Deck 10: Behind the Scenes: Software Programming

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Question
Object-oriented ________ are defined by the information (data) and the actions (methods) associated with them.

A) blocks
B) classes
C) units
D) fields
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Question
Translating an algorithm into a programming language is called ________.

A) interpreting
B) coding
C) compiling
D) executing
Question
Division by zero is a ________ error that is caught when the program executes.

A) compiler
B) runtime
C) syntax
D) logical
Question
What is the first step of the system development life cycle (SDLC)?

A) Design
B) Analysis
C) Problem and Opportunity Identification
D) Development
Question
The set of specific, sequential steps that describe exactly what a computer program must do to complete the work is called a(n) ________.

A) Beta code
B) structure chart
C) algorithm
D) working plan
Question
An example of a first-generation language is ________.

A) BASIC
B) machine language
C) COBOL
D) assembly language
Question
The capability of moving a completed programming solution easily from one type of computer to another is known as ________.

A) portability
B) scalability
C) transferability
D) inheritance
Question
Which statement does NOT describe fifth-generation languages?

A) They are the most "natural" of languages.
B) They use a set of short, English-based commands (such as ADD) that speak directly to the CPU.
C) Problems are presented as a series of facts or constraints rather than as a specific algorithm.
D) The system of facts can be queried.
Question
Which of the following provides a visual representation of the patterns of an algorithm?

A) Flowchart
B) Pseudocode
C) Gantt chart
D) Flow analysis
Question
SQL is an example of a ________ category programming language.

A) 2GL
B) 3GL
C) 4GL
D) 5GL
Question
A clearly stated objective of how a program should work and how it responds to errors is called the ________.

A) SDLC
B) problem statement
C) compilation
D) execution
Question
Which of the following is the final stage of the program development life cycle (PDLC)?

A) Making a Plan
B) Coding
C) Testing and Documentation
D) Debugging
Question
An integrated development environment (IDE) is a ________.

A) program that helps interpret code
B) tool that converts one programming language into a different programming language
C) collection of tools that helps programmers write and test their programs
D) program that translates code into binary 1s and 0s and ignores comments
Question
________ is the process of translating a task into a series of commands that a computer will use to perform the task.

A) Debugging
B) Programming
C) Analyzing
D) Diagramming
Question
A loop decision point for an algorithm consists of three features: an initial value, a set of actions to be performed, and a(n) ________.

A) class
B) operator
C) test condition
D) documentation plan
Question
The process that converts program code into machine language is called ________.

A) documentation
B) variable declaration
C) compilation
D) execution
Question
The keywords used in programming languages that use decisions to redirect the flow of a program are called ________.

A) pseudocode
B) control structures
C) flowcharts
D) operators
Question
________ breaks down a problem into a series of high-level tasks and continues to break each task into successively more detailed subtasks.

A) Object-oriented analysis
B) Top-down design
C) Bottom-up design
D) Inheritance
Question
________ is the set of instructions that programmers have written in a higher-level language.

A) Executable code
B) Base code
C) Compiled code
D) Source code
Question
In object-oriented programming, ________ allows a new class to automatically use all the data and methods of an existing class.

A) reusability
B) regression
C) scalability
D) inheritance
Question
In the ________ phase of the SDLC, exploration of the depth of a problem and development of program specifications take place.
Question
________ is a programming language that can be used to create a wide range of Windows applications.

A) Visual Basic
B) PHP
C) BASIC
D) HTML
Question
In a(n) ________ system, each step is dependent on the previous step being completed.
Question
A(n) ________ is a visual diagram of a process that includes any decisions that are made along the way.
Question
Which of the following would NOT be used to build websites with interactive capabilities?

A) Active Server Pages (ASP)
B) PHP (PHP: Hypertext Preprocessor)
C) FORTRAN
D) Java Server Pages (ISP)
Question
A small Java-based program is called a ________.

A) Java class
B) JSP
C) JavaScript
D) Java applet
Question
The programming term SDLC stands for ________.
Question
Which language is the most popular language for writing Apple macOS applications?

A) C++
B) HTML
C) Objective C
D) Java
Question
Before its final commercial release, a(n) ________ version of software may be offered to certain test sites or to interested users free or at a reduced cost.

