information at their own pace.
Question
  Digital media applications, like those in the accompanying figure tend to distract and discourage students.<div style=padding-top: 35px> Digital media applications, like those in the accompanying figure tend to distract and discourage students.
Question
Motivating students to learn is one area that all educators constantly are trying to achieve.
Question
Welliver's Instructional Transformation Model describes six hierarchical stages of science integration through which all teachers must progress to use technology effectively.
Question
  Curriculum standards like those shown in the accompanying figure do not vary from state to state and usually cover core subjects, such as language arts, mathematics, science, social studies, art, health, and foreign languages.<div style=padding-top: 35px> Curriculum standards like those shown in the accompanying figure do not vary from state to state and usually cover core subjects, such as language arts, mathematics, science, social studies, art, health, and foreign languages.
Question
A graphic, also called a picture or image, can contain movement or animation.
Question
After you have determined specific standards and related learning objectives and identified technologies appropriate for areas of the curriculum, you then can begin to develop innovative ways to teach.
Question
Modified Multiple Choice Technology helps teachers promote participatory learning and create authentic learning experiences by allowing students to ____.

A) create a wiki with results from a group science project
B) create a slide show for a history presentation
Question
Modified Multiple Choice A teacher's manual is a booklet that contains ____.

A) information
B) rules and regulations
C) rights and responsibilities
D) policies and procedures
Question
The curriculum should drive the technology; that is, teachers should use the appropriate technologies to enhance learning at the appropriate times.
Question
Point of instruction is having the technology in a technology lab.
Question
The use of technologies such as digital media and the Web is highly unlikely to help address learning styles typically neglected by traditional teaching methods.
Question
A facilitator of learning motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.
Question
Modified Multiple Choice Higher-order thinking skills include ____.

A) the ability to interpret and solve complex issues
B) memorization
Question
Teachers and administrators can overcome integration barriers with effective leadership, proper training, planning, and a commitment to enhancing teaching and learning using technology.
Question
Modified Multiple Choice Curriculum frameworks usually include ____.

A) subject-specific goals
B) benchmarks
C) forms of evaluation
D) forms of estimate
Question
The best strategy for technology integration is to put the technology into the hands of untrained teachers, make it inaccessible, and let them decide how best to use it in their classrooms at the point of instruction.
Question
A learning model refers to how individuals learn, including how they prefer to receive information, express themselves, and process information. _________________________
Question
Audio refers to a graphic that has the illusion of motion. _________________________
Question
The ActivBoard is activated not by an electronic pen, but by touch.
Question
Documents called ____________________ are provided to school districts by state education departments for the description of curriculum standards and benchmarks for learning.
Question
____________________ identify skills that must be mastered by a current grade level.
Question
____________________ refers to any computer-based presentation or application software that uses multimedia elements.
Question
Delineated learning is particularly appropriate when teaching to a wide variety of learning styles. _________________________
Question
  A cognitive scaffold is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure.<div style=padding-top: 35px> A cognitive scaffold is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure.
Question
Many states contract with schools to purchase specific software applications at reduced prices and these are included on a district bid list.
Question
Providing a knowledge base on which students can build is called active instruction. _________________________
Question
  As shown in the accompanying figure, a(n) ____________________ is a specific, measurable learning objective or indicator that usually is tied to a curriculum standard.<div style=padding-top: 35px> As shown in the accompanying figure, a(n) ____________________ is a specific, measurable learning objective or indicator that usually is tied to a curriculum standard.
Question
Teachers need not plan for the use and integration of computers and technologies in the classroom; today's technologies invite the effective spontaneous use thereof.
Question
Students need not be asked to reflect on their learning experiences, their perceptions on the content learned, or their evaluation of the learning process.
Question
  The Internet and the World Wide Web as shown in the accompanying figure have been called the educational equalizer.<div style=padding-top: 35px> The Internet and the World Wide Web as shown in the accompanying figure have been called the educational equalizer.
Question
With a computer image projected onto a SMART Board, you can interact with a touch-sensitive surface to access and control any digital media application.
Question
Bringing different parts together to combine into a whole is ____________________.
Question
When you have unclear student objectives, you can select your materials and determine the focus and purpose of the lesson or project.
Question
An alternative version of the KWL chart, a KWHL chart is an instructional planning tool that adds the How students will learn component to selecting curriculum objectives.
Question
Virtual journeys allow you to walk through doorways, down halls, and let you see everything in a three-dimensional world via a computer as if you were there. _________________________
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Deck 5: Technology Digital Media and Curriculum Integration
1
<strong>  ____ is a fundamental element used in all multimedia and digital media applications like those in the accompanying figure.</strong> A) Graphics B) Text C) Animation D) Audio ____ is a fundamental element used in all multimedia and digital media applications like those in the accompanying figure.

