In the virtual world of software, a class is either an abstraction of an object or a template to create it.
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Q47: The first structural model of an information
Q48: We refer to use cases to discover
Q49: In planning for building an information system,
Q50: When we develop an information system, choosing
Q51: A structural model can have only one
Q53: Objects are the smallest units of an
Q54: Conceptual modeling is primarily concerned with discovering
Q55: An information system object does not interact
Q56: In object-oriented terminology, encapsulation means that the
Q57: Encapsulation can by no means enable the
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