A) gamma
B) release to manufacturers (RTM)
C) beta
D) general availability (GA)
Question
Which refers to a text-based approach to documenting an algorithm?

A) Syntax
B) Pseudocode
C) Keywords
D) Data types
Question
________ enables users to define their own data-based tags and facilitates the exchange of information between websites.

A) HTML
B) XHTML
C) XML
D) PHP
Question
Corona and App Inventor can be used to develop ________.

A) complex web applications
B) apps for mobile devices
C) Mac software
D) Web pages
Question
________ is the part of the problem statement that describes what a program should do if the input data is invalid.
Question
Scratch and App Inventor are considered ________ programming languages.
Question
You can automate features by using custom-built miniprograms called ________.
Question
Which is NOT a key factor a programmer uses in selecting the language for a project?

A) Space available
B) Number of inputs required
C) Speed required
D) Type of target application
Question
Special symbols called tags are used in which of the following languages?

A) C#
B) Java
C) HTML/XHTML
D) C++
Question
The flowchart shape for a binary decision is a(n) ________.
Question
In the "Making a Plan" step of the PDLC, a(n) ________ is written in natural, ordinary language describing exactly what the computer program is to do.
Question
A(n) ________ is a control structure that continues to be performed while a test condition is true.
Question
The programming term IDE stands for ________.
Question
A(n) ________ error is caused by not following the strict, precise set of rules for a specific programming language.
Question
A data-flow diagram provides a visual representation of an algorithm.
Question
In object-oriented terms, an original class is called the ________ class.
Question
Programming is necessary when the software needed to accomplish a task is not available.
Question
Most browsers can execute Java ________, which are small Java-based programs.
Question
In object-oriented terms, a new, modified class is called the ________ class.
Question
Data is the raw input that users have at the start of the job.
Question
The program specification is a clear statement of the goals and objectives of the project.
Question
The process of running a program over and over to find and repair errors and make sure the program behaves in the way it should is known as ________.
Question
A(n) ________ program is the binary sequence that has been translated from source code by a compiler for use by the CPU.
Question
HTML uses special symbols called ________ to control how information is displayed on the web.
Question
The standard set of vocabulary for pseudocode is specific and detailed.
Question
________-generation languages use symbols and commands to help programmers tell the computer what to do.
Question
The MUMPS language is often used to build ________ databases.
Question
When a large project begins, a programmer can build a(n) ________, which is a small model of what the final program will look like when it is finished.
Question
________ and runtime errors are caught only when a program executes.
Question
Bottom-up design is a systematic approach in which a problem is broken into a series of high-level tasks.
Question
A(n) ________ translates source code into an intermediate form of code, line by line.
Question
SQL stands for ________.
Question
Eventually all programming languages will merge into one universal language.
Question
When programmers need to create several different examples of a class, each is known as an object.
Question
Prolog is an example of a fourth-generation programming language.
Question
During the program debugging stage, the people who will use the program test the software.
Question
A compiler translates the source code into an intermediate form of code, line by line.
Question
Syntax errors are caught only when a program executes.
Question
A Windows application which demands a lot of raw processing power to execute repetitive complex calculations is a good candidate for the object-oriented programming language C/C++.
Question
One IDE can often be configured to support many different languages.
Question
Second-generation languages are also known as assembly languages.
Question
Inheritance means that the data and methods of an existing class can be extended and customized to fit a new class.
Question
Match between columns
4GL
machine language
4GL
assembly language
4GL
COBOL
4GL
SQL
4GL
Prolog
1GL
machine language
1GL
assembly language
1GL
COBOL
1GL
SQL
1GL
Prolog
2GL
machine language
2GL
assembly language
2GL
COBOL
2GL
SQL
2GL
Prolog
5GL
machine language
5GL
assembly language
5GL
COBOL
5GL
SQL
5GL
Prolog
3GL
machine language
3GL
assembly language
3GL
COBOL
3GL
SQL
3GL
Prolog
Question
Match between columns
portability
the capability to move a completed programming solution easily from one type of computer to another
portability
the ability to apply classes from other projects to a new project
portability
a new class can automatically pick up data and methods of an existing class
portability
an object-oriented action or behavior
portability
raw input
inheritance
the capability to move a completed programming solution easily from one type of computer to another
inheritance
the ability to apply classes from other projects to a new project
inheritance
a new class can automatically pick up data and methods of an existing class
inheritance
an object-oriented action or behavior
inheritance
raw input
method
the capability to move a completed programming solution easily from one type of computer to another
