In HCI, interactivity is the extent to which a user can:
A) communicate with another user in real time;
B) share experiences with friends without worrying about the physical distance;
C) seeking solutions for a problem form other users' discussion stored in a system
D) manipulate and communicate with a computer in real time;
E) play a puppet
Correct Answer:
Verified
Q13: Moods of human being are _ that
Q14: Moods are attributes that belong to:
A) a
Q15: Affective impression is a user's appraisal of
Q16: Affective impression is the result of a
Q17: Affective impression is a user's appraisal of
Q19: In the context of HCI, interactivity can
Q20: A system's interactivity has the ability to
Q21: In HCI, vividness refers to:
A) the excitement
Q22: A system's vividness can be influenced by:
A)
Q23: Which is an appropriate statement about vividness:
A)
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