A) Graphics
B) Text
C) Animation
D) Audio
B
2
<strong>  Documents that describe curriculum standards and benchmarks for learning like those in the accompanying figure are called ____.</strong> A) curriculum guides B) learning objectives C) curriculum benchmarks D) curriculum integration Documents that describe curriculum standards and benchmarks for learning like those in the accompanying figure are called ____.

A) curriculum guides
B) learning objectives
C) curriculum benchmarks
D) curriculum integration
A
3
____ is having the technology in the classroom at the teachers' and students' fingertips.

A) Point of instruction
B) Point of no return
C) Teachable moment
D) Teachable instruction
A
4
Anchored instruction also includes the component of ____, in which students use background (anchor) information to begin to solve and understand complex problems or concepts.

A) problem-based instruction
B) anchor-based instruction
C) participatory-based instruction
D) all of the above
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
5
Individuals who are ____ learn concepts faster or retain a higher percentage of material if they see the information presented graphically.

A) tactile learners
B) graphic learners
C) visual learners
D) auditory learners
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
6
<strong>  As shown in the accompanying figure, ____ is a digital media application that accepts input from the user and performs some action in response.</strong> A) interactive digital media B) hypertext C) the Web D) computer-based training As shown in the accompanying figure, ____ is a digital media application that accepts input from the user and performs some action in response.

A) interactive digital media
B) hypertext
C) the Web
D) computer-based training
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
7
<strong>  As shown in the accompanying figure, a curriculum ____ defines what a student is expected to know at certain stages of education.</strong> A) endorsement B) program C) benchmark D) standard As shown in the accompanying figure, a curriculum ____ defines what a student is expected to know at certain stages of education.

A) endorsement
B) program
C) benchmark
D) standard
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
8
For students to understand new concepts, they must have background information or a knowledge base on which to build; this is called ____ instruction.

A) participatory
B) anchored
C) authentic
D) accurate
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
9
Research has shown that when a student has a chance to hear, see, and interact with a learning environment, he or she can retain as much as ____ percent of the information.

A) 20
B) 30
C) 50
D) 80
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
10
____ is the combination of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning.

A) Technology integration
B) Information literacy
C) Computer literacy
D) Science integration
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
11
<strong>  As shown in the accompanying figure, a benchmark is a(n) ____.</strong> A) indicator not tied to the curriculum B) measurable learning outcome tied to a curriculum standard C) evaluation tool D) measurable understanding As shown in the accompanying figure, a benchmark is a(n) ____.

A) indicator not tied to the curriculum
B) measurable learning outcome tied to a curriculum standard
C) evaluation tool
D) measurable understanding
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
12
A(n) ____ refers to how individuals learn, including how they prefer to receive information, express themselves, and process information.

A) learning curve
B) instructional style
C) learning style
D) education type
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
13
<strong>  In a digital media application like the kind shown in the accompanying figure, the following clickable object can function as a link: ____.</strong> A) text B) graphics C) video D) all of the above In a digital media application like the kind shown in the accompanying figure, the following clickable object can function as a link: ____.

A) text
B) graphics
C) video
D) all of the above
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
14
Teachers should promote ____ learning, in which students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions.

A) authentic
B) applied
C) accurate
D) participatory
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
15
Discovery learning is a(n) ____.

A) disclosure-based way for teaching and learning
B) authenticity-based form of instruction
C) inquiry-based method for teaching and learning
D) analyst-based form of teaching and learning
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
16
____ experiences are instructional experiences that demonstrate real-life connections by providing an association between the concepts taught and a real-life activity or event.

A) Authentic association
B) Active instruction
C) Authentic learning
D) Active learning
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
17
The term ____ refers to visual frames played back at speeds of 15 to 60 frames per second.

A) hyperlink
B) animation
C) video
D) simulation
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
18
When teachers have an open window of opportunity for the information to be comprehended in greater detail by students, this is called a ____.

A) point of instruction
B) teachable instruction
C) point of teaching
D) teachable moment
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
19
A(n) ____ motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.

A) facilitator of teaching
B) facilitator of learning
C) instructional facility
D) instructional educator
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
20
____ are a digital representation of nontext information such as a drawing or photograph.

A) Graphics
B) Hotwords
C) Hyperlinks
D) Interactive links
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
21
____ learning refers to a method of instruction where students work collaboratively in groups to achieve learning objectives and goals.

A) Discovery
B) Participatory
C) Cooperative
D) Authentic
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
22
A(n) ____ is an outline that specifies the school district's procedures for purchasing equipment and software and training teachers to use and then integrate technology into their classroom curriculum.