method
the ability to apply classes from other projects to a new project
method
a new class can automatically pick up data and methods of an existing class
method
an object-oriented action or behavior
method
raw input
reusability
the capability to move a completed programming solution easily from one type of computer to another
reusability
the ability to apply classes from other projects to a new project
reusability
a new class can automatically pick up data and methods of an existing class
reusability
an object-oriented action or behavior
reusability
raw input
data
the capability to move a completed programming solution easily from one type of computer to another
data
the ability to apply classes from other projects to a new project
data
a new class can automatically pick up data and methods of an existing class
data
an object-oriented action or behavior
data
raw input
Question
Match between columns
interpreter
programmers' instructions written in a higher-level language
interpreter
agreed-on set of rules defining how the language must be structured
interpreter
program that translates code into binary 0s and 1s and ignores comments
interpreter
translates source code line by line into an intermediate form of code
interpreter
coding symbol that represents a fundamental action of a language
operator
programmers' instructions written in a higher-level language
operator
agreed-on set of rules defining how the language must be structured
operator
program that translates code into binary 0s and 1s and ignores comments
operator
translates source code line by line into an intermediate form of code
operator
coding symbol that represents a fundamental action of a language
compiler
programmers' instructions written in a higher-level language
compiler
agreed-on set of rules defining how the language must be structured
compiler
program that translates code into binary 0s and 1s and ignores comments
compiler
translates source code line by line into an intermediate form of code
compiler
coding symbol that represents a fundamental action of a language
source code
programmers' instructions written in a higher-level language
source code
agreed-on set of rules defining how the language must be structured
source code
program that translates code into binary 0s and 1s and ignores comments
source code
translates source code line by line into an intermediate form of code
source code
coding symbol that represents a fundamental action of a language
syntax
programmers' instructions written in a higher-level language
syntax
agreed-on set of rules defining how the language must be structured
syntax
program that translates code into binary 0s and 1s and ignores comments
syntax
translates source code line by line into an intermediate form of code
syntax
coding symbol that represents a fundamental action of a language
Question
Match between columns
design
fourth step
design
third step
design
second step
design
fifth step
design
first step
development
fourth step
development
third step
development
second step
development
fifth step
development
first step
analysis
fourth step
analysis
third step
analysis
second step
analysis
fifth step
analysis
first step
testing and installation
fourth step
testing and installation
third step
testing and installation
second step
testing and installation
fifth step
testing and installation
first step
problem/opportunity identification
fourth step
problem/opportunity identification
third step
problem/opportunity identification
second step
problem/opportunity identification
fifth step
problem/opportunity identification
first step
Question
Match between columns
source code
text-based approach to documenting an algorithm
source code
managing what a program should do if input data is invalid
source code
program instructions written in a higher-level language
source code
can be answered in only two ways (for example, yes/no)
source code
items allocated storage space in RAM
error handling
text-based approach to documenting an algorithm
error handling
managing what a program should do if input data is invalid
error handling
program instructions written in a higher-level language
error handling
can be answered in only two ways (for example, yes/no)
error handling
items allocated storage space in RAM
binary decision
text-based approach to documenting an algorithm
binary decision
managing what a program should do if input data is invalid
binary decision
program instructions written in a higher-level language
binary decision
can be answered in only two ways (for example, yes/no)
binary decision
items allocated storage space in RAM
pseudocode
text-based approach to documenting an algorithm
pseudocode
managing what a program should do if input data is invalid
pseudocode
program instructions written in a higher-level language
pseudocode
can be answered in only two ways (for example, yes/no)
pseudocode
items allocated storage space in RAM
variable
text-based approach to documenting an algorithm
variable
managing what a program should do if input data is invalid
variable
program instructions written in a higher-level language
variable
can be answered in only two ways (for example, yes/no)
variable
items allocated storage space in RAM
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Deck 10: Behind the Scenes: Software Programming
1
Object-oriented ________ are defined by the information (data) and the actions (methods) associated with them.

A) blocks
B) classes
C) units
D) fields
B
2
Translating an algorithm into a programming language is called ________.

