Case Study 2:
The turtle module provides us with a simple graphics programming tool known as a "turtle." Very simply, a turtle is an object that we can control. A turtle can move forward or backward, and it can turn in any direction. When a turtle moves, it draws a line if its tail is down. A turtle object has both attributes and methods.
-Assume you have created a turtle instance. What is the result of calling the position method?
A) (0.0)
B) (0.00, 0.00)
C) (50.00, 50.00)
D) (100.00, 100.00)
Correct Answer:
Verified
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