A) technology plan
B) technology integration
C) information drawing
D) computer lab
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
23
The most important advantage of using a computer lab is that all students are provided with ____ using computer technology.

A) special needs software
B) musical experience
C) reference software
D) hands-on experience
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
24
The best strategy for curriculum ____ is to put the technology into the hands of trained teachers, make it easily accessible, and let them decide how best to use it in their classrooms at the point of instruction.

A) integration
B) awareness
C) literacy
D) perspective
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
25
A(n) ____ is a systematic guide for planning an instruction or a lesson.

A) instructional model
B) instructional chart
C) step-by-step instruction
D) learning objective
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
26
____ is included on new Apple computers and is designed for the digital media revolution.

A) HyperStudio
B) iLife
C) Authorware
D) Director
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
27
One important consideration is deciding on the most appropriate technology to achieve desired ____.

A) teacher management
B) learner outcomes
C) school outcomes
D) school management
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
28
A mentorship program teams new teachers with experienced teachers to encourage new teachers to learn to ____.

A) create software programs
B) integrate different forms of spelling
C) integrate technology resources
D) interact with technology programs
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
29
A ____ is an instructional planning chart to assist a teacher in identifying curriculum objectives.

A) teaching chart
B) floating line chart
C) bar chart
D) KWL chart
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
30
<strong>  The concept illustrated in the accompanying figure refers to giving students of all backgrounds, socioeconomic levels, learning styles, and learning abilities access to the same ____.</strong> A) information B) data C) foundation D) qualities The concept illustrated in the accompanying figure refers to giving students of all backgrounds, socioeconomic levels, learning styles, and learning abilities access to the same ____.

A) information
B) data
C) foundation
D) qualities
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
31
<strong>  As illustrated in the accompanying figure, the Internet and the World Wide Web have been called the ____.</strong> A) educational dilemma B) educational equalizer C) educational ailment D) educational divide As illustrated in the accompanying figure, the Internet and the World Wide Web have been called the ____.

A) educational dilemma
B) educational equalizer
C) educational ailment
D) educational divide
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
32
Teachers then can use an array of ____ to develop a learning environment in which students are encouraged to be independent learners and take responsibility for their own learning.

A) teaching symbols
B) teaching strategies
C) instructional beliefs
D) instructional philosophies
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
33
The ____ Model is a procedural guide for planning and delivering instruction that integrates technologies and media into the teaching process.

A) COMPARE
B) ASSURE
C) REGG
D) ABSOLUTE
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
34
By bringing technology to the classroom at the point of instruction, a ____ can effectively integrate technology into the classroom.

A) wireless phone connection
B) wireless mobile lab
C) portable computer lab
D) moveable Internet lab
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
35
Digital media authoring software allows individuals to ____.

A) create interactive digital media applications
B) create virtual reality (VR)
C) capture and digitize video
D) digitize audio
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
36
<strong>  The application shown in the accompanying figure is an example of an interactive ____ encyclopedia.</strong> A) multitude B) multidisciplinary C) multifunction D) multimedia The application shown in the accompanying figure is an example of an interactive ____ encyclopedia.

A) multitude
B) multidisciplinary
C) multifunction
D) multimedia
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
37
A ____ is designed to identify individual students' academic and technology skill levels and then create a starting point for developing instructional strategies.

A) skill developing card game
B) skill assessment survey
C) technology simulation
D) multimedia authoring program
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
38
A KWHL chart adds the ____ component to the instructional planning tool.

A) Help
B) Hurry
C) How
D) Handy
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
39
A(n) ____ turns a computer and data projector into a powerful tool for teaching and learning.

A) digital media board
B) interactive whiteboard
C) authoring board
D) projection board
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
40
<strong>  Applications like those in the accompanying figure allow students to build a(n) ____, which is a mental bridge to build an understanding of complicated concepts.</strong> A) inquiry scaffold B) house frame C) cognitive scaffold D) participatory learning platform Applications like those in the accompanying figure allow students to build a(n) ____, which is a mental bridge to build an understanding of complicated concepts.

A) inquiry scaffold
B) house frame
C) cognitive scaffold
D) participatory learning platform
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
41
Popular uses for networked school computer labs are for students to work through tutorial software and integrated learning systems software.
Unlock Deck
Unlock for access to all 103 flashcards in this deck.
Unlock Deck
k this deck
42
Modified Multiple Choice For authentic learning to take place, teachers must involve students in the process of ____ information to make informed decisions.

