You place figures on a graphical screen based on a graphing ____ system.
A) spatial
B) plane
C) coordinate
D) placement
Correct Answer:
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Q24: Any component you place on the screen
Q25: A _ class contains methods that allow
Q26: A _ is the flow of execution
Q27: The _ is the location on your
Q28: _ are pictures on the screen that
Q30: You use _ to improve the performance
Q31: GUI programmers sometimes refer to screen space
Q32: An example of a code error that
Q33: If your interface is _, people are
Q34: The screen design issues that make programs
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