A) interpreting
B) coding
C) compiling
D) executing
B
3
Division by zero is a ________ error that is caught when the program executes.

A) compiler
B) runtime
C) syntax
D) logical
B
4
What is the first step of the system development life cycle (SDLC)?

A) Design
B) Analysis
C) Problem and Opportunity Identification
D) Development
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k this deck
5
The set of specific, sequential steps that describe exactly what a computer program must do to complete the work is called a(n) ________.

A) Beta code
B) structure chart
C) algorithm
D) working plan
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
6
An example of a first-generation language is ________.

A) BASIC
B) machine language
C) COBOL
D) assembly language
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
7
The capability of moving a completed programming solution easily from one type of computer to another is known as ________.

A) portability
B) scalability
C) transferability
D) inheritance
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
8
Which statement does NOT describe fifth-generation languages?

A) They are the most "natural" of languages.
B) They use a set of short, English-based commands (such as ADD) that speak directly to the CPU.
C) Problems are presented as a series of facts or constraints rather than as a specific algorithm.
D) The system of facts can be queried.
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
9
Which of the following provides a visual representation of the patterns of an algorithm?

A) Flowchart
B) Pseudocode
C) Gantt chart
D) Flow analysis
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
10
SQL is an example of a ________ category programming language.

A) 2GL
B) 3GL
C) 4GL
D) 5GL
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
11
A clearly stated objective of how a program should work and how it responds to errors is called the ________.

A) SDLC
B) problem statement
C) compilation
D) execution
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Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
12
Which of the following is the final stage of the program development life cycle (PDLC)?

A) Making a Plan
B) Coding
C) Testing and Documentation
D) Debugging
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Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
13
An integrated development environment (IDE) is a ________.

A) program that helps interpret code
B) tool that converts one programming language into a different programming language
C) collection of tools that helps programmers write and test their programs
D) program that translates code into binary 1s and 0s and ignores comments
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Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
14
________ is the process of translating a task into a series of commands that a computer will use to perform the task.

A) Debugging
B) Programming
C) Analyzing
D) Diagramming
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15
A loop decision point for an algorithm consists of three features: an initial value, a set of actions to be performed, and a(n) ________.

A) class
B) operator
C) test condition
D) documentation plan
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k this deck
16
The process that converts program code into machine language is called ________.

A) documentation
B) variable declaration
C) compilation
D) execution
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
17
The keywords used in programming languages that use decisions to redirect the flow of a program are called ________.

A) pseudocode
B) control structures
C) flowcharts
D) operators
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
18
________ breaks down a problem into a series of high-level tasks and continues to break each task into successively more detailed subtasks.

A) Object-oriented analysis
B) Top-down design
C) Bottom-up design
D) Inheritance
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Unlock Deck
k this deck
19
________ is the set of instructions that programmers have written in a higher-level language.

A) Executable code
B) Base code
C) Compiled code
D) Source code
Unlock Deck
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Unlock Deck
k this deck
20
In object-oriented programming, ________ allows a new class to automatically use all the data and methods of an existing class.

A) reusability
B) regression
C) scalability
D) inheritance
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k this deck
21
In the ________ phase of the SDLC, exploration of the depth of a problem and development of program specifications take place.
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k this deck
22
________ is a programming language that can be used to create a wide range of Windows applications.

A) Visual Basic
B) PHP
C) BASIC
D) HTML
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k this deck
23
In a(n) ________ system, each step is dependent on the previous step being completed.
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24
A(n) ________ is a visual diagram of a process that includes any decisions that are made along the way.
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k this deck
25
Which of the following would NOT be used to build websites with interactive capabilities?

A) Active Server Pages (ASP)
B) PHP (PHP: Hypertext Preprocessor)
C) FORTRAN
D) Java Server Pages (ISP)
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Unlock for access to all 75 flashcards in this deck.
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k this deck
26
A small Java-based program is called a ________.

A) Java class
B) JSP
C) JavaScript
D) Java applet
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k this deck
27
The programming term SDLC stands for ________.
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k this deck
28
Which language is the most popular language for writing Apple macOS applications?

A) C++
B) HTML
C) Objective C
D) Java
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k this deck
29
Before its final commercial release, a(n) ________ version of software may be offered to certain test sites or to interested users free or at a reduced cost.

