Gamification involves smart eyewear and camera technology that gives employees hands-free, voice-activated access to procedures and checklists.
Correct Answer:
Verified
Q18: Which of the following is a trend
Q19: A _ collects and stores learning experiences
Q20: The difference between formal training programs and
Q21: In rapid instructional design (RID), the resources
Q22: Managers are demanding training courses that are
Q24: Social networking platforms will likely become a
Q25: One principle of rapid instructional design (RID)
Q26: In the wake of increased automation, the
Q27: Gamification appeals to Baby Boomers' expectations that
Q28: It is estimated that 15% of the
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