Which is a question that is not raised by game composers?
A) If you don't know how long the player will stay in a game level, how long should you make the piece of music for that level?
B) If the action and intensity speed up as the player goes further into the level, should the music speed up and slow down as well?
C) How can we be most effective dealing with the complexities of a game's linear medium?
D) How do I know what format to deliver my music in?
Correct Answer:
Verified
Q1: Compared to writing music for a two-hour
Q3: Game-music composers have always had to be
Q4: A good musical soundtrack includes identifying locations
Q5: A good musical soundtrack includes setting the
Q6: A good musical soundtrack includes identifying characters
Q7: A good musical soundtrack includes establishing the
Q8: A good musical soundtrack includes increasing a
Q9: Which description fits a looping interaction?
A) Going
Q10: Which description fits a branching interaction?
A) Going
Q11: Which description fits a stern interaction?
A) Going
Unlock this Answer For Free Now!
View this answer and more for free by performing one of the following actions
Scan the QR code to install the App and get 2 free unlocks
Unlock quizzes for free by uploading documents