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Which Is a Question That Is Not Raised by Game

Question 2

Multiple Choice

Which is a question that is not raised by game composers?


A) If you don't know how long the player will stay in a game level, how long should you make the piece of music for that level?
B) If the action and intensity speed up as the player goes further into the level, should the music speed up and slow down as well?
C) How can we be most effective dealing with the complexities of a game's linear medium?
D) How do I know what format to deliver my music in?

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