A) gathering
B) ranking
C) using
D) analyzing
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43
Research shows that using technology in the classroom motivates students, encourages them to become problem solvers, and creates new avenues to explore information.
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44
Using technology tools with students with varying abilities cannot assist in addressing the different learning styles.
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45
  Interactive digital media, like those in the accompanying figure, allows users to move through information at their own pace. Interactive digital media, like those in the accompanying figure, allows users to move through information at their own pace.
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46
  Digital media applications, like those in the accompanying figure tend to distract and discourage students. Digital media applications, like those in the accompanying figure tend to distract and discourage students.
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47
Motivating students to learn is one area that all educators constantly are trying to achieve.
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48
Welliver's Instructional Transformation Model describes six hierarchical stages of science integration through which all teachers must progress to use technology effectively.
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49
  Curriculum standards like those shown in the accompanying figure do not vary from state to state and usually cover core subjects, such as language arts, mathematics, science, social studies, art, health, and foreign languages. Curriculum standards like those shown in the accompanying figure do not vary from state to state and usually cover core subjects, such as language arts, mathematics, science, social studies, art, health, and foreign languages.
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50
A graphic, also called a picture or image, can contain movement or animation.
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51
After you have determined specific standards and related learning objectives and identified technologies appropriate for areas of the curriculum, you then can begin to develop innovative ways to teach.
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52
Modified Multiple Choice Technology helps teachers promote participatory learning and create authentic learning experiences by allowing students to ____.

A) create a wiki with results from a group science project
B) create a slide show for a history presentation
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53
Modified Multiple Choice A teacher's manual is a booklet that contains ____.

A) information
B) rules and regulations
C) rights and responsibilities
D) policies and procedures
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54
The curriculum should drive the technology; that is, teachers should use the appropriate technologies to enhance learning at the appropriate times.
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55
Point of instruction is having the technology in a technology lab.
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56
The use of technologies such as digital media and the Web is highly unlikely to help address learning styles typically neglected by traditional teaching methods.
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57
A facilitator of learning motivates students to want to learn, guides the student learning process, and promotes a learning atmosphere and an appreciation for the subject.
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58
Modified Multiple Choice Higher-order thinking skills include ____.

A) the ability to interpret and solve complex issues
B) memorization
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59
Teachers and administrators can overcome integration barriers with effective leadership, proper training, planning, and a commitment to enhancing teaching and learning using technology.
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60
Modified Multiple Choice Curriculum frameworks usually include ____.

A) subject-specific goals
B) benchmarks
C) forms of evaluation
D) forms of estimate
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61
The best strategy for technology integration is to put the technology into the hands of untrained teachers, make it inaccessible, and let them decide how best to use it in their classrooms at the point of instruction.
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62
A learning model refers to how individuals learn, including how they prefer to receive information, express themselves, and process information. _________________________
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63
Audio refers to a graphic that has the illusion of motion. _________________________
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64
The ActivBoard is activated not by an electronic pen, but by touch.
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65
Documents called ____________________ are provided to school districts by state education departments for the description of curriculum standards and benchmarks for learning.
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66
____________________ identify skills that must be mastered by a current grade level.
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67
____________________ refers to any computer-based presentation or application software that uses multimedia elements.
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68
Delineated learning is particularly appropriate when teaching to a wide variety of learning styles. _________________________
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69
  A cognitive scaffold is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure. A cognitive scaffold is a mental bridge to build an understanding of complicated concepts, built in part using applications like the one in the accompanying figure.
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70
Many states contract with schools to purchase specific software applications at reduced prices and these are included on a district bid list.
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71
Providing a knowledge base on which students can build is called active instruction. _________________________
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72
  As shown in the accompanying figure, a(n) ____________________ is a specific, measurable learning objective or indicator that usually is tied to a curriculum standard. As shown in the accompanying figure, a(n) ____________________ is a specific, measurable learning objective or indicator that usually is tied to a curriculum standard.
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73
Teachers need not plan for the use and integration of computers and technologies in the classroom; today's technologies invite the effective spontaneous use thereof.
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74
Students need not be asked to reflect on their learning experiences, their perceptions on the content learned, or their evaluation of the learning process.
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75
  The Internet and the World Wide Web as shown in the accompanying figure have been called the educational equalizer. The Internet and the World Wide Web as shown in the accompanying figure have been called the educational equalizer.
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76
With a computer image projected onto a SMART Board, you can interact with a touch-sensitive surface to access and control any digital media application.
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77
Bringing different parts together to combine into a whole is ____________________.
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78
When you have unclear student objectives, you can select your materials and determine the focus and purpose of the lesson or project.
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79
An alternative version of the KWL chart, a KWHL chart is an instructional planning tool that adds the How students will learn component to selecting curriculum objectives.
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80
Virtual journeys allow you to walk through doorways, down halls, and let you see everything in a three-dimensional world via a computer as if you were there. _________________________
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