A) gamma
B) release to manufacturers (RTM)
C) beta
D) general availability (GA)
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
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k this deck
30
Which refers to a text-based approach to documenting an algorithm?

A) Syntax
B) Pseudocode
C) Keywords
D) Data types
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Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
31
________ enables users to define their own data-based tags and facilitates the exchange of information between websites.

A) HTML
B) XHTML
C) XML
D) PHP
Unlock Deck
Unlock for access to all 75 flashcards in this deck.
Unlock Deck
k this deck
32
Corona and App Inventor can be used to develop ________.

A) complex web applications
B) apps for mobile devices
C) Mac software
D) Web pages
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k this deck
33
________ is the part of the problem statement that describes what a program should do if the input data is invalid.
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34
Scratch and App Inventor are considered ________ programming languages.
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35
You can automate features by using custom-built miniprograms called ________.
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k this deck
36
Which is NOT a key factor a programmer uses in selecting the language for a project?

A) Space available
B) Number of inputs required
C) Speed required
D) Type of target application
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Unlock for access to all 75 flashcards in this deck.
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k this deck
37
Special symbols called tags are used in which of the following languages?

A) C#
B) Java
C) HTML/XHTML
D) C++
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k this deck
38
The flowchart shape for a binary decision is a(n) ________.
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39
In the "Making a Plan" step of the PDLC, a(n) ________ is written in natural, ordinary language describing exactly what the computer program is to do.
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40
A(n) ________ is a control structure that continues to be performed while a test condition is true.
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41
The programming term IDE stands for ________.
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42
A(n) ________ error is caused by not following the strict, precise set of rules for a specific programming language.
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43
A data-flow diagram provides a visual representation of an algorithm.
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k this deck
44
In object-oriented terms, an original class is called the ________ class.
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45
Programming is necessary when the software needed to accomplish a task is not available.
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46
Most browsers can execute Java ________, which are small Java-based programs.
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47
In object-oriented terms, a new, modified class is called the ________ class.
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48
Data is the raw input that users have at the start of the job.
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49
The program specification is a clear statement of the goals and objectives of the project.
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50
The process of running a program over and over to find and repair errors and make sure the program behaves in the way it should is known as ________.
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51
A(n) ________ program is the binary sequence that has been translated from source code by a compiler for use by the CPU.
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52
HTML uses special symbols called ________ to control how information is displayed on the web.
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53
The standard set of vocabulary for pseudocode is specific and detailed.
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54
________-generation languages use symbols and commands to help programmers tell the computer what to do.
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55
The MUMPS language is often used to build ________ databases.
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56
When a large project begins, a programmer can build a(n) ________, which is a small model of what the final program will look like when it is finished.
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57
________ and runtime errors are caught only when a program executes.
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58
Bottom-up design is a systematic approach in which a problem is broken into a series of high-level tasks.
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k this deck
59
A(n) ________ translates source code into an intermediate form of code, line by line.
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60
SQL stands for ________.
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61
Eventually all programming languages will merge into one universal language.
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62
When programmers need to create several different examples of a class, each is known as an object.
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63
Prolog is an example of a fourth-generation programming language.
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64
During the program debugging stage, the people who will use the program test the software.
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65
A compiler translates the source code into an intermediate form of code, line by line.
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66
Syntax errors are caught only when a program executes.
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67
A Windows application which demands a lot of raw processing power to execute repetitive complex calculations is a good candidate for the object-oriented programming language C/C++.
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68
One IDE can often be configured to support many different languages.
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69
Second-generation languages are also known as assembly languages.
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70
Inheritance means that the data and methods of an existing class can be extended and customized to fit a new class.
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71
