Mastery is defined as ________.
A) combining leisure time with the tools to be creative
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) working for something larger
Correct Answer:
Verified
Q1: _ tools enable people to connect and
Q3: All of the following are examples of
Q4: _ results when leisure time and available
Q5: Unwanted or junk e-mail is called _.
A)
Q11: QR or _ codes let any piece
Q12: _ is a field of study focused
Q13: Which of the following software programs can
Q17: Using the Internet to get small donations
Q21: _ is our normal sense of the
Q22: The goal of _ technology research is
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