Deadlock handling is not complicated in a distributed system because each node has accurate knowledge of the current state of the overall system and every message transfer between processes involves predictable delays.
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Q13: Caching is not permitted in the Sprite
Q14: The _ strategy transfers only those pages
Q15: When a process is migrated, it is
Q16: It is the delay in communication, coupled
Q17: The aim of an algorithm that deals
Q19: A distributed snapshot algorithm assumes that messages
Q20: A true global state cannot be determined
Q21: With _ a deadlock exists if there
Q22: A _ records the state of a
Q23: A _ is a special control message
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