Match between columns
4GL
machine language
4GL
assembly language
4GL
COBOL
4GL
SQL
4GL
Prolog
1GL
machine language
1GL
assembly language
1GL
COBOL
1GL
SQL
1GL
Prolog
2GL
machine language
2GL
assembly language
2GL
COBOL
2GL
SQL
2GL
Prolog
5GL
machine language
5GL
assembly language
5GL
COBOL
5GL
SQL
5GL
Prolog
3GL
machine language
3GL
assembly language
3GL
COBOL
3GL
SQL
3GL
Prolog
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72
Match between columns
portability
the capability to move a completed programming solution easily from one type of computer to another
portability
the ability to apply classes from other projects to a new project
portability
a new class can automatically pick up data and methods of an existing class
portability
an object-oriented action or behavior
portability
raw input
inheritance
the capability to move a completed programming solution easily from one type of computer to another
inheritance
the ability to apply classes from other projects to a new project
inheritance
a new class can automatically pick up data and methods of an existing class
inheritance
an object-oriented action or behavior
inheritance
raw input
method
the capability to move a completed programming solution easily from one type of computer to another
method
the ability to apply classes from other projects to a new project
method
a new class can automatically pick up data and methods of an existing class
method
an object-oriented action or behavior
method
raw input
reusability
the capability to move a completed programming solution easily from one type of computer to another
reusability
the ability to apply classes from other projects to a new project
reusability
a new class can automatically pick up data and methods of an existing class
reusability
an object-oriented action or behavior
reusability
raw input
data
the capability to move a completed programming solution easily from one type of computer to another
data
the ability to apply classes from other projects to a new project
data
a new class can automatically pick up data and methods of an existing class
data
an object-oriented action or behavior
data
raw input
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73
Match between columns
interpreter
programmers' instructions written in a higher-level language
interpreter
agreed-on set of rules defining how the language must be structured
interpreter
program that translates code into binary 0s and 1s and ignores comments
interpreter
translates source code line by line into an intermediate form of code
interpreter
coding symbol that represents a fundamental action of a language
operator
programmers' instructions written in a higher-level language
operator
agreed-on set of rules defining how the language must be structured
operator
program that translates code into binary 0s and 1s and ignores comments
operator
translates source code line by line into an intermediate form of code
operator
coding symbol that represents a fundamental action of a language
compiler
programmers' instructions written in a higher-level language
compiler
agreed-on set of rules defining how the language must be structured
compiler
program that translates code into binary 0s and 1s and ignores comments
compiler
translates source code line by line into an intermediate form of code
compiler
coding symbol that represents a fundamental action of a language
source code
programmers' instructions written in a higher-level language
source code
agreed-on set of rules defining how the language must be structured
source code
program that translates code into binary 0s and 1s and ignores comments
source code
translates source code line by line into an intermediate form of code
source code
coding symbol that represents a fundamental action of a language
syntax
programmers' instructions written in a higher-level language
syntax
agreed-on set of rules defining how the language must be structured
syntax
program that translates code into binary 0s and 1s and ignores comments
syntax
translates source code line by line into an intermediate form of code
syntax
coding symbol that represents a fundamental action of a language
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74
Match between columns
design
fourth step
design
third step
design
second step
design
fifth step
design
first step
development
fourth step
development
third step
development
second step
development
fifth step
development
first step
analysis
fourth step
analysis
third step
analysis
second step
analysis
fifth step
analysis
first step
testing and installation
fourth step
testing and installation
third step
testing and installation
second step
testing and installation
fifth step
testing and installation
first step
problem/opportunity identification
fourth step
problem/opportunity identification
third step
problem/opportunity identification
second step
problem/opportunity identification
fifth step
problem/opportunity identification
first step
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75
Match between columns
source code
text-based approach to documenting an algorithm
source code
managing what a program should do if input data is invalid
source code
program instructions written in a higher-level language
source code
can be answered in only two ways (for example, yes/no)
source code
items allocated storage space in RAM
error handling
text-based approach to documenting an algorithm
error handling
managing what a program should do if input data is invalid
error handling
program instructions written in a higher-level language
error handling
can be answered in only two ways (for example, yes/no)
error handling
items allocated storage space in RAM
binary decision
text-based approach to documenting an algorithm
binary decision
managing what a program should do if input data is invalid
binary decision
program instructions written in a higher-level language
binary decision
can be answered in only two ways (for example, yes/no)
binary decision
items allocated storage space in RAM
pseudocode
text-based approach to documenting an algorithm
pseudocode
managing what a program should do if input data is invalid
pseudocode
program instructions written in a higher-level language
pseudocode
can be answered in only two ways (for example, yes/no)
pseudocode
items allocated storage space in RAM
variable
text-based approach to documenting an algorithm
variable
managing what a program should do if input data is invalid
variable
program instructions written in a higher-level language
variable
can be answered in only two ways (for example, yes/no)
variable
items allocated storage space in RAM
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