Deck 5: User Experience and Interface Design
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Deck 5: User Experience and Interface Design
1
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?
A)agile programming methods were interlaces with iterative user testing.
B)four different data gathering techniques were used.
C)participatory design was used.
D)vibrations indicated the arrival of new photos in the application.
A)agile programming methods were interlaces with iterative user testing.
B)four different data gathering techniques were used.
C)participatory design was used.
D)vibrations indicated the arrival of new photos in the application.
four different data gathering techniques were used.
2
The optical illusion used in designs effects page
A)symmetry
B)composition
C)borders
D)asymmetry
A)symmetry
B)composition
C)borders
D)asymmetry
symmetry
3
All of the following are the project management causes of failed projects, except
A)lack of organization's commitment to the system development methodology
B)lack of project documentation
C)premature commitment to a fixed budget and schedule
D)failure to adopt to business change
A)lack of organization's commitment to the system development methodology
B)lack of project documentation
C)premature commitment to a fixed budget and schedule
D)failure to adopt to business change
lack of project documentation
4
If you are taking lecture and suddenly you hear music or voices from the other room. It is called?
A)focused attention
B)divided attention
C)voluntary attention
D)involuntary attention
A)focused attention
B)divided attention
C)voluntary attention
D)involuntary attention
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5
____________refers to how good a system at doing What it is supposed to do?
A)safety
B)usability
C)efficiency
D)effectiveness
A)safety
B)usability
C)efficiency
D)effectiveness
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6
____________ applications are great platforms for creating an environment rich, in visual feedback for the user.
A)sovereign
B)transient
C)auxiliary
D)daemonic
A)sovereign
B)transient
C)auxiliary
D)daemonic
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7
____________ is the remarkable facility that lets us reverse a previous action.
A)redo
B)undo
C)repeat
D)delete
A)redo
B)undo
C)repeat
D)delete
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8
Conventional wisdom says that tell the user when he has made some mistake.
A)program crash
B)system stuck
C)error messages
D)metadata
A)program crash
B)system stuck
C)error messages
D)metadata
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9
The field of HCI
A)is a brunch of computer engineering
B)involves very little applied knowledge
C)focuses on the study of human behavior on the basis of pschology
D)attempts to understand and shape the way people interact with computers
A)is a brunch of computer engineering
B)involves very little applied knowledge
C)focuses on the study of human behavior on the basis of pschology
D)attempts to understand and shape the way people interact with computers
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10
he Usability Engineering involve three phase EXCEPT:
A)requirement analysis
B)implementation
C)installation
D)design, testing, and development
A)requirement analysis
B)implementation
C)installation
D)design, testing, and development
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11
____________ plays a role to bridge up the gape between the interfaces of machines and human understanding.
A)human
B)computer
C)human computer interaction
D)none of these
A)human
B)computer
C)human computer interaction
D)none of these
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12
A ____________ is usually a collection of icons those are reminiscent of the purpose of the various modes.
A)button
B)pointer
C)title bar
D)palette
A)button
B)pointer
C)title bar
D)palette
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13
What do you enjoy most about your job (or lifestyle) is an example of .
A)avoidance
B)motivation
C)exceptions
D)attitude-oriented questions
A)avoidance
B)motivation
C)exceptions
D)attitude-oriented questions
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14
Waterfall model is basically a ____________model in which each step must be completed before the next step can be started
A)incremental
B)linear
C)iterative
D)analytical
A)incremental
B)linear
C)iterative
D)analytical
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15
Which of the technique evaluates design on how well it supports user in learning task
A)heuristik evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review based evaluation
A)heuristik evaluation
B)cognitive walkthrough
C)model-based evaluation
D)review based evaluation
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16
i. Touchii. Smelliii. Soundiv. Instinct
A)i, ii and iii
B)i, iii and iv
C)i, ii and iv
D)ii, iii and iv
A)i, ii and iii
B)i, iii and iv
C)i, ii and iv
D)ii, iii and iv
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17
in a heuristic evaluation:
A)a group of psychologists administer a questionnaire
B)a group of usability experts review a user interface according to a small set of principles
C)a group of test users conduct a formal experiment
D)a group of usability experts judge an interface with a detailed checklist of guidelines
A)a group of psychologists administer a questionnaire
B)a group of usability experts review a user interface according to a small set of principles
C)a group of test users conduct a formal experiment
D)a group of usability experts judge an interface with a detailed checklist of guidelines
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18
When users are involved in complex tasks, the demand on____________can be significant.
A)short-term memory
B)shortcuts
C)objects that appear on the screen
D)all of the mentioned
A)short-term memory
B)shortcuts
C)objects that appear on the screen
D)all of the mentioned
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19
Which of the following option is not considered by the Interface design?
A)the design of interfaces between software components
B)the design of interfaces between the software and human producers and consumers of information
C)the design of the interface between two computers
D)all of the mentioned
A)the design of interfaces between software components
B)the design of interfaces between the software and human producers and consumers of information
C)the design of the interface between two computers
D)all of the mentioned
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20
There can only be one____________persona per interface for a product
A)primary
B)secondary
C)supplemental
D)customer
A)primary
B)secondary
C)supplemental
D)customer
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21
What are the most common things you do with the product is a type of .
A)goal-oriented question.
B)system-oriented question.
C)workflow-oriented question.
D)attitude-oriented question.
A)goal-oriented question.
B)system-oriented question.
C)workflow-oriented question.
D)attitude-oriented question.
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22
Which of these are attributes of usability?
A)usefulness
B)generalisability
C)reliability
D)learnability
A)usefulness
B)generalisability
C)reliability
D)learnability
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23
In human vision, the light into a sharp image is been focused by
A)rods
B)lens
C)retina
D)cones
A)rods
B)lens
C)retina
D)cones
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24
The division of visual perception process of human is in total
A)1 stage
B)2 stages
C)3 stages
D)4 stages
A)1 stage
B)2 stages
C)3 stages
D)4 stages
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25
Backup and recovery procedures are primarily implemented to
A)to provide data redundancy
B)to show different versions of data and programs
C)handle the contingency when a file gets corrupted
D)all of the above
A)to provide data redundancy
B)to show different versions of data and programs
C)handle the contingency when a file gets corrupted
D)all of the above
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